It is annoying when you have to wait 2 seconds to fill your health just for the animation to finish while Remedy can cure you instantly before doing the animation.
My longest sentence
It is annoying when you have to wait 2 seconds to fill your health just for the animation to finish while Remedy can cure you instantly before doing the animation.
My longest sentence
+1
It's really annoying, I've actually gotten killed before the pill healed me, but after it was used (Had 3 pills, but only had 2 after I died).
But if its instant, won't the devs just add a cooldown like how they have it for the battle sprite skills?
Don't forget we are somewhat in charge of suggestions.
Remedy pills are instant out of necessity. Without the instant effect, shock might become impossible to cure, or you could burn to death before the effect takes place.
Health pills don't need this; unless you are getting hit, it is the same whether you get the health before or after the animation. Since you have 100% mobility while eating pills, you should be able to earn your health recovery. If you are a slowly dying from a status, use a remedy.
Anyways, if OOO does this I hope gremlin menders and gremlin pills also do instant healing.
The animation is there for a reason; to leave you vulnerable. While this game is in nowhere near a balanced state, the pill animation is one of the few things that are balanced. Balanced in that it's designed to keep you vulnerable as a tradeoff for healing on the fly. Removing the animation itself is simply out of the question. To that effect, why should Remedies be instantaneous if the animation is the same? There is a lack of consistency; it feels like it should be the same for both, whether it is delayed or instant.
The lack of consistency behind these mechanics isn't enough of an issue to warrant immediate attention, and is something any player can easily become adjusted to after 30 minutes of gameplay.
Now here's an interesting idea; Vindictus has this neat little balance mechanic in the way healing potions work. If you're standing still, the effects are near immediate, and you get the full benefits of the pot. If you're running, let's say in the middle of combat, you only benefit from part of the potion's effect, and it takes a bit longer. What if this type of mechanic was placed in Spiral Knights? Healing Pills act instantly and heal slightly more when out of combat, such as standing still, and heal the same way they do now with the delay if you're on the run.
I like the way the think tank comes out in force on some of these suggestions with a case of the Supposedah's.
You want an example of a game series that recognizes the concept of healing interruption and does something with it? Kingdom Hearts. Healing is interruptible, until you acquire the 'Leaf Bracer' ability and then its not.
If SK has/gets gameplay that causes you to leak health and rely heavily on healing, then its a good idea. But currently its more about not getting hit and conserving your 3 pills.
Consider a situation where you could withstand extended lengths of time on spike traps or being overrun by Shock Greavers while eating away at a large stack of pills to keep you on life support.
That is a pretty interesting idea!
Ex (post#8)
Speaking of kh, the last chance ability saved me a few times! Ex. against Sephiroth (in kh2)
-1.
"The animation is there for a reason; to leave you vulnerable."
^ This.
But just in case they do add it...
"Anyways, if OOO does this I hope gremlin menders and gremlin pills also do instant healing."
^ +1 to this.
And poison should stop making enemies take damage when they're healed. I mean, we don't take damage from poison when we try to heal right?
So, we get insta Health Capsules, and the monsters get insta-healing and poison doesn't hurt them.
I think this is good.
And poison should stop making enemies take damage when they're healed. I mean, we don't take damage from poison when we try to heal right?
Why do you want to nerf poison when it's currently the most underrated status? Then Plague Needle, Deadly Venom Striker, and Venom Veiler will become pretty much the most useless items ever.
"Why do you want to nerf poison when it's currently the most underrated status?"
Stun.
Poison seems to be more underpowered rather than it is underrated, but that doesn't change anything.
I honestly take my Maskeraith everywhere because it can poison everything, especially when a Mender decides to go crazy with their healing circles. I appreciate poison, but I see why others just don't feel like it's that great.
On a more serious note, I'd rather we take damage for attempting to heal while poisoned, but that seems like it will never happen.
Poison seems to be more underpowered rather than it is underrated, but that doesn't change anything.
So then why do you want it nerfed even further? You're undoing your own argument.
"So then why do you want it nerfed even further? You're undoing your own argument."
"And poison should stop making enemies take damage when they're healed. I mean, we don't take damage from poison when we try to heal right?"
I never said I wanted it to be nerfed. QQ
Poison lowers defense and Attack (both you and enemy).
Why do monsters and players have to operate under the exact same mechanics? By that logic, enemies shouldn't take thaw damage, should have invinciframes, take damage from traps, and should be able to pick up and throw vials at the player.
They should also wear our armor and take our crowns if they kill us.
Also possible would be a version of the health pill animation that does not hamper the knight's motion and the health pill's effect occurs directly after its use?
-1
The animation makes the game more realistic. Yeah, it's sad when you got killed when you are about to use your pill, but you can deal with it. You can found a better moment to use it or improve your skill. It's called challenge.
It's kinda funny imagine insta-healing. Taking a pill in super-ultra-extreme-plus-ninja speed
I have an idea. What if you hold the hotkey to use the pill, the healing takes place as soon as you let go of the key. Letting go of it instantly heals you 1/3 of the amount it normally would, holding the key for half a second heals you for 2/3 of the health, while holding it for a whole second triggers the full healing effect of the pill?
"I have an idea. What if you hold the hotkey to use the pill, the healing takes place as soon as you let go of the key. Letting go of it instantly heals you 1/3 of the amount it normally would, holding the key for half a second heals you for 2/3 of the health, while holding it for a whole second triggers the full healing effect of the pill?"
+1
@Hex
Yus, I need this now. So how do you propose we time it? Add a new bar to tell you how long you've been holding the pill?
+1
This needs to happen, end of story. I see no reason at all not to implement pill effects to be instantaneous like remedies.
+999
Please?