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Useless drops in treasure vaults

8 replies [Last post]
Mon, 10/18/2010 - 15:34
ananthymous
Legacy Username

Typically a treasure vault is at the end of a level! Cool, a reward for your hard work. But usually they drop a lot of items - vials, capsules, etc. - that will be gone once you leave, and vials seem to be pretty predominant. Takes the feeling of reward out of the reward! I have 2 suggestions,

1. Get rid of those items in a treasure vault.

or

2. Give a player some bonus heat or bonus crowns as part of the level-end roundup, based on whatever's left in the hotkey tab.

I thought this was addressed somehow somewhere on this forum, but I scoured and couldn't find it. Sorry if it's a repeat!

Mon, 10/18/2010 - 17:49
#1
Shoebox's picture
Shoebox
I've been going into some

I've been going into some pretty decent Treasure Rooms.

They get better as you go deeper.

I just wish the rewards were as good or better than running a regular level.
Because I miss out on the chance to get possible rare monster drops and massive amounts of heat and crowns when I go inside them, but they still cost 10 energy.

They need to be rarer to generate and at least ten times better than they are right now for them to work properly.

Mon, 10/18/2010 - 20:26
#2
Levonis's picture
Levonis
@Shoebox So you want a

@Shoebox So you want a treasure level with just as many rewards as a regular level, without the risk of defeat that comes with a regular level? Personally I think a bit of risk-free treasure and an easy step closer to the core sounds fair for 10 energy.

Mon, 10/18/2010 - 20:34
#3
Shoebox's picture
Shoebox
I'd rather fight monsters

I'd rather fight monsters than doddle through a level for 10 energy.

Especially when I don't have any crystal energy.

Wed, 10/20/2010 - 10:42
#4
mdoescher
Legacy Username
Embers in treasure room

I would like to suggest that the treasure levels not drop embers. It seems to me that embers should only come from actually using your equipment against creatures. Right now it is possible to continuously repeat a treasure level (if it is the top level) then exit the clockwork and do the treasure level again. You could feasibly level up all of your equipment to level 10 without ever facing a monster.

I don't have any problem with vials or health being available in treasure levels. Sometimes these levels are near the top and are great places to pick up supplies or heal yourself if you've been badly hurt before continuing down. If I'm about to die, I always check to see if a treasure level is one of my options before continuing on.

Wed, 10/20/2010 - 12:41
#5
machallboyd
Legacy Username
At 20 energy a pop, looping a

At 20 energy a pop, looping a treasure level seems like a really expensive way to level a weapon, considering how little heat there is compared to a normal level.

I'm in favor of the gate map being less cheese-able, though.

Mon, 08/15/2011 - 03:53
#6
Psychorazer
It's....

Treasure vaults are supposed to be a lucky find. Sure they're free from danger, but I might as well have done a regular stage, survived, and get more cr/heat.

Mon, 08/15/2011 - 14:23
#7
Ryoga124
Legacy Username
As it stands, I prefer a

As it stands, I prefer a Graveyard to a Treasure Vault.

Mon, 08/15/2011 - 21:34
#8
Psychorazer
Me too.

I second that. More excitement and mo-ney!

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