1. I'd like to confirm the higher you ASI, the faster you can shield cancel. Is this true?
2. Assuming a striker, guardian, and recon have the same ASI, is the shield cancel animation equivalent for all mods?
3. A guardian shielding or recon cloaking in an enemy's haze bomb will drain their gauge slowly. Does this apply even with immunity to the status?
(Eg. guardian immune to freeze walks in to bomb while shielding, and recon cloaking in the bomb immune to shock). I know the bomb itself will hit you, so that's not what I'm referring to when I mean walking into a bomb.
1) Yes. ASI would be worthless if this wasn't the case. Try it out with a Troika using varying levels of attack speed, and you can see the clear difference.
2) Yes. A Recon wearing one piece of Vog will attack just as fast as a Guardian without Vog. A Recon wearing one piece of Vog and one piece of Fallen will attack at the same speed of a Striker without any additional ASI. Of course, if cloaking as a Recon and uncloaking happens to muck up your frame rate, you might think it goes slower.
3) Afraid the jury's out on this. I never paid attention to this, nor was compelled to test for this until now.