Someone just recently asked me where he could find a Kilowatt Pulsar recipe.
My response was "You can find it from Basil at Depth 13."
And his response to that was "how do i get a basil at depth 13"
Me: "Depth 13 of the Arcade."
Him: "can i just go straight there or do i have to go through levels first?"
Me: "You start at Depth 1 or Depth 8 when you go to the Arcade..."
Him: "and how do i get to the arcade"
Now I don't know about you, but when I first started (back in 2011, though I quit for two years), I had the Arcade thrown into my face. The Arcade was the place to be. Amazing things happened in the Arcade.
But now there's people who don't know how to access it, or even worse than that, don't know what the Arcade even is.
Now, the above conversation wouldn't be that bad coming from an Apprentice or Squire, or even a Knight. But instead it came from a Defender Elite wearing Ash Tail. And this isn't the first time it's happened either. I've even had a couple Vanguards ask me what the Arcade is (not for lore's perspective, but literally a "what is the arcade"-type question).
How can someone possibly go that long without learning about the most important part of Spiral Knights? Everything revolves around the Arcade, and yet the game gives no insight into what it is. I even went back through all the rank missions up to 6-2 to see if any of them even hinted at the Arcade, and as far as I saw, none of them did. A couple mentioned the Clockworks here and there, but otherwise nothing. The only one that even remotely mentions it is the "Reporting for Duty" mission, which doesn't even tell people about it. All it does is give a base for the game's storyline (which most new people either ignore or don't care for anyway).
How is this game possibly "new-people-friendly" when it doesn't even teach them about the bread and butter of Spiral Knights? Do new people just have to rely on missions until they reach the Hall of Heroes where they're coaxed into paying real-life money just to upgrade their [free] Cobalt armour so they can move on quickly? I see new people ask for free gear all the time not understanding that this is an RPG, not some game you can rush through. You have to actually work for you gear. And yet they continue begging for new stuff, or in some cases they ask to "borrow" someone's equipment so they can complete their Hall of Heroes mission, not understanding that things bind when you put them on.
Everyone who says the game is now friendly to new people and how all these changes (Radiant drought being one of the first things that comes to mind) are supposed to support new players, you need to look at the big picture. This game does absolutely nothing to support the growth of new players except give them freebies that they'd have to grind for otherwise.
Just thought I'd go on a little rant there.
...
Oh the game is friendly to players that do missions.
The main issue is the game does not tell anyone of the arcade's existence as people just do missions from the get go and ask for boss missions they have not unlocked. But they are unlocked all the time for gate runs. Provided you have the correct tier access.
And it's astonishing how many players in game think they're privileged to just prance about anywhere.
The core of the game was based off the arcade and like you said, it was the place to be. Hopefully the arcade redux does something about this. Missions need to die at this point. If not that, get curb stomped like how the heat system somewhat did to boss missions.