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Compounds Versus Recruits

9 replies [Last post]
Sun, 02/23/2014 - 01:50
Diamondos's picture
Diamondos

Sometimes I am okay with doing compounds during runs. But when I was once a defender elite, it was almost unbearable to do them in missions since the mobs kept blocking passages or were hard to hit unless using a bomb (Luckily I had fiver star gear before the missions were introduced). Somehow, I feel that compounds shouldn't have been added to the missions since they becomes a huge hassle to go through them unless you have a vanguard or some kind of bomber for assistance. I guess its just a matter of perspective, but compounds require a lot of crowd control, and the rooms are too challenging for players that are trying to get through these kind of missions.

Sun, 02/23/2014 - 02:27
#1
Wavara's picture
Wavara
Warning: This post might contain personal opinions

You feel that Compounds are "challenging" because they are a different kind of level. Most levels in the game are a "kill everything in sight" type, while Compounds require more skills to clear them without suffering a lot. It's assumed that you have that skill level if you are a Defender-Elite.

Now, if you only cared about doing missions and not practicing what you have been taught...

Sun, 02/23/2014 - 02:42
#2
Straight-Line

Rank doesn't matter. It is how you approach situations.

Sun, 02/23/2014 - 03:28
#3
Diamondos's picture
Diamondos
Of course, the levels do

Of course, the levels do require some strategy with them, with prior to the levels, you have to think about how the mobs approach players. I'm not the type to just go hack and slash but instead keep my distance and dash out when necessary. The problem is that unless someone upgrades their weapons, new players will have a hard time with getting rid of the mobs until they are overwhelmed into a corner and die. For example, the glop drop monsters become these kind of moving traps which then are difficult for swordsmen to attack them without getting hurt. For bombers and gunners, its a little easier since you can keep your distance and provide damage to large amounts of monsters, but thinking when players without the means to craft high level weapons at the point of the missions, it becomes difficult for them to kite monsters easily.

I'm actually a vanguard so I've already went through these places, but looking through the perspective of newer players, all I'm saying is that the compounds are too difficult at that point of the mission lineup and for better experience should be put near the end of the mission lineup so that players are better prepared for compounds and have had the necessary experience to how to control lots of mobs. Of course, people will disagree with me and say the compounds need more than just hitting mobs, but provided the quantity of monsters that swarm in, you have to think in the perspective of the player when their weapons or movement will eventually be useless when the monsters relentlessly crowd onto you.

@Straight-Line: I never said anything about rank influencing the validity of doing the compounds, but in a sense how the placement that they are in the mission lineup, which is the problem. Otherwise, it does force gamers to make use of their movement and weapons' abilities.

Sun, 02/23/2014 - 17:17
#4
Hawksteel's picture
Hawksteel
Just run and don't fight

Fight only when you have to, best way to run through them without suffering too much.
It's not like the little critters will give you much money anyway.

Sun, 02/23/2014 - 18:36
#5
Quartiq's picture
Quartiq

So, you're saying making players want to be a bomber is a bad thing? Please, just don't even...
The game isn't necessarily designed for a player to get through just using one type of weapon and one suit of armor/helmet/shield. Other missions, like the gauntlet, do also encourage players working towards vanguard to get a wide variety of gear to complete if you're not relying on having others to carry you through.

Mon, 02/24/2014 - 00:54
#6
Fangel's picture
Fangel
They are late enough into the game

Compounds do not appear in tier 1. Players who have stuck around long enough to see tier 2 should be prepared to fight through compounds.

Mon, 02/24/2014 - 06:17
#7
Drischa's picture
Drischa

I'm fine with the dust bunnies and weird scarab things. the slime drops are way overpowered in comparison though.

Bombs will serve you well. Shards may work but they're far from optimal, vortex bombs also work great as long as it can kill the minis in one hit. Blast bombs are just, well, you know. blasty.

I personally had great trouble with compound levels at defender elite as well, wielding a suduruska. while the charge is great for clearing out groups when they spawn, after that it's almost impossible. Especially with drops.

Dust bunnies - have a charge up time, may track you but have a rather low rate of attacking.
Scarab things - Charge up, don't track you, easily dodged if you see them.
Drops - have a vunerable period, but then have a contant attack, where they track you and damage up contact.

The tracking is what does it. you can't dodge around the drops. Scarabs only move in a straight line, so you can trick them into all flying into a corner. Bunnies only attack once in a while, so they're easy to deal with while not attacking. Drops however, unless you kill them in one hit, just keep attacking at you. if you get a few around you, then sure you can hit the ones in front and escape but any behind you will just keep attacking.

Compounds are way OP until you learn how they all attack. and even then, it's difficult if you don't have the right weapons.

Remember that people are lazy and the game doesn't give you much later on. people get discouraged from making multiple weapons. It's jsut how things go.

Compounds should be a tier 3 thing imo though. From my recent expeditions, tier 2 knights barely have enough expertise to deal with shankles half the time. Which is fine, we were all like that once. Even said defender elite missions were extremely difficult for me, the poison one was the worst.

Mon, 02/24/2014 - 11:49
#8
Skepticraven's picture
Skepticraven
Swords don't work?

I think they should redesign the existing missions that people do often to include minis. Toss some in vanaduke and jelly boss runs.
Newer players already die plenty on them until theyve mastered the skill to kill them.
Toss them into the missions they do the most, and no longer a problem... right?

Mon, 02/24/2014 - 21:23
#9
Rage-Pillows's picture
Rage-Pillows
It's odd really. If a person

It's odd really. If a person plays fsc on a daily basis on elite... wouldn't he get better at it?

And be good enough to wear the 0* armor throughout all of it?

No.

On a different point, I like FSC and jelly boss runs as it is. You can go all swords and not have too much of a disadvantage. Well. Except for specifically Vana, because he has fireball barriers.

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