So, Three rings said that Heat amplifier is intended for paying players who want to advance faster. Now I ask you, the paying players, are you going to buy the Heat amplifier ? ( A simple yes or no will be enough )
A Poll for the paying players: About the Heat amplifier
I would never buy a heat amplifier. Not for 800CE, not for 200CE, and not for 10CE. Heat already levels up relatively fast. I personally see no use for it. It's a nice bonus to have included in the starter pack. Seperately? Meh.
Never in a million years. That price tag is beyond the realm of reason. I can think of it only as a scam to dupe people who don't know what they're doing.
I will be buying the heat amplifier when I need it, and its not a scam if you know how to train items fast you can get your money's worth out of it. My last training spree in about a 4 day period this is what I accomplished:
Maxed out these 5*:
Mad Bomber Helm, Divine Veil, Acheron, and Volcanic Plate Mail
Glacius - got to lvl 9 Divine Mantle lvl - 7 Angry Bomb - Level 6
Got these from 3* to 5*:
Chaos Cowl, Divine Veil, Divine Mantle, Mad Bomber Helm,
^In my view that is pretty good training for a 4 day period =) with a heat amplifier that would of took me 2 days most likely.
I might buy the heat amplifier someday. No time soon though.
Out of curiosity, if a guild was 'strong' enough to have a mule account (an account where many people used the character) would it be feasible to buy this as an item solely as lute pinata across a whole guild? --i.e. near 48 consecutive hours of use. Plus the loot pinata character would probably earn enough crowns to buy the item again if wanted.
^
i do not condone that if it's against the terms of service, it was just a question :)
Won't buy it cause I don't need it. I'm rather sure it's not aimed at me anyway. Njthug basically proved it's worth it in particular scenarios, even without being an impatient new player with steady disposable income. (which is fair too of course)
(edit: lol I misread the part where he claimed it'd cut down the leveling time from 4 to 2 days; rather I read he meant he used an amplifier to level the stuff in 4 instead of 6 days; but I guess it'd barely allow to cut down the time to 3 days still)
@jeburk:
Someone from OOO pointed out they don't allow account sharing.
No. It doesn't make a lot of sense to me and I can kind of see why they priced it out of practical range. This item is really only useful if you are leveling a lot of items at once and in a hurry to max them all out but after you do that, then what? The cost is a bit silly but I think the way levels and crafting is structured really defeats the purpose of the heat amplifier.
As long as you're working on just one item at a time, the heat amplifier is a bit redundant and really doesn't save you time (at least not 20%) and it will never, ever, pay for itself. As an example while doing the 0-29 achievement (which bugged out on me and I'm still mad about btw) I took a freshly crafted 3* tempered calibur at D0 and it was level 6 by Moorcroft where I crafted it into an Ascended Calibur. You'd never leave a gate to go craft an item so from D0-9 I gained 6 levels which is already 1 more than I needed. I then took the Ascended to Jelly Palace where I got it to level 6. I then finished it off in 1 or 2 runs of FSC (starting at 23). I got it to L10 well before D28. The problem is if you're only doing 1 item at a time, the heat amplifier goes to waste. It would've still taken me the same amount of runs to get it to L10 and I would've ended up just finishing at D25 instead of, say, D27 then all the heat goes to waste. To get from 3* to L10 4* it cost me about 200CE in elevator fees so for the cost of a heat amplifier I could level 4 items from 3 to 5*. I would rather use the 800CE to cover the 5* crafting cost.
BTW, even when we could sell 4/5* gear and I was making a killing I still couldn't have justified the heat amplifier. Counting just D14-D17 on JK you could level two 3-star items from 0-5 in one run and 4* to L10 in 4 full runs (which means that the heat amplifier wouldn't help in either case). It just isn't practical unless you're working on multiple items at once but even then it is a tough pill to swallow. In the pre-patch example above, working on 2 items would only save you one D14-17 dive between two items which is only 40CE worth of elevators in levels that more than pay for themselves in crowns. So basically getting one item from 3-star to 5-star would take 1 palace run with or without the amplifier; getting two items from 3-star to 5-star would take 9 "runs" normally but only 8 with the heat amplifier; getting three items from 3-star to 5-star would take 14 runs without the amplifier and 12 with it... and who is going to do more than 14 jelly palace runs a day 2 days in a row anyway?? and would 800ce be worth saving 4 D14-D17 runs?
Not to me. This is basically a nice bonus for people who buy the starter pack but I doubt many people will be buying it outside of that.
@jeburk: It really depends when the heat is amplified. I doubt it is done at pickup, rather, it probably gets multiplied by 1.2x at the elevator when the heat is being applied to equipment so using a mule as a pinata wouldn't work anyway.
I don't know if I'm reiterating what another has mentioned, but; it's 20% extra heat not 100% (unless it changed in the past few days), there is no way it would go from four to two, it would go from four to three and a half maximum.
The heat amplifier is a premium item. It's not meant for free players. It's not meant for people who spend moderate amounts of money. It's meant for the sorts of people that will buy 5* gear straight out of the unbinding shop at a significant premium - most of whom (and there aren't all that many) won't ever hit the forums at all.
"I don't know if I'm reiterating what another has mentioned, but; it's 20% extra heat not 100% (unless it changed in the past few days), there is no way it would go from four to two, it would go from four to three and a half maximum."
For those not good at math... in other words if you would have gotten say, 100 heat, you would instead get 120 heat. Not 200 (which would be 100% more heat). That's it. On the other hand if you're a good player you can party with a bunch of noobs that die a lot and net somewhere between 200-300% heat that you wouldn't have otherwise earned just by reviving them.
To me it seems like the heat amplifier is just there (outside of the starter pack) for the players that don't know how the game works.
~Gwen
It's just another bait for people to buy more CE. I wouldn't see a point in buying it especially when I level my equips fast w/o it and it's what... 20%? The heat amplifier is real time hours and not in-game, so you'll have to do hardcore dungeon runs repeatedly for it to be useful. I don't care about the "extras" they're putting into SK like the starter bundle or w/e. I want something that will motivate me to start playing again (i.e. The core, PvP, New Weapons [5* KHOROVOD PLEASE]). I'm looking forward to the actual reason of how we've gotten to Cradle and the progression of the storyline towards it.
ONLY if I decide to buy the Starter Pack (seeing as one is included in it). Buying one for 800 CE is a MASSIVE waste, and I'm too business minded to buy something that is an obvious loss.
~Gwen