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Radiant's problem it's not a problem to fix. It's a feature.

33 replies [Last post]
Sat, 02/08/2014 - 01:23
Gabrihel's picture
Gabrihel

Radiant's problem it's not a problem to fix. It's a feature.

Edit: Please use an existing thread to discuss this topic. Thank you!

Sat, 02/08/2014 - 01:29
#1
Midnight-Dj's picture
Midnight-Dj
:/

Then it is a feature to fix, OOO needs another way to monetize this pile of mess.h

Sat, 02/08/2014 - 01:39
#2
Akuryo's picture
Akuryo
o....o)

yep. an asinine feature it is.

if the radiants are near the core then does that mean Kozma gets the stuff from the core or near it which is why she has the radiants? .... or she knows where to find them ....

we need to interrogate Kozma!

Sat, 02/08/2014 - 06:25
#3
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

troll thread, quit posting.

Sat, 02/08/2014 - 08:14
#4
Gabrihel's picture
Gabrihel
^

Mmmmm not a troll, I'm just saying that like the old elevator ce fee this is a feature that will stay here for long.. I prefer this forge than the old elevator fee... I can play for free even if it takes centuries to level up a 5* gear... And even if they remove this radiant problem, they will find another way to make us complain, because they can't make a whole free game.. They have to tax something that we need really hard...

Sat, 02/08/2014 - 08:15
#5
Sandwich-Potato's picture
Sandwich-Potato

It IS a problem now since the older veterans with level 10 5* gear utterly decimate the newer ones in sheer damage, even if not skill.

Sat, 02/08/2014 - 08:24
#6
Gabrihel's picture
Gabrihel
So

You must compensate with more FSC runs or strategy..

Sat, 02/08/2014 - 08:32
#7
Sandwich-Potato's picture
Sandwich-Potato

What strategy?

More FSC you say. Oh look FSC is easier with level 10 5* stuff. You can kill Vanny in 50 seconds with some Blitzes.

Sat, 02/08/2014 - 08:39
#8
Seiran's picture
Seiran
IT MAKES SUCH A DIFFERENCE WAO

It IS a problem now since the older veterans with level 10 5* gear utterly decimate the newer ones in sheer damage

Voila, le
Boltbrand
Effective damage (Stratum 5):
178 - 236 per attack

et Voici, le Voltedge
Effective damage (Stratum 5):
197 - 251 per attack

10% increase *gasp* - wait, how much is that?
...20 damage?

WOW SO OUTCLASSED OH THOSE LUCKY VANGUARDS AND THEIR 5* GEAR /cry

Yeah, Voltedge gets an extra charge explosion, but really, it amounts to what, 1 or 2 extra hits? This isn't the gap between t2 and t3 gear (that's a damage boost that's worth it).

-----------

But that said, Radiant droprates aren't a glitch. They're intentionally low.

If they're anything like the F2P game company I worked at, they tweaked it down as a way to squeeze money out of people via annoyance/pay wall. If they're a little more noble but misguided, then they're trying to slow down progression to 'endgame'.

Sat, 02/08/2014 - 08:48
#9
Sandwich-Potato's picture
Sandwich-Potato

And the CTR Medium. And the explosion size is increased, not just the number of explosions.

Sat, 02/08/2014 - 13:05
#10
Xtweeterx's picture
Xtweeterx
It's been a while.

Ugh. This again?

Sat, 02/08/2014 - 13:43
#11
Momofuku's picture
Momofuku

@Seiran: The deficiency is more so that a player who upgrades all of his 4* gear to 5* to pass Hall of Heroes 8-2 ends up weaker than before he upgraded, and stays much weaker than his maxed out 4* gear for a while. He ends up having to do harder missions with weaker weapons.

The game does nothing to warn him about how much more difficult it is to heat up his new 5* gear, since getting crystals for 2-4* has been widely available.

It's honestly in his best interest to make his first 5* gear as gear he doesn't want to use to pass Hall of Heroes, so he can continue using his max level 4* gear throughout rank 9-X missions.

Sat, 02/08/2014 - 14:16
#12
Seiran's picture
Seiran

Yeah...

The 'downgrade before upgrade' really doesn't make sense to me. If all weapons had some kind of 'counter balance' to that (ex: the newly upgraded weapon has an upgraded unique feature but temporarily does lower damage until full heat, like 5* drivers/DA/and brandish lines' "extra attack" on charge), then that might be 'balanced' in some sense, but they don't.

I really do wonder if it's more economical to have that 4* "grinding" set as a separate set from your 5* heating gear (ex: using a Strike Needle while you heat a Blitz Needle) :\

Sat, 02/08/2014 - 14:37
#13
Feyi-Feyi's picture
Feyi-Feyi

If they just made it 100e for 50 radiants, nobody would mind this system.
Right now, heating all five of the 5* items with a 100% chance takes more money than most people will ever have in SK.

While most of the people working on SK do play the game, they're just not in touch with the SK economy.
It became pretty evident during the flash sales, especially when they brought items up a second time but with a different price.

Sat, 02/08/2014 - 15:09
#14
Shamanalah's picture
Shamanalah
my 2 cents

It became pretty evident during the flash sales, especially when they brought items up a second time but with a different price.

Well said. I hate OOO since the SD flash sale. And will forever have a pinch in my heart when I talk about SK. I used to only talk about this at work and just make everyone wanna strangle me and now I barely talk about it.

My friend asked "aren't you playing that game again?" and I simply laughed at it and said "no, it's garbage now". When I have 2.2k hours in the game and wasted WELL OVER 100$ on a game that I once loved and cherished.

Edit: And I wouldn't be saying wasted if I didn't hate OOO, I feel like my money went towards absolutely nothing. While I only gave 40$ to EoR and they will listen and reply to THE COMMUNITY. Not I, Not U, but EVERYONE and adress problem and acknowledge mistakes. It doesn't take that much to be an awesome dev team and Loadout/Edge of Reality proved me that

Sat, 02/08/2014 - 15:58
#15
Retequizzle's picture
Retequizzle

the radiant problem wouldn't be much of an issue if there was another informational mission provided by kora stating the upsides and downsides of fully upgrading your gear, because as it is and from what i've come to understand about the issue (which someone above mentioned already as well), there's absolutely nothing to hint towards the idea that you're gimping yourself by proceeding onwards

hell, if they want to do something to prevent the game from becoming a stagnant community where everyone's endgame and has no reason to continue doing runs, really they should just reintroduce radiants at the same drop rate they were before, but make it so that heat within the weapons deteriorates over time, so that you're not consistently "done with the game". i'm not saying that heat should deteriorate as a high rate; even one level a week would do, since then you could justify doing one or two FSC runs a week and basically be back to where you were before, and then be able to proceed further with heating other things should you choose to do so

yeah, it shafts people with large amounts of gear in their arsenal but at the same time, it also keeps people going to clockworks and enjoying EVERY aspect of the game without having to limit what they experiment with next because of a lack of materials. wanna take a break from the game because there's nothing to do? cool go have fun, if you're gone for a few weeks you can come back and heat your stuff, ergo giving you something to do

really, all you'd have to do is tweak the forge box drops a bit so that there's not a sudden surge of them by having radiants making a comeback like that

Sat, 02/08/2014 - 16:58
#16
Poomph's picture
Poomph
@Tweeter

I'm starting to think the moment you see the word "radiant" in a thread's topic, you immediately link the video. If you read what little of his statement there is, you would know that he's not even remotely complaining about the radiant issue.

Sat, 02/08/2014 - 18:37
#17
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor
@Feyi-Feyi

100ce for 50 radiants would bring OOO some good money, but 250ce per 50 radiants would be even better without being ridiculously pricy. Think about it.
-Old system, heating was free, but with elevator costs and
-Current system, 0-10 for a 5* item is 6342ce (17-20$)
-This system, 250/50=5, 5*453=2265ce per 5* item (5-7.5$)
See how reasonable the last one is?
To balance this out, Shinings would be 125ce for 50, Glowings would be 75ce for 50, and Warms would be 35ce for 50. Reasonable.

Sat, 02/08/2014 - 18:46
#18
Fehzor's picture
Fehzor

Alright OP.

Go show me how it helps OOO in my math thread I made a while ago. Or here. I just want a rough estimate of how much money this is making/losing for OOO, because I don't believe you. It is quite dandy to say that we must compensate for losing some resource, but if there isn't a reason for this to help them-- and I don't think there is-- then compensation of any kind isn't necessary.

Sat, 02/08/2014 - 18:58
#19
Megawatt-King's picture
Megawatt-King
Usevnsevnsixfivfor

Don't give them ideas, you don't know how bad it could affect the CE market with that. You can't depend on CE for progress.

Sat, 02/08/2014 - 19:55
#20
Xtweeterx's picture
Xtweeterx
@Poomph

Still, better safe than sorry.

Sat, 02/08/2014 - 19:58
#21
Poomph's picture
Poomph
Wat.

"Still, better safe than sorry."

But..the OP…it's one sentence…what could you possibly be sorry about for taking an extra second to read it?

And wouldn't it be the other way around? Better to be safe and read it so that the video makes sense, than sorry and post a link to a video that's actually not relevant this time.

Sat, 02/08/2014 - 20:22
#22
Feyi-Feyi's picture
Feyi-Feyi

@Megawatt: You can't depend on CE for progress

This is pretty much how it always worked. 800ce for a 5* craft.
There was nothing wrong with that system.

Sat, 02/08/2014 - 21:21
#23
Shamanalah's picture
Shamanalah
my 2 cents

This is pretty much how it always worked. 800ce for a 5* craft.
There was nothing wrong with that system.

Agree

The heat was a problem since we would upgrade our sprites "too easily" so they changed the whole game to prevent that instead of working around it. (at least that's my opinion) and they crashed the game.

It was perfect before and the reason why I had 1.2k hours and came back to it and gradually stopped playing when mist update hit (was fun at first when stuff were dropping)

Sun, 02/09/2014 - 06:14
#24
Megawatt-King's picture
Megawatt-King
Feyi-Feyi

Have you seen the large amount of complains when the CE price was literally over 9000? That's the problem.
@Shamanalah
>The heat was a problem since we would upgrade our sprites "too easily" so they changed the whole game to prevent that instead of working around it. (at least that's my opinion) and they crashed the game.
This makes no sense at all...

Sun, 02/09/2014 - 09:18
#25
Feyi-Feyi's picture
Feyi-Feyi

There's a difference between an economic problem in the player base, and one created by OOO.
Besides, the scale is totally different. $25 dollars gets me 7500e. That would have been nine 5* pieces I could craft and heat.
It would give me 500 radiants today. That's doesn't even heat half of those 9 pieces.

I went from the rescue camp to Vanguard during that period were CE was averaging 9000cr.
It wasn't nearly as bad in terms of grinding.

Sun, 02/09/2014 - 10:45
#26
Mushy-Bucket's picture
Mushy-Bucket
---

The days when CE was 9k-9.9k weren't that rough. Sure, it made crafting more 5* gear take longer, but it can't compare to the problems of Radiants. Basically, the inflation of CE just slowed down gear progression by a relatively marginal bit. Now, I have no motivation to make any new, extra 5* gear because if I did, I wouldn't be able to heat the gear, as I've already used the Radiants I had gotten before the drought.
There are certainly more reasonable ways to milk money out of us besides making endgame gear essentially premium content.

Sun, 02/09/2014 - 13:01
#27
Megawatt-King's picture
Megawatt-King
Feyi-Feyi Sure. Blame the

Feyi-Feyi
Sure. Blame the players, not the game... Though it's reasonable to decrease the crystals prices on the cash shop, but it's better not make it the only convenient way to get them.

Mushy-Bucket
I don't think you're aware how bad it was for tier 2, but perhaps you're used to endless grinding.
And that way of "milking" is called cosmetics. It's the only acceptable choice 3O has, just as any f2p MMO does.

Sun, 02/09/2014 - 13:02
#28
Fehzor's picture
Fehzor

I think the OP ran away.

Sun, 02/09/2014 - 13:16
#29
Poomph's picture
Poomph

He dropped a bomb and ran away. The radiant bomb.

Sun, 02/09/2014 - 18:37
#30
Akuryo's picture
Akuryo
o....o)

he's probably busy with stuff

long story short radiants are now monopolized by Kozma and the Shadow Lairs/ Swarm (theyre probably dealing in the black market /gasp)

Sun, 02/09/2014 - 19:02
#31
Magnum-Frost's picture
Magnum-Frost
-Generic Subject Line-

@Akuryo

Interrogating Kozma so she can tell us where the radiants are hidden?!
...
Imma need you to fetch a rope, jumper cables, and a car battery.

Sun, 02/09/2014 - 19:33
#32
Hero-Of-Cheese's picture
Hero-Of-Cheese
Cheese tatse good

The question you should ask Kozma

Sun, 02/09/2014 - 20:27
#33
Poomph's picture
Poomph

We gotta get the poop on Kozma!

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