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Armour troubles

18 replies [Last post]
Thu, 03/13/2014 - 05:07
Toebex

This may or may not have been posted a million times before, but right now i'm trying to decide on my first armour set to max. I'm basically deciding between the Vog Cub armour or the Divine armour, or maybe even a mixture of both. Right now im 6-2 and the Cobalt armour is just so boring. So, any advice?

P.S: If armour doesn't show to be effective against "Normal" damage, what does that mean? I know all the damage types, but does that mean i'm just going to get rolled by anything that does normal damage?

Thu, 03/13/2014 - 06:38
#1
Qwez's picture
Qwez

The general rule of normal damage in SK:
In T1, enemies deal normal damage.
In T2, enemies deal half normal/half special(ie. shadow, elemental, pierce)
In T3, enemies deal special damage.

For the most part of your adventures, you'll find this rule to be true. However, certain enemies deal normal damage instead of special. These include Trojans(don't be fooled by their shadow attack indicator, they deal majority normal), Vanaduke, Wheel Launchers, uhhh can't think of anything else at the moment.
I don't have experience with non-normal defensive armors vs. normal-damage-dealing enemies, so I don't know if that's really a problem. But fewer enemies deal normal than special in T3.

As for armor, whatever effects or looks you want to have.

Thu, 03/13/2014 - 07:14
#2
Toebex
Cheers man, good advice. I

Cheers man, good advice. I had no idea :p
So in the long run, its a better idea to have special damage type armour for T2 and 3? Also, everyone has the wolver style armour, looks boring :/

Thu, 03/13/2014 - 08:01
#3
Shadowstarkirby's picture
Shadowstarkirby
Just put a costume over it

Wolver is popular cause of the DMG (or ASI at one 5* line) bonuses for your swords and the status resistances you get at 5*. If you want looks, get a costume of some sort to put over it.

As for defense, it's always good to have Normal + Specialized defense, because despite what Qwez has said, there are far more troublesome enemies that DO deal normal and specialized (Mecha Knights, Zombies, Twackers, Lumbers, and Retrode Swipes). Not to mention only the Normal + Specialized armors give bonuses to your gear.

But if you don't care for that, Divine is pretty good for defensive purposes. In fact, what used to be the most popular all-around set for everything was Divine + Skolver. It looks good, you get DMG bonus Medium on swords, VH DMG bonus vs. Fiends, all defense types, and Fire, Shock, Curse, and Freeze(lol) resistance. Maybe go for that?

Thu, 03/13/2014 - 10:38
#4
Krakob's picture
Krakob

That's kinda incorrect. Some enemies in T3 deal pure specialised damage but that's mostly bullets and such. There's still normal damage there.
Something else to note is that Normal has less specialised damage and Elite has more.

Thu, 03/13/2014 - 12:13
#5
Vengance-Ichigo's picture
Vengance-Ichigo
Yep. If your going to do FSC

Yep. If your going to do FSC (Firestorm Citadel and have a slow weapon then your good off with vog because of providing ASI VH. However, if you have a normal, medium speed we sword like me (I have the Levi right now going to get I think Combuster soon), then you might want to get 1 piece of volcanic plate, and the other vog since volcanic plate has stun resist for Trojans and it has the same stats as vog except it has attack speed decrease but vog will cover that up and movement speed decreased low, but moving speed, in my case doesn't matter much. So its a trade for some stun resist for movement spped decrease of low. Fire max UV's would be best on these. Good luck and go for da full vog or vog/VPH/VPM

Thu, 03/13/2014 - 12:21
#6
Krakob's picture
Krakob

No. Nonono. Volcanic Plate is just bad. There's no reason to pick it over Vog because the gains from it are too small. The Stun resistance won't make much of a difference and you should really learn how to dodge Trojan slams. If you do get hit, the damage inflicted is a bigger problem as the stun doesn't last very long.

Thu, 03/13/2014 - 15:29
#7
Vengance-Ichigo's picture
Vengance-Ichigo
Then, instead of Volcanic

Then, instead of Volcanic plate, get volcanic salamander (WARNING! ONLY 1 PIECE OF VOLCANIC SALAMANDER AND THE OTHER VOG) if ya do JK and willing to do some FSC. Stats of the salamander are same as VOG but damage bonus vs slime med(will benefit for JK), looks cool-no really it makes u look like a dragon, but sacrifices the ASI. It is good for the FSS no doubt. VOG/Volcanic Salamander is good. Here is a link to the video of the full volcanic salamander set.

www.youtube.com/watch?v=u-NFcVJQpj4

Thu, 03/13/2014 - 15:38
#8
Halandin's picture
Halandin
Dude, what is with you? I

Dude, what is with you? I don't think I've ever heard anyone say volcanic salamander was any good before. I'm not sure if I prefer you giving out bad info, repeatedly necroing old posts, or asking for the same info about brandishes over and over...

Thu, 03/13/2014 - 17:26
#9
Toebex
In the long run, from what

In the long run, from what you guys have said, I feel like the Vog armour is just the best seeing as you get the best of almost everything. Interesting to bring up the volcanic salamander set though, never even considered it. So would it be best to get the volcanic salamander head and the vog coat then? I feel like the Divine armour is sort of out of the picture at this point for an all-round good armour set.

Thu, 03/13/2014 - 18:33
#10
Halandin's picture
Halandin
No, volcanic salamander is

No, volcanic salamander is NOT a good idea. Look at it's stats: bonus against slimes, but has elemental defense, not piercing defense, so it's not optimal for either slimes nor elemental damage dealing enemies. Slimes aren't even that hard of an enemy, compared to say, fiends. If you want armor that is actually good for slimes, try Skolver, it has piercing defense and sword damage medium. And if you wanted to get a piece of armor specifically for slimes that wouldn't be useful anywhere else, go for Deadly Virulisk, which has piercing defense and slime bonus. Skolver would be better though, some people use a Skolver coat and Divine Veil for a mix set that covers a bit of all damage types, 4 types of status resistance, med sword damage, very high fiend damage with swords, and med fiend damage with other weapon types.

Anyway, family bonuses on armors are not where you should be going, universal damage or ASI is where to go. Most levels have more than one type of monster family, and separate armor sets for different types of family bonuses is way less economical than going for weapon bonuses that effect all families. A piece of chaos armor is handy for just about anything, and most people using swords go for a Barbarous Thorn Shield (med sword damage and pierce defense).

For more looks at good armors to use, here's a couple sword guides from the wiki that relates to armors that go well with swords: http://wiki.spiralknights.com/Swordmaster_Guide#Armor
http://wiki.spiralknights.com/User:Jdavis/Swords#Armor.2C_Shields.2C_Tri...

And for if you prefer to go gunslinging:
http://wiki.spiralknights.com/Gunslinger_Guide#The_Armor
Note: Upcoming Gunner update may have new types of gunner armor along with new guns.

Thu, 03/13/2014 - 21:32
#11
Shadowstarkirby's picture
Shadowstarkirby
Stop

Vengance-Ichigo, just a few days ago you didn't even know where you were going with your gear and driving us up the wall with your nonsensical back and forth questions, but now you're here trying to give advice that's blatantly wrong. Knock it off.

Thu, 03/13/2014 - 19:15
#12
Dibsville's picture
Dibsville

Just to back up what the previous two posters have said, Volcanic Salamander is absolutely terrible compared to Vog. And the argument that Volcanic is useful for Jelly King? ASI is significantly more useful than some crappy Slime Med bonus, even moreso with the fact that you're not going to be running FSC and JK forever, eventually you'll start running other stuff to expand your arsenal more than just Crest of Almire and Antiguas/Sealed Swords, and that ASI is going to be a lot more useful to have for a wide variety of areas.

Thu, 03/13/2014 - 21:28
#13
Baconparadox's picture
Baconparadox
You could just get divine

You could just get divine head and vog cub bottom. You get a good resist radius, but you're going to be vulnerable to piericng. Then of course, the head gives you fiend damage increase low which is good in FSC, but the full divine set is best for FSC

Thu, 03/13/2014 - 22:37
#14
Dibsville's picture
Dibsville

"the head gives you fiend damage increase low which is good in FSC"

Actually, the Veil gives Bonus vs Fiend Med, the body has no bonus whatsoever.

Fri, 03/14/2014 - 04:58
#15
Toebex
Im learning a lot here, So

Im learning a lot here,
So volcanic salamander is terrible, lets forget that. Right now i'm looking at a Divine helmet at a Skolver coat. Seems to be the best of both worlds and looks pretty cool, but would it just be better to get a full skolver set? Or what about the Grey Feather stuff, its that useless as well? Ehhhh, so many options :c

Fri, 03/14/2014 - 07:50
#16
Shadowstarkirby's picture
Shadowstarkirby
Divine Skolver is very good

Both Divine Skolver and full Skolver are great sets in their own right. If you're looking to be a pure survivalist swordie, you'll find that Divine Skolver does the job incredibly well. The only thing troublesome is that your universal DMG Med is a bit too low for Elite x4 runs, you'll be hard pressed to kill enemies. If you go with this set, try and get BTS (Barbarous Thorn Shield) to provide you with an extra DMG Med to put your sword damage at Very High, which is enough to kill enemies without too much trouble. Not only that, you look pretty snazzy wearing it.

Full Skolver is good in LD if you're able to get piercing UVs on it to protect you against BTB/FF (Barbarous Thorn Blade/Final Flourish). It also grants you Minor Freeze immunity and DMG VH for your swords. In the clockworks though, it's not primarily used for defensive purposes because piercing enemies are notorious for being silly. The primary thing you're looking at is the DMG VH for swords, which again makes you kill faster. Add BTS to that and you got yourself DMG Max without the need of any trinkets (from here you could grab two ASI trinkets and get ASI VH on your swords). Skolver shines the most in URJP where piercing damage and freeze status is very prominent. It's of course, also a great choice for regular RJP too.

Grey Feather is...technically good, but Divine stole it's thunder somewhat. Grey Feather has 2 of the 3 resistances Divine has and instead of Shadow defense, it has Normal. It's by far the best set for UIMF, but outside of that, other choices like Vog and Divine fills it's role just as good, but with additional bonuses. It wouldn't be the best choice.

In my opinion, having the 3 sword armors to cover your defenses will be better than having only Divine Skolver, because while the latter is awesome for nearly everything, the bonuses that Skolver, Vog, and Snarbolax sets have give very sought after boosts to your swords and each set protects you against one of the three specialized damage types. If you're on a budget and can get only one armor set at the moment, get either Divine Skolver (Best all-round set), Skolver Vog (Best balanced sword set for a newcomer for RJP and FSC farming), or full Vog (Best sword set for FSC farming). The most popular choice for newcomers over the years has been Skolver Vog.

Fri, 03/14/2014 - 08:10
#17
Skepticraven's picture
Skepticraven
↓

Until you start doing dangerous missions (such as Grinchlin Assault, March of the Tortodrones, Ghosts in the Machine, Shadow Lairs, ect)...
Offense is the best defense.
Go for boosting the weapons you use or want to use the most.
Most people simply chose Chaos, because they can handle avoiding statuses and become very lethal with a global CTR VH and Damage Increase VH. If you are not good at avoiding status, you should go for a different set while you practice.

Once you start doing those difficult missions, you will want the situation armor that fits the specific mission.
Grey Feather is great for the Roarmulus Twin shadow lair. (But alas, everyone has their preference).

Fri, 03/14/2014 - 19:02
#18
Vengance-Ichigo's picture
Vengance-Ichigo
Hey, then mayb

Maybe consider some kinda VOG/Skolver/Snarby matrix set. Also, if yerz dunt likes s up to yathat, then...Idk. I think that if you don't like the Volcanic Sala, get 1 piece Chaos and the other Vog. The fire resist on VOG will bring back the affection to fire on the Chaos. I prefer a full set of VOG, as that is what I have. If you do like the volcanic it It is up to ya. In JK I barely get hurt so not any piercing DMG on my armor. I usually bring a Twisted Target, working on BTS. So ya ur desicion, but if ure gonna do jk get skolvr as it has a bigger DMG bonus-you can use it on all monsters and there is piercing def. But if yet not leaning much on JK, get Volcanic. Any of the volcanic sets are good for FSC and they have a speciality for 1 more thing. Volcanic sala-JK/FSC Vog-FSC/some kinda speed run/arcade skolver-LD/JK, Snarby-SL, FSC, Any Undead mission I guess. EDIT: Well, just saying u dont have to listen but if you plan on getting volcanic sala, go for Skolver once it has per def and DMG bonus vs ALL. Welit
thts it. I highly recommend not going for the salamander, but if you care for looks, go ahead if her want

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