Technically I'm not a new player, I just made a new knight, but it taught me a lot about how the changes OOO have affected the early game experience. In short... it's amazing. I know they get a lot of hate (some deserved) for the "paywall" moving from energy to fire crystals/orbs but this really benefits the new player. I made my first knight before missions were added, and without mission rewards and with mist energy it took me awhile to get to T2. I wasn't really "hooked" by the game yet, and T1 wasn't very interesting, and the late game content just seemed very... unreachable. It was discouraging.
Two days ago I came back to the game and made this knight, and I played straight through missions to JK. The new intro is fun, the free accessories when I made my knight added personality, and I was able to get a handle on the story. This is the first time I've had to stop and "grind" for orbs at all (To pass my 3* HoH check), but it's still moving along rather quickly. The weapons and gear that you get as mission rewards have the basics covered, so I can invest my time and money in the stuff that I really want. And even once I hit that real "grind or pay" wall, I'll be far enough in the game to have content that I can enjoy running with my friends while I slowly progress. I guess... I just feel like it might have been a fair trade. I don't know if OOO could increase fire crystal/orb drop rates and still make money, but, if they can't, then I definitely prefer this to the energy system. And the battle sprites are awesome... seriously, I love them.
From a business standpoint, it makes more sense to hook as many new players as possible and force the grind or pay on veterans. Especially with their user base dwindling, attracting new players has to be a focus. And on that note, it makes me so sad to see so many fewer people around now then when I played a few years ago, because the game is (overall) so much better! Does anyone have the actually numbers on SK and OOO? Like profit, stock prices, user numbers, ect? I suppose I should look into it myself if I really want to know, the data has to be available somewhere.
So... that's it. I'm certainly not saying their saints, but restarting the game kind of changed my view on our corporate overlords. I thought it might be worth sharing, and that maybe some of you might want to make an alt and play through the early game to see what you think.
Maybe SK is using a two-step strategy:
1. Secure whatever new players are acquired
2. Secure veteran players
Proof:
1. All the changes thus far (new players)
2. Arcade Redux, Tortodrone (veterans)