One Twentieth of your damage will be paid in crowns. Also 50crowns for each cap and100for each defend!
In Guild LD leaderboards, #1 gets 150000 crowns added to guild treasury, #2 gets 140000 crowns, ect.
Maybe this will get more people to do LD
I demand a better Lockdown payout! (Edited)
What happens when they don't give in to your unreasonable demands?:)
500 cr for each caps ? Let's farm caps in RLD...
The leaderboards are already determined by activity and luck of the draw when it comes to which guilds have enough people online to even play, not to mention having enough to play with an alt guild. Why are we giving more benefits for that?
No. This would turn LD into a crown source and currently, it's a crown sink. I made a thread about it that I cna't find some while ago. We estimated that Lockdown consumes at least one million crowns per 24 hours, anyway.
I think you should just face the fact that you chose a horrible timing and a horrible server to start a PvP guild and just move on.
Krakob wrote:
"No. This would turn LD into a crown source and currently, it's a crown sink. I made a thread about it that I cna't find some while ago. We estimated that Lockdown consumes at least one million crowns per 24 hours, anyway."
Most pve levels used to be consumers too. The only way to lose ce/cr in pve now is spark usage or buying vials/capsules.
Well, not really. Mist Energy was free and had no value until actually used. Even a mission that gave 100 CR per run would give you money while holding on to the mist would not.
I say....
pay 200cr, earn 100cr if you lose, earn 350 cr if you win.
Damage:
If you get over 5k, you get 150cr extra.
If you get over 10k, you get 250cr extra.
If you get over 15k, you get 350cr extra.
(Cycle adds 100cr every 5k, until 25k when it goes up by 150cr)
Captures:
If you get 5/5+ caps you get 50cr
If you get 10/10+ caps you get 200cr.
If you get 15/15+ caps you get 350cr.
If you get 20/20+ caps you get 500cr.
(Cycle adds 150cr each time)
Defends:
If you get 2/2+ defends, you get 100cr.
If you get 5/5+ defends, you get 300cr.
If you get 8/8+ defends, you get 500cr.
If you get 11/11+ defends you get 700cr.
(Cycle adds 200cr each time.)
I too desire every item in game to increase in value due to rampant inflation. While we're at it, let's award every player after an LD match with free UV tickets to do away with other useful sinks... [end sarcasm]
But seriously, crown sinks exist for a reason, leave them be. Furthermore, why would you also try and mess with another crown sink, guild halls, through a ranking system I think we can all agree needs work if it were to have any kind of impact on the meta-game? People already complain enough about alt guild farming and this would just further incentivize it. If you really want higher payout from the coliseum, just go sell enamarocks.
Since every LD players has a ton of krogmo coins. Since OOO is destroying stuff with depot sales. Combine the 2, let me buy a prism halo for 10k KC. Let depot stuff you buy with KC be bound
No wait, even better, let me buy stuff from the depot with KC, like trink and wep slots.
In fact, just put trink/wep slots in the krogmo reward machine.
O_o that suggestion. +1
But more like 4kc KC
Honestly, lockdown is a mini-game therefore it shouldn't have a huge payout otherwise there would be absolutely no reason for some lockdown players to go to PvE. All the damage hoggers would enjoy the rich life(this will actually be contradicted later) and the players who play worse will not enjoy it so. PvP will become more competitive and people who are already good will absolutely destroy people who are not good just for more money which will cause even more people to never try lockdown. ALSO, since there would be a much,much larger flow of money from Lockdown to players it means prices of everything would change(inflate). This means that players who don't play lockdown will be forced to pay higher amounts of money for items.
Overall it sounds like a small amount of money would in flow from just 50 crowns per cap and 100 per defend and 1/20th of your damage in crown. Well my average game(which I would just play for fun and not damage or to kill people too much) is roughly 15-20k damage and 3-5 caps + 2-3 defends. So that would end up at best to 1.5kcr roughly per match which last 5-8 minutes roughly. So I could at max again play 7.5 matches an hour and get 11.25kcr. Now keep that in mind that while I'm playing these matches I got no incentive to tryhard or anything so I'd do everything to get more and more damage as well as caps and defends for more profit. Also keep in mind that this is literally 11.25kcr coming from nowhere(since lockdown right now is not profitable significantly even if you win all your matches). So lets assume that all players are like me. Roughly there should be at least 50-100 people playing lockdown at any moment right ? so that'd be(at max again) 1125kcr per hour brought into the game. That's a whooping 27000kcr per day into the game(or 27mcr). Now obviously many players won't achieve what I do or many will achieve more than I do so this figure isn't exactly accurate. However this estimation should show how much of a difference this whole payment system would make
No need for a lot of text here, Krakob said it right the first time.
But but, I wanted to go in depth with all the numbers and what not. The text is just to make it look glamorous.
Oh you can have all the text you like, I just wasn't gonna bother myself :D
LD isn't about damage.
Damage is accrued while defending points. Defending points nets you captures and defends. THOSE are the two important stats, and if you have those two, chances are you have decent damage as well. How many times do we see 1 cap, 0 defends and 20k damage on the losing team? Fairly often.
Reward caps and defends. Reward winning.
Cap? Try to WIN? In RLD? Who is this guy? He is hilarious!
Yes and no. Yes, better payout but no, not that much. For example, I can get at least 5 caps a game if my team isn't all new people against Contris. Hence, in half an hour without damaging anyone I can get (500 x 5 x 6 (approximate # of matches) =) 15000 cr = 2 FSC runs (advanced I believe) which would normally take an hour to two hours. Let's say I play 3 hours. In one week I get (15000 x 6 (# of 1/2 hours) x 7 =) 630000 cr which boils down to (630000 / 8000 (I haven't bought any for a while so I'm estimating) =) 7875 energy. And this is just capping. Now let's take that energy and buy two wep slots and two trinket slots. And several sparks. Let's say we use 1000 CE. By doing at least 5000 dmg per match, that gives me (5000 / 4 x 6 x 6 x 7 + 630000 =) 945000 cr or a whopping lotta energy profit. Oh yeah, this is per week. Then inflation happens, SK experiences the great depression, P2P destroy the economy, and so on and so forth.
So I would like more payout, and enough to make a decent LD living, but not that much.
(Oh, actually, this would be great, if just for one week so I can earn enough to buy every single wep in the game from the supply depot and still have some (thousands of) CE to spare.)