Forums › English Language Forums › General › Suggestions

Search

List of Suggestions UPDATED! benches!

17 replies [Last post]
Mon, 03/17/2014 - 10:15
Cetren's picture
Cetren

I have thoughts every day on bugs and improvements and I didnt want to spam so I am making this list to update whenever I have a thought. I hoep you enjoy.

1.Ready Room: This is a thought I've had for a while now. What if the ready room was actually a room? It is sort of like mission lobby except smaller and furniture! There will be a special birdsong emporium so you can buy stuff for your room. Because of small size you can hold 4 things at a time, though more can be bought but not placed. You have all the stuff of a guild hall, all the multi-colored plants, beds, chairs, and tables. Then at the front of the room you have your mission lobby thing, but this one when you activate pulls up the mail and news like when you start the game. This would be cool because then the ready room would have a purpose.

2. Randomized Lockdown: Basically its lockdown with a twist, you don't get to choose your class or equiptment. For teir 3 lockdown: weapon 1: 60% chance for a sword, 30% chance for a gun, 10% chance for a bomb. Weapon 2: 30% chance for a sword 36% chance for a gun and 33% chance for a bomb. Armor: helm and armor: 60% chance for five star, 40% chance for four star. Weapons and armor do NOT include promotional items. (E.G. Obsiedeon Edge) Same for teir 2 and 1 lockdown but the weapons of that teir. Classes are randomized as well. 33% for striker 33% for guardian 33% chance for recon. No more Striker spammers | (*-*) | BTW your equiptment changes each death.

3.Zombie Breath: Make it so every tenth of a second your in a zombies breath renew the status effect so the time doesn't start until out of breath because its getting renewed very quickly. (Get rid of spam noise though!, kinda like seraphnx shield.)

4. Crystals: Make recipes for pet food including crystels. E.G.: 2 blue and 3 green make 1 divine mote.

5.New danger mission (Or could be event): "Deep in the clockworks monsters are becoming stronger, no one knows why but more and more casualties reports are appearing all over. Reports are that nuclear radiation is breaking technology, leaving the knights vulnerable for monsters to pry on. Find the source and exterminate it!" For this mission you need to have teir 3 access. Haven is dark and red lights are constently flashing. Knights are always running somewhere armed. (Kinda like winterfest haven change) The first level is a elevator just like missions, but when all of them are on the screen turns black and a screeching noise is heard. Then there's the advance button (Like end of level) If they advance when theyre done loading there in a ??? level but its a wolver den... with a twist. Every 30 seconds the screen will black out for 1.5 seconds, when its restored the knights shield is broken and there sprites have a 60 second cooldown. Also shield has a 5 second delay before recharging. Also for 5 seconds the knights defense is removed for five seconds (Similer to death mark) At the beginning of the level you see the elevator teetering of the edge of the map. If the knights whacks it or shoots it it falls of with a small chance for dropping crs (Like leaves) On the second level end to get lower there is a party pad and then (Sorta like apocalypse) The level ends and the knights fall down a mud slide. The second level is the similer to the last with wolvers and stuff. But every now and then you will find GIANT gears sticking out of the ground and strage machinery. (Just turning gears and stuff.) This level ends with another elevator that goes down. But when level loads instead of next floor... your still on elevator! And its falling!!! There is a party pad in the corner and when you stand on it a dragon like machine comes out! It can: Come to the elavator and open its mouth. Two random scuttle bots climb out (Random types like regular and poison) Then it can shoot bullets and finally, roar and cause the screen blackening. Once it has performed 5 random moves it flyes away and the elevator lands on next level (Like its the sam,e level, no loading.) This time the EMP blackness happens every 15 seconds there is lots of machinery and... ROBOT WOLVERS! They are resist to elemental and piercing and are netureal to shadow. At the end there is the dragon but on ground and it has 25,000 health. Its weak to elemental and resistant to piercing and shadow. It does the same move and when its destroyed it drops 1-4 Radioactive piece. They can be used to craft a "Radioactive bomb" Taking 15 pieces has 3 star to 5 star version. Summons dragon head which summons a scuttle bot. Its eye and bullets match the knights personal color. They have 5 health for one star version, 15 in 3 star version and 20 in 5 star version. They resist nothing and deal elemental damage. If 2 bombs are placed they new one takes over the old one so you cant summon an army.

6. Have a friends list button on mail: Its so when your mailing a friend with a stupendously stupid name example: asainninjathefirst2864 You don't have to memorize it. Just a tab button next to the recipient bar.

7. Guns: Make a variant that decreases reload time! That would increase gun value too.

8.Have a automatic mailer so that when an event comes out and passes while a knight is offline (For the whole event) It will say "You missed so and so event) So there not confused when everyone is walking around with OP shields and you have to take 20 minutes to explain the event.

9. Guild Furniture: (And mission lobby) make it so you hop off furniture instead of TELEPORTING. No, seriously though.

10. Haven: Add small three block green... BENCHES! They could seat three knights in a row and would not have armrests. I don't care if they're see through or not but I think it would give Haven a more friendly view. More... inviting, mabye?

Mon, 03/17/2014 - 18:33
#1
Skyguarder's picture
Skyguarder

1. I have a similar idea here: http://forums.spiralknights.com/en/node/93047#NewRooms (2)

2) I'm not sure about having randomized lockdown into PvP. Sounds unbalanced.

3) I'm not sure about that idea.

4) No. Just doesn't sound right.

5) Every 30 seconds the screen will black out for 1.5 seconds, when its restored the knights shield is broken and there sprites have a 60 second cooldown.

So sprites are basically useless due to the fact that sprites have a 60 second cooldown. The screen would black out for about a second and a half, making sprites completely useless.

They can be used to craft a "Radeoactive bomb" Taking 15 peices has 3 star to 5 star version. Summons dragon head (Like snaby bomb) And all enimes in range recieve radom status effect.

No thanks for another reskin of a bomb with status effects slapped onto the bomb.

Mon, 03/17/2014 - 16:30
#2
Cetren's picture
Cetren
D:

That's your thread! Don't advertise on my thread!!!

Mon, 03/17/2014 - 17:01
#3
Skyguarder's picture
Skyguarder
@Cetren

Oh really now, that was considered advertising? Well then, let's have a look at the definition of "advertise".

Ad-ver-tise:
describe or draw attention to (a product, service, or event) in a public medium in order to promote sales or attendance.
~Google Search

In this case, I wasn't advertising. I was only saying that there was a similar idea from this thread.

Mon, 03/17/2014 - 17:53
#4
Sandwich-Potato's picture
Sandwich-Potato

I would say some stuff, but Skyguarder beat me. A few points I want to contest though:

1) I like the Ready Room as it is, as it's the only area which doesn't require me to wait three and a half years to load with one bar. If it became a room, then the server would have to download the room, etc.

2) Nah.

3) Shields would be instantly decimated by that. Imagine that. A shield can withstand a blow from a several hundred pound Ironwood creature, but a bunch of dust spores rout it.

4) Same as Skyguarder. Green and Blue do not have much of a mental correlation with divinity and angelic powers. Red and Purple and Yellow each have their own mental connection with their aspects, regardless of their proficiency in said aspects, which Vale and Moonstone don't connect to.

5) Why would Sprites have a cooldown of SIXTY seconds when the timer is renewed every THIRTY? Any status is waaaaaayy too overpowered. And Danger Missions don't give unique loot; make it a DLC or something. And Nick said in the early days for 'no ordinary dragons'. Death Mark? Are you kidding? Ancient Plate is still useless, heavy shields are useless, being anything except for a Striker apparently is useless.

Robot Wolvers? Elemental AND piercing? That's not hardly fair to specialists. Not that they aren't already blatantly overpowered, but fake difficulty is not the way to go for balance if another way can be effected.

Tue, 03/18/2014 - 05:10
#5
Dibsville's picture
Dibsville

1) +0. As Potato said, I like how you can insta-load it. Though I like the concept of a room you can move around in.

2) -1.

3) No thanks. -1.

4) No thanks. -1.

5) "At the end there is the dragon but on ground and it has 10,000 health."
Wow, some boss you have there. Any Brandish line, Blitz Needle, or Volcanic Pepperbox totally won't murder that in like 5 hits. +0 to the idea, make it a DLC like Potato said.

6) Or you could just open up your Friends list, click their name, then click 'Mail'.... or open up your friends list while sending the mail to see how to type the name.

Tue, 03/18/2014 - 10:50
#6
Cetren's picture
Cetren
@Sandwich-Potato

Wouldnt it make more sense because dust goes around the shield and gets you from behind?? Im just saying they could weaken the damage value of the breath attack so shields last longer like spikes and BTW it would be like ready room now. You login and it spawns you. If you want to get fancy we could have a robot say "Hello master"

Tue, 03/18/2014 - 11:19
#7
Fangel's picture
Fangel
Hmm

I actually believe a randomized lockdown would force players into new situations and new gear so that they must try other strategies. Perhaps instead of each individual item being randomized, there would be specific presets in terms of gear (think hall of heroes outfits and gear, maybe even some UVs to make them specialized for certain classes), and maybe it would re-randomize after every death? That might be a step too far, but either way this would be a fairer lockdown game than our current one.

Tue, 03/18/2014 - 11:21
#8
Red-Galaxy's picture
Red-Galaxy
randomized LD. i like it

randomized LD. i like it

Tue, 03/18/2014 - 14:32
#9
Flame-Shinobi's picture
Flame-Shinobi
Hmm

Ready room +1

RLD +1

Zambeh Breth + I don understand concept

Dagron... +0

6-8 all gets a +1

Tue, 03/18/2014 - 16:11
#10
Cetren's picture
Cetren
@fangel

Yes, after every death new equipment is given.

Tue, 03/18/2014 - 16:11
#11
Cetren's picture
Cetren
@fangel

Yes, after every death new equipment is given.

Tue, 03/18/2014 - 16:12
#12
Cetren's picture
Cetren
oops

Double post

Tue, 03/18/2014 - 16:37
#13
Sandwich-Potato's picture
Sandwich-Potato

Oooh, some new ones?

6) What Dibs said. You can just hit the Friend's List, click on them, and select "Mail".

7) I'm pretty sure gun ASI affects reload speed, so -1 unless I'm disproved.

8) Well, if you don't decide to check the Forums and Announcements, your loss. But I guess it couldn't hurt, so + 0.5.

Tue, 03/18/2014 - 16:44
#14
Dibsville's picture
Dibsville

7) Gun ASI already effects this.
8) -1. Don't be lazy and just check the Announcements like Potato said. Or better yet, check the Patch Notes when the game is updating.

Wed, 03/19/2014 - 07:02
#15
Arcknightdelta's picture
Arcknightdelta
@ Cetren

You made a typo. "Crystels" should be "Crystals"
Point 3; second "you're" in a zombies breath
Point 6; when "you're" mailing a friend
Point 8; should be "an atomic"
Point 8; should be "they're" not "there"

On top of these there are a few other typos. "Specuial" should have been "special", missed "f" at the end of "stuf" and some more I'll let you find and correct.

Sorry for being a grammar nazi but it will all look much more tidier and professional when little things like this are changed.

Wed, 03/19/2014 - 07:17
#16
Someone-Lurky's picture
Someone-Lurky
Crystals and Sprites

Point 4: maybe simply add two new battle sprites, for Valestone and Moonstone? The green one may be a buff sprite, with skills which would provide the knight with boosts for some time, similar to those: http://wiki.spiralknights.com/Consumables#Ability_Boosters. I have no idea what the blue one should do, but probably some kind of tricky owlite magic, since Moonstone is associated with knowledge.

Sat, 03/22/2014 - 06:51
#17
Cetren's picture
Cetren
@Arknightdelta

Thank you for typos, I fixed them.

Powered by Drupal, an open source content management system