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Is this good?

16 replies [Last post]
Wed, 03/12/2014 - 17:25
Spongeboy's picture
Spongeboy

Ok, so what I have now is:

-Full brute jelly set
- Striker
- Blaster
-No trinket room

Before you start criticizing my set, please know that I really dont want to change the set and all, but just wondering if its "ok".

Im planning on getting the hunting blade path, and the valience.
Im not 100% sure on what the armor is gonna be, ( I likeroyal jelly a BIt better)

So please just tell me if its "Ok"
If you really want be to change it, not to sound rude, but then I need donations.

Thanks so much guys!

-Spongeboy

-Cheers!

Wed, 03/12/2014 - 17:33
#1
Dibsville's picture
Dibsville
Just my opinion on it

That Blaster is definitely good. Cutters are extremely limited but can be worked around if you generally play solo, although they just get in the way of other stronger-hitting party members in party-play due to their stupidly high pushback.

Brute Jelly is definitely better than Cobalt, but Wolver is better than Brute Jelly, as is pretty much any other armour due to the fact that Piercing defense is one of the most useless damage resistances (Slimes and Beasts are both very easy to fight in Tier 3, while the other enemies have a huge step up from the Tier 2 to Tier 3 transition). You might want to consider swapping to a different damage resistance.

Wed, 03/12/2014 - 18:18
#2
Qwez's picture
Qwez

"As it is often said, a knight need not have courage: just Valiance."

Valiance will be sufficient to deal with most threats. Perhaps against menders you have some problems, which can be remedied with all the Battle Sprites(to varying degrees of success).

Have fun~

Wed, 03/12/2014 - 18:32
#3
Poomph's picture
Poomph

"That Blaster is definitely good."

And then he gets screwed when the Gunner Update comes out. Antiguas 4 life.

Wed, 03/12/2014 - 19:12
#4
Shadowstarkirby's picture
Shadowstarkirby
It's okay...

Blaster is a good weapon, but keep in mind that when the gunner update is released, there will be more specialized variants of it. You'll find it underpowered vs. the specialized types.

Striker, I'm gonna have to say that if this is going to be your only sword, you're going to have a rough time in T3, heck, even T2 cause it isn't good at fighting groups of enemies...and there's a lot of fighting of groups of enemies.

Jelly set is bad, the fact that it gives Stun resist is the only thing it has over Wolver, which gives you DMG bonuses to your swords and more branching paths relevant to your swords at 5*.

Basically, keep Blaster if you want, get another weapon along with Striker like a Brandish, Sealed Sword, or Calibur, and get a Wolver set to use as armor. When you get your Brute Jelly set to Royal Jelly, just use it as a costume and get the benefit of looks and utility.

Wed, 03/12/2014 - 21:39
#5
Colray's picture
Colray
great set!

Valiance: Great, reliable weapon. Usable in any situation, have fun with it!

Striker: I would recommend taking it to Dread Venom Striker, the poison can end up dealing a lot of damage to a larger range of monsters. If you really want Wild hunting blade though then that's your choice.

Brute jelly set: Resistant to stun, sleep, and Piercing, if your going to keep this set, then you better be farming Wolver dens and Royal Jelly. Actually, depending on what you find funner (its a word deal with it) then each striker line will benefit either. Wild hunting blade if you like farming Wolvers, Dread Venom Striker if you like farming Royal Jelly.

Is your shield Jelly as well? If so, then I believe you could use a different shield. Maybe a Skelly Shield since your going with unused things? Owlite shield would be really useful for defending against shock and fire most annoying statuses.

there's mah 50 cents

Wed, 03/12/2014 - 21:41
#6
Colray's picture
Colray
oh another thing

And then he gets screwed when the Gunner Update comes out. Antiguas 4 life

Blaster is a good weapon, but keep in mind that when the gunner update is released, there will be more specialized variants of it.

Gunner update looks amazing but they keep delaying it... probably won't be coming out soon.

Wed, 03/12/2014 - 21:52
#7
Spongeboy's picture
Spongeboy
One more thing.

One more thing,

Everyone is telling me HUNTING BLADE, no TAKE THE DREAD VENOM NO THIS AND THAT!

I cant take it!
I need your guy's help!

Wed, 03/12/2014 - 22:43
#8
Qwez's picture
Qwez

I'll just list whatever pros and cons I currently recall of the DVS and the WHB:
WHB

  • Swings slightly slower
  • Aside from visual and audio, barking wolvers don't do anything
  • Cool charge attack
  • Higher rate of enemy interruption; Less hits to interrupt an enemy(I'm guessing it's the same as the Striker)
  • High Damage Bonus vs. Beasts (I'd say this is of some use if you are not getting Damage Bonus armor pieces anytime soon)

DVS

  • Swings slightly faster(normal speed I believe)
  • Procs 'Strong Poison' with a 1/16th chance
  • Lower rate of enemy interruption; Requires a full attack combo (10 hits) to interrupt an enemy (Often times the charge attack will not interrupt an enemy because it bounces them around and a couple swings miss) (Also often times the enemy will hit you before you completely finish the charge attack, so you don't even get the chance to interrupt them).
  • Lovely dark green with the poisonous bits o' hazy smoke rising from the blade
  • I made an ASI med WHB in lieu of getting a DVS. I picked up a Vile Striker from a box in a Prestige mission, and I mainly kept it for the poison proc. Between Vile Striker and Dread Venom Striker there is no difference in poison strength or proc chance, unless the tooltip is wrong. The additional damage of the DVS was not worth it in my eyes, as I'd probably only use it for utility sake (like my Winmillion). To me, WHB was the better novelty weapon to use.
    I have tons of fun blitzing into crowds of enemies with Scorching Barrier without a care in the world (do mind that I still get hurt).

    I feel like a parrot; I've written similar posts on this at least 3 times before, one being a day or so ago... Maybe I should just link to previous posts I and others have made...

Thu, 03/13/2014 - 18:56
#9
Bopp's picture
Bopp
obligatory

I have a detailed sword guide that is ideal for people in your position. You should especially read the section on armor, to learn why expert players usually choose armor with offensive bonuses. The guide also compares DVS and WHB, much like Qwez does. (As Qwez said, we answer these questions over and over again. That's why I made my guide in the first place.) By the way, these swords are fun, but they are among the hardest (least safe) swords in the game.

Thu, 03/13/2014 - 22:20
#10
Janeks's picture
Janeks
Bopp plz. Is that only thing

Bopp plz. Is that only thing you can say in the arsenal forum?

Thu, 03/13/2014 - 22:49
#11
Fehzor's picture
Fehzor

^No, but it solves about 99% of people's problems.

Thu, 03/13/2014 - 22:53
#12
Dibsville's picture
Dibsville

^ Yeah, but only if they actually read it first instead of skimming through it and saying "I read it and it didn't help", which apparently 99% of people do.

But who needs reading, right?

Thu, 03/13/2014 - 23:17
#13
Qwez's picture
Qwez

Though I will say that Bopp's comparison of DVS and WHB does not include the hidden 'stagger' value. (I do believe your comparison of DVS and WHB has changed (practically) never.)

Though repetitive, I somewhat enjoy writing similar posts. I try to think of anything new, and try to articulate it well to others. I am pretty bad at explaining things... Practice helps.

I have drastic mood swings :/

Fri, 03/14/2014 - 01:34
#14
Bopp's picture
Bopp
you mean

Though I will say that Bopp's comparison of DVS and WHB does not include the hidden 'stagger' value. (I do believe your comparison of DVS and WHB has changed (practically) never.)

You mean the difference in interruption? Yes, my guide does address that.

Fri, 03/14/2014 - 06:32
#15
Qwez's picture
Qwez

._. Seems like I glanced over that sentence... Anyhow the stagger/interrupt is also applicable to the regular attack combo, not just the charge attack.

Fri, 03/14/2014 - 11:04
#16
Bopp's picture
Bopp
interruption on regular attacks

Despite running tests, I have not detected any difference in interruption for the regular attack. Is there one? Does it show up only on certain targets? Which ones? Or do you have a video that shows it? If I have a misconception, I'd like to have it cleared up. Thanks.

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