I was trying to figure out which Tortodrone shield would be better in FSC, but have seemed to have found something unexpected when I was trying to see how many hits each shield could take from a Slag Walker: the damages would vary.
I've taken screenshots on Nether Shell's health after it's been damaged. I've had the shield take damage many times to assure that I'm not acting silly.
For some reason, if I stayed still while I was swiped at, the damage dealt to the shield is greater, much like in the first photo.
However, if I moved while I was swiped at, the damage dealt is less, much like in the second photo.
The thing about this is, that moving around didn't seem that consistent. But I know for certain that unless you're moving as you're getting hit, your shield will take more damage. I've only tested this against the Slag Walkers.
EDIT: Title edit. I'm going to dismiss movement as a factor.
That would probably be accounted to only being hit by a partial part of the hitbox, thus you take less damage.
Hence, it was inconsistent because you were getting hit by varying amounts of the hitbox.
This would explain why you can tank a Vana mace with Swiftstrike Buckler, yet he can smash a Grey Owlite Shield in one hit.