What ultimate skills should i choose for Drakon?
Drakon
Concussive Bolt stuns maybe half the time, but it's a strong stun.
Scorching Barrier only gets that sort of damage if you continually hug the enemy. It is comparable to the Blitz Needle in the optimum situation, but not always.
Backfire boost lasts for 3 seconds or so, but it's Striker boost-esque speed. The fireballs stay for another 5 seconds or so.
Explosive Firestorm deals a few sword strikes worth of damage depending on where the enemy is in the explosions. It is nice for gaining aggro of monsters and doing a little damage without you having to do more stuff.
hindsight about Frenzied Firestorm -> http://forums.spiralknights.com/en/node/91255
I don't think it's going to get fix anytime soon considering a lot of other weapon mechanics is still silly >_>
I think i'll go for the scorching barrier metreoric firebolt and explosive firestorm
Wait Poopsie, so I could go to FSC with Chaos, and release my charge just as the status debuff ends and get a double charge?
Explosive is good with a Vortex, but so is Frenzied, and that's more of a team player. Your pick.
Yes, you could see the enshadu's video link on that website, he pulled it around first and third phase. His blitz damage appears as 300s and 1 sec later you see 289s. What's terrifying about this is all 4 party members could abuse frenzied buff and potentially have the highest dps move in this game.
Screw the Haze, Frenzied is now in the house.
Wait. The Seraphynx Guardian Aura!
I was thinking of buying a maskeraith for the cloak glitch and double charge
Enter the Frenzied Firestorm and Double Charge with Blitzes!
Explosive does a lot of damage to large single targets, like lichen colonies.
It smashes groups too.
I didn't notice how much damage it did until I started using Frenzied Firestorm.
I'd drop Frenzied and go crazy with Magma Driver on the zombies in the graveyard.
It was a lot of fun.
Then I switched back to explosive and noticed that the little explosions are hitting multiple targets, each for more damage than my alchemer shots had been increased with Frenzied.
I use Explosive Firestorm all the time now and I don't have to look at those stupid arms.
Except that Explosive doesn't allow double-charging, which Frenzied apparently grants.
Drakon is best for power but Maskeraith is better for other stuff
"Drakon is best for power but Maskeraith is better for other stuff"
Haha no. Maskeraith is better for power.
The only thing Drakon has that is even close to Maskeraith outside of bugs is Scorching Barrier (which requires Level 95, and you still have to give up that precious split second of useless MSI that people fall to their knees for but never use in a real situation).
I think you're underestimating poison. I'd also like to remind you that Maskeraith is still useful in Poison stratums, whereas Drakon becomes practically useless in Fire stratums, because it'd be better to hit with your weapon than waste your time telling your Drakon to attack for like 100 damage.
Or maybe that's just me.
But it's worth noting that Drakon is a lot more fun to use than Maskeraith. So there's something I guess.
Like a Winmillion compared to specialised damage.
The Maskraith's quills are extremely powerful if they do effective damage, like shadow on jelly. Stacked with the fact that the Vengeful Quills will spread to other people, the quills allow for some serious mass destruction. They also cause poison, which let you do more damage. The Deadly Shadow Cloak lets you take enemies on one by one, or you can shield bash them all into a group and slash them to death. Yeah, that's right, you can shield bash while cloaking. On top of the damage bonus and the ASI it gives, it lets one kill enemies effectively, helping to get rid of tricky enemies that run away, like the Gremlin Mender. Finally, Chaotic Haze lets you inflict several different statuses on many enemies, allowing for effective destruction of them later, by your hand.
But the Shadow Cloak is glitched in that Toxigels attack you anyways, because the Cloak treats you like you're dead, and those slimes still attack your body. Cuz why not.
Is the Drakon's Flame Barrier's Defense Boost really that good, though?
"But the Shadow Cloak is glitched in that Toxigels attack you anyways"
Pretty sure they only follow you...
EDIT: They don't even follow you, they just de-aggro like almost every other enemy.
"Really? I recall a friend telling me that."
I literally just tested it.
Like a Winmillion compared to specialised damage.
Nah, that's underselling the absolutely monsterous damage that Scorching Barrier (and Frenzied Firestorm with a team that knows how to abuse it) can put out. I'd say Maskeraith vs Drakon is more like Combuster vs Rocket Hammer - Maskeraith is the safer, easier to handle option whereas Drakon is for risk-takers who live on the edge.
"and Frenzied Firestorm with a team that knows how to abuse it"
Quoting myself here: "The only thing Drakon has that is even close to Maskeraith outside of bugs is Scorching Barrier"
It's also worth mentioning that Scorching Barrier has an pretty long cooldown as well as requiring Level 95, whereas Maskeraith is good right out of the box, from Level 1 to Level 105.
I'm not gonna get too deep in this discussion, but I do want to talk about Backfire vs. Scorching. It does have use... when a speed orb doesn't drop, anyway. Having a second Dash that you can control more is great, IMO.
-Gives you more breathing room if you get pinned in a corner.
-Letting you put a Vortex or other low-movement chargeup weapon exactly where you want it to be.
-Go straight to the enemy healers in situations where you'd get hit otherwise.
-Aim enemy attacks more freely, since you have more time to get out of the way with the MSI.
You still have that same defense boost, and all you're missing out on is the DPS of the barrier. Also keep in mind that Scorching Barrier requires you to be in something's face, which means you're either banking on that boosted defense, or fighting enemies that are arguably a "waste of cooldowns". There are few enemies that are both reasonably difficult and let you stay close enough to hit them with Barrier.
I personally like using Sprites for utility, since you have more than enough damage from weapons alone (with appropriate boosts from your other gear).
But hey, this is just how I play. I'm certain that using "defensive" armor and melting things with Scorching is also a valid way to play.
I can imagine it'd be good with the Vortex bombs I'm always talking about.
"-Gives you more breathing room if you get pinned in a corner.
-Letting you put a Vortex or other low-movement chargeup weapon exactly where you want it to be.
-Go straight to the enemy healers in situations where you'd get hit otherwise.
-Aim enemy attacks more freely, since you have more time to get out of the way with the MSI."
I'd just like to mention that I've never seen anyone use it for these purposes. Ever.
I do however see Maskeraith users quill enemies in healing auras on every other blue moon, and the same goes for Seraphynx users actually using their damn Heart Attack in a large group. But I've never seen a Drakon user legitimately use their Firebolt whenever they get the chance, even with the insanely low cooldown. I've never seen a Drakon user use their Backfire Barrier other than to get a small speedboost while moving from place-to-place (like how people dash in hallways with no enemies in them). And I technically have never seen a Drakon user legitimately use their Firestorm, because on the off chance that someone does use it (which I only see every couple of months), it just lags me out anyway, to the point where my client ends up kicking me off.
The most common Sprite skill I see is Hexing Haze, and I don't have a problem with that, because it's basically an AoE bomb that follows you for 10 seconds, has huge damage potential, stuns enemies that are about to attack, and deals Random status effects (most notably Curse, which is quite often) if you choose that Ultimate.
Meteoric, Scorching (I chose Backfire pre-orb drops), and Explosive would be the best choices.
-Meteoric Firebolt
Can hit more enemies as well as set them on fire, which means damage, and more damage is always good. Sadly if you're in a fire stratum you'll find yourself gimped with this skill as the fire is the real damage dealer, but when you think about it, you're still doing fire every other type of enemy (standard, freeze, shock, poison, etc.). Concussive only really shines on single enemies, which admittingly works good on bosses like Vanaduke and puppies, but they are just a few enemies of the other hundreds you encounter.
...but really, you could get either for looks, I guarantee you that you won't be using this skill if it all cause it's pretty weak anyway.
-Scorching Barrier
Either of the two barriers would be good, but it would probably be better to go Scorching as Backfire is now an orb drop that lasts a whopping 30 secs. Would be redundant, even if the two do stack, there's no reason to go MSI over-fast in most situations. The DPS increase on having the extra fireball is noticeable and delicious. But of course, unless you're actually getting up in the enemies faces, it won't do much for you, and if that's the case you might just want to get Backfire (gunners and brandish chargers would benefit more from Backfire).
-Explosive Firestorm
Honestly, neither of them are that great, but if I had to choose (which i did with my own), I'd take Explosive. I mainly did Explosive not only cause wings are cooler than beefy arms, the boosts from Frenzied are so short lived, that you more often than not will not be able to take advantage of it in safe manner (the buff of ASI and DMG [DMG stacks with orbs] lasts about 5 seconds which continues to reset back to 5 if you're lucky). The damage you can deal with Explosive, while pretty meh, still allows you do deal damage to a large crowd and set them on fire the majority of the time rather than deliberately trying get the buff advantages.
Also wings.
Wings.
That's my take on it. Maskeraith is flat out better than Drakon for power and utility for the reasons everyone has mentioned above. If you're using Drakon, chances are the only skill you'll be using are the barriers, it's the most useful...if not the only truly "go out of the way of your roflstomping playstyle" useful skill Drakon owns.
Meteoric is good for a gunner too because it gives you a knockback option when you're cornered.
Scorching too, if you aren't running a toothpick it's a good skill vs. grievers.
I picked Concussive Firebolt because I like the strong stun. It's actually useful! I like to use it just before launching a combo to make things safer for me. Since firebolt damage sucks anyway, there's no point trying to boost its blast radius. You might as well get some other utility out of it.
I use Scorching Barrier for offensive defense (i.e. punishing enemies who get too close or corner me) and murdering cornered foes.
And I recently began using Firestorm to counteract healing circles.
@Raunwynn If you don't bring a sword, then yeah Meteoric would be good too. But I have to disagree on Scorching, it's use is too niche for a gunner. While you may get close sometimes, especially with alchemers, you really shouldn't encourage yourself to hug the enemy like a swordie; just use Backfire to gain distance and mobility for a short period.
Grievers almost require you to bring a sword.
Scorching helps with that a lot.
They never get their attack off and you can melt them with your magma driver.
Also, there are some times when you are going to take damage and you need to kill things as quickly as possible.
Scorching is good for that too.
@Raunwynn Not necessarily, while I always bring a sword, I rarely tend to use them on Greavers (the times I do use them is in the arena when there's 12 of them where all the ricochets alchemers can do won't save you from getting hit at least once), just lead shoot them as they dive and you won't even need to bring out your sword. You can Backfire and dash away to gain some distance to keep shooting safely and still have 2 protective fireballs after they detect your presence once again after you use your dash. You really shouldn't get Scorching solely for a counter against Greavers.
When you mean kill things quickly as possible, do you mean the gunner running around enemies in a counter clockwise circle or just running through crowds to escape the mob? The former is a bad idea as you're not suppose to be hugging against enemies as a gunner at all, you're suppose to be kiting. It's rare a gunner gets into a swarmed situation because you have so much mobility in the first place. For the latter, it'd be better if you had Backfire so you can damage + get away out of a bad situation if you happen to be in one.
For a swordie and bomber, Scorching would be best. A gunner gets much more out of Backfire, though swordies and bombers can find use for Backfire too. Scorching doesn't have good chemistry with a gunner's playstyle.
I got concussive fiebolt and backfire barrier atm sprite is lvl 95.
concusive firebolt backfire barrier and explosive are better for what kind of things i do
For Greavers, those Barrier drops are superior to Drakon's Fire Barrier, because Drakon's Fire Barrier doesn't interrupt Greavers.
Drakon's first 2 skills are the only ones that are actually balanced. I chose the Meteoric Firebolt for the range (more than a Proto Bomb's) and additional disrupting, but others like the stun one's flashy star animation. The same applies to the barrier: Zeddy researched that the Scorching Barrier's damage is equal to that of a Blitz Needle charge, assuming you stay within a crowd while it lasts, so the Backfire's speed boost might be better for you if you gun or bomb, and is insanely fast when paired with the Mercurial Set and the Swift Steps Sprite Perk.
Now the Firestorm is a tricky one. The Frenzied one is quite a bit better, hands down, but now that there's already the ridiculous attack and speed orbs, the arms start to be more of an eyesore. I'll probably still get the former, though the Explosive's wings look awesome.