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An idea for the game developers

8 replies [Last post]
Fri, 05/27/2011 - 12:06
Rikuanima
Legacy Username

In my opinion the player recharges energy too slowly. Twenty-two hours is a long time to wait to play the game again without spending money. My thing is, if you increase the time players can be on the game it might increase the amount who join in. Why are we limited to such a low amount of energy per day to begin with when recharging takes so long? I think that expanding the energy, or lowering the recharge rate to 7 hours instead of 22 would make the game much better for the user, and much more popular with other people. Personally I love my little bot, but the amount of energy you get is saddening. Thank you for your time in reading this short summary of my thoughts.

Sincerely, Rikuanima

Fri, 05/27/2011 - 12:19
#1
Rikuanima
Legacy Username
In addition

Do us all a favor and listen to the people who keep you running. Bump

Fri, 05/27/2011 - 12:26
#2
Madadder's picture
Madadder
oh here we go again.... like

oh here we go again.... like energy recharging rate increase or mist tank capacity increases hasnt been discussed to death ill summarize it all in one word: " NO! "

in my opinion the player recharges energy too slowly. Twenty-two hours is a long time to wait to play the game again without spending money

this makes no sense...

i have yet pay real money for this game and i can pay 7 hours straight if i wanted to its not that hard. run jelly king you will make enough to sustain yourself indefinitely

Do us all a favor and listen to the people who keep you running. Bump

and no sense you make how is trying to cheat your way into having an entirely free game helping to keep OOO running?

Fri, 05/27/2011 - 14:59
#3
Grittle's picture
Grittle
compromise

http://forums.spiralknights.com/en/node/9561, it has the best compromise for everyone! devs and QQers alike!

Fri, 05/27/2011 - 17:33
#4
Theonebackthere's picture
Theonebackthere
That would make it worse...

Directed at Dog.

That won't benefit but it would make it even harder to play the game. The larger tank would mean nothing if regeneration takes longer. I suggest keeping the Mist Energy tank at 100 and the regeneration at the same speed but making elevators 5-10 Energy to use(5 for easiest etc). Revival is fine but it could be made to 5 Mist Energy maximum. Crafting is kind of ridiculous but meh... And the robot is kind of fun to bring around.

Fri, 05/27/2011 - 17:41
#5
Madadder's picture
Madadder
slayer the point of a

slayer the point of a continuously increasing revival rate is to deter players from continuing or it makes them spend more energy which means they will need more soon

Fri, 05/27/2011 - 23:40
#6
Pawn's picture
Pawn
Energy is fine

I know it doesn't seem like it for the 1st 3-4 days, but honestly the energy is fine.

Most people who complain about it aren't selling your mats. You will always have enough money to buy more energy if you complete a t1/t2/or t3 run, and sell your mats. If you manage it carefully you will have unlimited play time from just about day one.

Fri, 05/27/2011 - 23:49
#7
Dursky's picture
Dursky
But

Not everything can be free in life. It costs money to make a game, it makes sense that for a fuller experience you should in turn have to expend some cash.

100 Mist Energy is enough to get you to the next tier and a bit more - doing 1 tier a day won't hurt. If you want to play for longer without paying, diligently play and exchange your crowns for energy.

After all, you could always go read a book or sleep or something in the time it takes your Mist energy to recharge.

Sat, 05/28/2011 - 00:03
#8
Providence
Legacy Username
Monkeyman, the point of a

Monkeyman, the point of a continuously increasing revival rate is to make the game hard. If there were no penalty for dying, there would be no point to actually trying to play well. Revives cost energy and not crowns because energy is more valuable, and if you don't want to spend energy it encourages you to play in a party--cooperative play is a major part of this game.

That's kind of the same reason players only get 100 free ME. Part of the challenge that makes the game fun is managing your ME and finding ways to make it last longer while still getting better gear. I can guarantee that if everyone had infinite energy, nobody would play the game after a while because earning their equipment would no longer feel rewarding.

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