New Beginner, for Clockworks first.
So many Questions!
1.: One Char vs many Chars
At first i want to specalice for gunner.
Later, iam sure to try out Sword or Bomber.
I guess its better to do this all with one Char, to combine Reccources, Recipieces, crowns Equip and Playtime, and not start one Char for Gunner, one for Sword, etc.?
Or is there something else i have to specalice in besides Sprite and Equip to become one of the so called „Classes“ in S.Knights?
2.: Maskeraith best for Gunner/Beginner?
Ist a too long way until the Ultimates, so want to choose the Sprite with in my eyes the most usefull 1. Skill from Start.
Drakons fireball do really less dmg whitout full upgrade and Seras 1. Skill has too less Range/dmg, better for Melees?
3. Poison worth to use?
Poison seems to be an really good Status, so make it sense to specalice the playstyle for this? No Heal, lesser income-Dmg and more Dmg-output sounds really great.
So wy not the poison-Line of Autogun, an some shock-elemental/shadow second gun?
4.: Maskeraits Cloak-Bonus
The Cloak break by any action but shieldbashing or move?
So how useful are the short def/attack/attack-speed-bonus with it?
Ist this only for surrounding hard enemys like trojans?
5. Friendly Fire?
Gunners Guide in Wiki, there is the Handgun behavior.
Bullets do no damage, but there explosions do, and dmg teammates in range as well.
So how is this with the big Explosion-Radius of Polaris, ore the Charged Shoots from for example Blaster, Biohazard, Alcemer-Line?
Did theire big explosion-radius dmg on Teammates too and even inflict status like Poison, shock, etc?
6. Startequip for First-Gunners?
As Beginner, i dont want to use energy for more weaponslots and ill not have the recources/crowns to buy/craft the perfect Loadout for every Theme.
Helmet: Cyclops for free and for Handgun-Bonus, Gunslingers from 3*
Armor: The Cobalt-missions-Stuff, Gunners-Stuff comes first at 3*
Shield: The Defender-missions-Stuff and Swiftstike as soon ill have the Crowns/Recepice for it
Guns: Autogun(later Poison-line), Blaster-Line, later 2.Gun for elemantal/Shock
Are there some easy Ways to get good startequip for gunners beside the Missions?
It is better to craft these weapons (Autogun, 2. Gun) for myself and not buy them at auction-House?
So, thats all...for first...(^_^)
Heyo!
1, It is best to have only 1 character, rather than multiple ones, in the long run u'll want wide varity of gear, so is best to have everything in one place.
2, Yeah, the maskeraith is a good 1st sprite for gunners, go for it.
3, The Plague Needle line is rly a downgrade comapared to the Blitz Needle, the blitz's more dmg is simply better, and more useful, than having a chance to poison stuff with those guns - plus, u'll have the maskeraith's skill to inflict poison at all times. Even if u poison monsters with the plague-line, the blitz simply does more dmg, only get the plague, if u can really affor it. Plus, for the recipes, u'd have to play pvp, too.
4, The cloak NOT will break if the following things happen: using a pill/remedy, taking out a vial, using a barrier, moving around, shield bashing. The cloak will be gone, if: throwing away a vial, taking any dmg from monsters/map hazards, dashing, and ofc using weapons.
The Deadly Shadow Cloak ultimate -reached at lvl95 - is one of the best things in the game. Even tho u'll have only 2 seconds to utilize the buff, it is for a few shots/hit, or one charge, basically; u can annihilate anything while it lasts. (Bit of advanced stuff: u can fire charged shots from the catalyzer-line guns on monsters, cloak, fire a single shot, and all charged shots will do the buffed dmg, if the shot lands during those 2 secs.)
If u are cloaked, every monster will totally ignore you, and u can move around freely, so u can easily escape sticky situations, or get behind them.
5. There is no ff in sk (well, for the players, some monsters can hurt each other, but that's a different thing), so u dont have to worry about doing dmg, statuses to others. At least direct dmg. U can do indirect dmg, tho, for example, if you are using the pulsar line, and pushing enemies into other's face, when they are totally not expatcing that. Or shooting mecha knights, when others want to melee them, but they'll shield, and the others can't hit them.
6. Your planned loadout will b fine (except the poison autoguns, which I mentioned earlier). You may want a shadow dmg gun too, so get a shadowtech alchemer as well.
The best way to develop, is to go on with the rank missions, so u'll have ur starter stuff. But u can buy almost anything from the AH, so if u can afford it, get stuff from there. If u play enough and earn money fast, u can even get the 3* items as starters. You can also go in the arcade, and do runs there, to explore new stuff.
If u have enough ingredients for crafting, than make the items yourself, u may also get lucky and get a random uv by doing so. But ppl usually don't have enough orbs of alchemy for crafting, so they just buy these 2-3* items from the ah.