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costs/energy

6 replies [Last post]
Sat, 05/28/2011 - 16:03
Tomori's picture
Tomori

Ok So ive been playing for about a day or 2 days play time total.

Im finding its very hard to make enough crowns to pay for energy use.
Making new items is just insanely expensive. 4* = 400 energy and 2500 crowns? thats wicked exp.
Mist energy is a joke! 1 ever 15 or so minutes... come on.

I like this game but you guys are making people waste alot of time standing around doing nothing.

My fix suggestion:

1. Make mist energy 1 every 5 minutes of play in clockworks 1 every 10 minutes.
Reason? This will promote more playing and people will be moving more instead of begging all the time.

2. Make making new items cheaper. half the price is about fair.
Reason? new players are having issues raising enough energy to make descent items.

3. Make elevator costs cheaper 10 energy is alot of energy 500 crowns is exp to move down.
Make it either crowns or energy or a mix say 5 energy 100 crowns.
Reason? This will allow people to do more and play more for longer times but still use up energy and crowns within reason.

4. fix market filters you just screwed them up bad. Example clicking sort by buy price doesnt even put them in order anymore.
i want from lowest to highest price back..

Basicly this is how i see it as is.
Unless your dumping real money into your account for energy your going to be fighting the system all the way up.
This will drive the players away less people are likely to stay and really play. Making items makes this 100% worse
as you have to run solo runs more and more just in order to support energy use.

I understand the need to make the game take some time to complete if this is the issue employ some more tier req's.
this would prolong the ability to move from tier to tier and make the progress longer.

1 req i can come up with is boss fights
Make bosses before each tier in clockworks or each before rest area.
this could be used as such: Defeat -NUM- of tier -NUM- bosses!

2 req i can come up with is timed played
Meaning play time in clockworks not sitting in haven.
Reach -NUM- of hours of clockworks time.

3rd and final req i can think of is minerals
Bring back -NUM- of -COLOR- mineral.
this would mean 5 diffrent kinds and could take some time.
5 = yellow,blue,red,purple,green

But as i see more people begging for crowns and energy cause they cant play or need them for thier items.
If this was fixed people wouldnt be doing this as much but instead getting it themselves and if not people wouldnt
have a need to give away as much.

Thanks for the time and feel free to correct anything that is wrong.
-.< Tomori >.-

Sat, 05/28/2011 - 16:23
#1
Madadder's picture
Madadder
once again another energy

once again another energy suggestion arises only to be beaten to a bloody pulp

quit trying to take the away challenge of the game. it might take a few days but getting to jelly king is really profitable

Sat, 05/28/2011 - 16:28
#2
Tomori's picture
Tomori
no the issue isnt that it

no the issue isnt that it takes long its to damn exp. i refuse to pay cash to play a game im asking for the ability to play mroe then 2 hours a day and be out of energy cause the energy - crowns ratio is so screwed up.

i enjoy challenge but im sorry there is no challenge in sitting waiting for more energy to come when your crowns are used and you have no CE
would you prefer that people keep begging cause they wish to play or something be done about the issue.

Im asking for a cut on some stuff so that people can spend more time playing rather then sitting in the havens asking other players for a hand out.

Sat, 05/28/2011 - 17:44
#3
Madadder's picture
Madadder
what are you talking about i

what are you talking about i have yet to pay anything into this game and play 3-5 hours a day jelly king runs really pay out and i can sustain myself without paypal and im actually gaining enough to make stuff

if you want to blame someone blame those that manufactured equipment and flooded the market with items that were meant to be hard to get while enjoying a massive return on their invested CR/CE that went into making the stuff (this happened before the patch that increased crafting costs)

Sat, 05/28/2011 - 17:49
#4
Pawn's picture
Pawn
@ Tomori

Gotta learn to play the AH.
Once you do it becomes easy to sustain yourself. Look at items/equipment. Peruse the AH. See what is selling for how much. Decide what you think looks profitable and give it a go.

The trick is to not invest in your own equipment 1st. I think this is where people get stuck. If you invest 1st in you equipment, 2nd in CE, and then throw your excess at turning a dime in the AH you will really struggle to get ahead.

If you invest first in stuff for the AH, 2nd in CE, and lastly in your equipment then you are setting up a cashflow that will generate more and more wealth for yourself. It's tough to pull the trigger at first.

Ex. Instead of buying more CE, upgrading equipment, buying a recipe or armor you want.... Buy a horned owlite shield recipe for 4k, and sell it for 6k. By delaying the things you want to instead by something purely for your own economy you will get ahead. That's a 2k profit. That's about a 1/3rd of a run worth of profit that you can gain in your sleep, while ME regens. But too many new-ish players will pass on the recipe, buy 100 CE so they can go to sleep knowing they have the CE to play in the morning. That's doing it wrong.

The same can be done with many thins. Bid on a piece of equipment that's cheap with 'short or very short' time left. Sell it over night. Sell a mat. Etc.

Hate to compare it to real life but it holds true: If you are working for you money, you will never get ahead. If your money is working for you, it's easy street.

Sat, 05/28/2011 - 22:49
#5
Tomori's picture
Tomori
another idea is to force cost

another idea is to force cost of CE. make an npc sell it for crowns at a set range of crowns. every month it gets updated according to player sales.
players will charge alittle under this and the price of CE will come down some which would be nice.

Sun, 05/29/2011 - 20:56
#6
Jabax37
Legacy Username
Another idea for energy regen

I along with probably many others do not like ether having to wait an hour to get 10 energy or having to buy it to play this game. I believe that the energy regen should be shortened ( maybe to 5 minuets), or the cost of energy should decrease (instead of 10 energy for most thing make it 2). That way more people can enjoy this game and recommend it to their friends. Because the energy is the only real problem with this game.

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