Luv ~ ♥ , Mawashimono ۞ The Dragon Princess ۞
Is there an in-game guide or explanation to just how exactly role-playing threads work?
There are multiple kinds of roleplaying, but the kind most often done here in the Treasure Vault is what I would call "collaborative storytelling." We each choose one or two characters whom we will each focus on, and then we bounce our stories about them off each other.
In short, we tell stories about our characters in the same imaginary world.
And also, no godmodding, flirting, and manipulating of other people's character. Gotta remind her that.
Why no flirting? Romantic roleplaying games are fairly common (though not on these forums), and in-game romances are a recurring theme.
@thin
Let's just say that Mawa has this wierd fantasy of flirting with multiple guys (you can check out her fanfic, she flirted with lionheart, darkcub and many others), i just don't want her to carry her gossips over to the actual RP. It bothers me.
There is no real guide to roleplaying, but people should really ought to know a few tips.
RoleplayGateway is a great site for learning the basics of roleplaying (but some members do not know how to respectfully critique other's playstyles, which is why I consider it at a basic level).
Googling on how to free-form roleplay will bring up a lot of tips and lingo that'll help newer roleplayers pick up relatively quickly.
If you're too lazy (I doubt that Mawa-Master is too lazy), I'll put up a few keywords you'll want to learn in roleplaying.
God-modding - Making a character virtually indestructible and all-powerful. Avoid this WHENEVER possible, and allow your character to at least take a few hits. At least. That being said, you'll see the good roleplayers create "weak" characters to work on learning how to develop a character with realism.
Power-playing - The iffy-maybe-so-so sin of controlling other characters. Some roleplays give full lee-way to power-playing, others ban even the slightest action, and others will allow you to power-play...to an extent. Newer or generally terrible roleplayers should not power-play in the slightest to avoid conflicts with other players. Personally, I power-play a LOT, though they're small things that would be natural for most characters to do anyways, such as forcing characters to take notice of alarming events (some players prefer that they get their character to notice AND act upon an event, for comeplete control). But really, avoid the temptation of playing as other characters at all times. You may ONLY AND ONLY play as other players' characters if they type specifically this :
"You are allowed to play _______."
And even then, they'd usually have restrictions and power checks to make sure you don't cause other characters to act stupidly. So really, it's better to avoid power-playing at all times, and always ask before you play another player's character.
Munchkins - Players who roleplay to "win" and reach the objective rather than actually "role + play = roleplay". They'll min-max their characters (in other words, make them a perfect human being for their assigned roles), power-game (try and reach the goal ASAP, with little regard to realism, teamwork, character development, etc.), and more often than not, god-mod their characters.
Those are the first three words that every roleplayer should learn about, as a lot more etiquette and implied rules are in place than what meets the eye.
In another site, Thinslayer also talked about "reciprocating spotlights", which means that if a character has the focus for a particular scene or event, shifting the "spotlight" (focus) to other players will allow everyone to get a fair chance to get their characters to synergize and coordinate harmoniously. It isn't a hard thing to do with some creativity, but frankly, I do find that many of our roleplayers on this site aren't capable of doing so.
I'd go over more aspects of roleplaying, but most information on play-by-text roleplaying is already posted on most of our RPs anyways. Wouldn't hurt to read their rules, if they have them up.
What Feline-Grenadier said.
In roleplaying, we all tell a story together. The thing is, each of us has a certain story we want to tell, and it doesn't always line up with with the story the game master or the other players want to tell. That's why the above rules are important - to ensure that we can all tell a good story without stepping on each other's toes.
Mawa, you will find that forum roleplaying is a lot different from regular roleplaying. ( like D n D) It is more um.... Storytelling then playing.
In several of my ۞ The Dragon Princess ۞ Chronicles stories, I have my character interact with several other characters that I make up, sometimes in a 4-knight party. What I'd like to try to do is set up a situation / mission for my character and 3 other characters which we would write collaboratively.
Would it be rude to create a thread where I ask people to apply for a spot in the party and then I choose the 3 I like best?
It wouldn't be rude at all. Of course, you might find that you'd have to disappoint some players with rejection, but that comes with the territory.
Not really, unless you berated the people who applied and whom you did not choose.
If you have preferences or you see qualities you like about the people who signed up to collaborate with you, then it's only fair that you choose those that you find best. After all, it'd save the trouble of quarreling with other writers how the story should go.
That being said, if you are going to do something like that, I'd like to see how well you do in a collaborative piece with this community in particular I before ask to join the next collaboration you make (if you plan to, milady). There's a reason why I try to abstain from roleplays and other collaborative literature on this site...
...but I think you're well up to the task.
This guide has a concise explanation of how to roleplay.
Here are some of the most important rules of roleplaying.
I shall offer an explanation of my own shortly.