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Some Lockdown stat assistance?

5 replies [Last post]
Thu, 02/06/2014 - 10:34
Shadowstarkirby's picture
Shadowstarkirby

I'm putting this in Arsenal because I want to avoid the silliness that goes on over there in the Coliseum sometimes.

I play gunslinger striker in lockdown with decent funding towards my gear. I have Valiance, (any other gun here), and Flourish as my side arm. BKC + Nameless is my armor set and x2 Penta Hearts for trinkets.

My stats are (All my weapons have an ASI Med UV):

Guns: ASI VH, DMG High, CTR Med.

Sword: ASI VH, DMG Ultra, CTR Med.

Health: A lot (I forget the number often).

Now my question is what would be the best path if I decided to change my stats around:

-Swap a Penta Heart for a DMG Trinket for ASI VH and DMG Ultra on Guns?

-Swap a Penta Heart for an ASI Trinket for ASI Max and DMG High on Guns?

-Stay the same (ASI VH and DMG High)?

I know that these type of questions are heavily fitted into the "Whatever works best for you" category, but I'm actually curious of what the general stat importance is for a gunslinger. I feel that pumping up ASI and DMG would benefit a gunslinger more than +6 more health, but I'm unsure which should have more priority over the other. Like, is ASI Max more beneficial than more health? Is DMG Ultra more beneficial than Max ASI? Is health really the only stat I should build as a striker?

Thu, 02/06/2014 - 10:48
#1
Seiran's picture
Seiran
:;

My recommendation for you:
Go for damage.
____

In general (all weapons), ASI gives you mobility (affects your overall gameplay) and DMG reduces your number of 'needed' attacks to get rid of an enemy, shortening your encounter length.

For guns in vanilla gameplay, ASI is double edged, as it makes you want to shoot more frequently, putting you in danger of reloads. With switch techniques, ASI lets you switch at an even faster pace.

For striker, damage is more important, as striker gameplay come more from gaining distance (so you won't be shooting near your max speed anyway).
For recon, ASI is arguably more important, as it allows smoother peeking from cloak, and the class strongly requires mobility to live, and cloak gives you deathmark chance (more powerful attacks). Missing a shot is dangerous since you can't run, so ASI can help in recovering from a missed shot.

For normal gameplay (status ignored), VH ASI is enough to let you shoot at a decent speed, assuming you either double-shoot valiance or switch shoot other guns.

For invincibility abuse gameplay, max ASI is the most desirable, as shock removes invincibility frames, letting you take full advantage of ASI, switch technique, and ricochets.
__

Also, sword strikers focus on health because they're the most vulnerable. Gun strikers can play keepaway, and you can theoretically skill up enough to prevent melee attacks from getting to you, so you can probably sacrifice your health trinkets altogether.

I might be a little biased because I'm an obsessive recon so I don't see the point in health trinkets (no point in being a ninja if you hit like a sock) and have already gotten to the point where I rely on bullets to protect me rather than my own evasion lol.

Thu, 02/06/2014 - 23:03
#2
Mini-The-Monsta's picture
Mini-The-Monsta
haha

bkc, shadowsun slicker norm high/chaos cloak shock max or norm max/justifier jacket pierce high.
best options.

guns: ASI H+ without justifier, asi med is fine with half just but high is really the minimum if you want to become very scary.
loadout:

Final flourish/rigadoon/btb asi M/H/VH (vh is too slippery for gunner as when you swap from an asi max attack, your gun wont hit due to invinciframe, med wont do that as you can deal damage with a gun as soon as you swap as the time between damage inflictions is a bit longer. also has a stunlock chance compared to attacking too fast that the attack passes through.) rigadoon has 1/16stun chance. pretty good, once stunned opponent is useless. as you're a gunner, you dont need a toothpick that will 4hko' as the job is to slowly kill your opponent, or take two with a swipe then retreat and fire a driver bullet.

Storm driver (Effs up everybody except the occasional resisted personnel. swap for more professional like magma driver if doing gvg where more ppl invest in serious uvs)
storm driver shock removes invinciframes meaning you can attack as fast as possible and they will take damage for everything. best abused with hammer/toothpick combo.
the magma is more professional asi it puts your opponent in a situation where they must watch their hp and constantly calc. when tehy took the hit they might be able to take an ff, after fire they might not.. if you see them resort to guns then you know you have the upper hand. you can light them, kite with it and let them take damage.

argent peacemaker. very effective vs snarby/skolver/shadowsun/mercurial set/bkc/cobalt noobs. ASI H really preferred. extremely amazing whenabused with ivframes, but also great for finishing off fleeing people, and getting residual damage before effing ppl up with a storm ricochet and asi h toothpick.

biohazard
byfar the most overlooked lockdown gun, except for the iron slug. poison is very good in lockdown asi your opponents attacks cant do nothing. bullets have great range, you can control your opponents too once you get very good. e.g stand to the left of a passage, fire bullet diagonally right purposely missing, and the opponent is forced to go into the middle where you will have storm or ff ready to abuse them, or they back up and you fire in an array of three which will force them to go thorugh taking great damage. in an open area it gives strong damage and good crowd control, you can hide with it, e.g fire it,walk, fire, walk. bullet will travel with you, dont want anything over asi med as its point is to linger in the air and purposely make it dodgeable so the opponent will react to it how you want. \

ff can be switched with valiance as a staple gun wouldbe nice, but a toothpick is always lovely to wield.

use 2 pentas as you lose hp with striker. if you are confident then go with one elite trueshot but you will be 3hko'd by literally every 5 star sword that has a 2 or 3 hit combo at damage max or damage vh. voltedge/acheron/combuster/glacius/toothpick* (Fur.F/F.Rig might be 4 at dmg vh)/da/gf/hammer/ (fov if fire takes place. bkc+chaos no likey) etc.

Fri, 02/07/2014 - 15:49
#3
Seiran's picture
Seiran
wait-

dont want anything over asi med as its point is to linger in the air and purposely make it dodgeable so the opponent will react to it how you want. \

^ ASI doesn't affect bullet speed, just decreases length of weapon animation time: shooting, after shot, and reload time.

----

Also, Hail driver doesn't do so badly. Freeze is devastating in a 1v1 situation, can help you manage times when you're outnumbered, or keep someone frozen if they kill you at the same time, essentially 'killing' them since it puts them out of play for a while (minus a "quick rev" feature) - Getting a feel for how long a freeze lasts can help maximize debilitation time on opponents.

Most people just get enough freeze resist for Shiver and disregard it so you'll be pressed to find anyone with complete freeze immunity.

Tue, 02/18/2014 - 10:07
#4
Shadowstarkirby's picture
Shadowstarkirby
Thanks for the suggestions...

I was a bit late on the replies, but I do have a few questions.

Wouldn't Nameless be better than Justifier considering that the defense you gain from it is next to nothing? Since there are a lot more elemental weapons than piercing, I would think Nameless would be useful, especially when there is heavy usage of elemental guns and they do less damage than Flourish so instead of dying 4 hits to it regardless of whether I wear it or not, I die maybe 7 instead of 9 hits to an AP (just throwing numbers out there, I dunno how many hits one can take against guns)?

Other than that, most of what you guys say make perfect sense to me, though is Med ASI really enough to overcome the tougher/faster attacking players in Lockdown or is High really the minimum? If it isn't, I think I should switch to Chaos instead of giving up a penta.

Tue, 02/18/2014 - 16:58
#5
Seiran's picture
Seiran

mm...
I made Justifier set partly because of the abundance of toothpicks when I started, but more recently, I'm having some Nameless envy, specifically because you're (currently) more likely to get hit by elemental ranged weapons and brandish is way more popular now.

As far as an entire set, Justifier gives you stun immunity and Nameless gives you freeze immunity. While stun bombs can be dangerous, they're not debilitating like Shiver can be, so if you did a full set, Nameless would probably be a better choice in today's game.

__

I don't know for sure about ASI bonus since I generally play at max, but if anything, the ASI will let you boost (or cloak/shield) earlier, and get your shots to come out earlier.

Dealing with higher-level players, if you can get to the point where you can read or kite them to where you want them to be, then you won't even need to shoot quickly to screw them over. Most of them circle away after hitting you anyway, so that buys you enough time to try a counter shot.

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