Ok so I know most of u all might hate this. But some of us miss when we use to spare lives to each other, cause we hate wasting our sparks on other players and they get mad too when they use it on us. But please let us spare lives again.
please let us spare lives again
I was thinking along the lines of reviving with the emergency revive, it would be useful.
@ Despicable-Minion; yes it should because OP is suggesting to have the revive system changed back to how it was.
@ Jorif; I have to agree, it definatley will encourage team work. I see someone dead after using their emergency revive and I think two things.
1. Why isn't he using his SoL?
2. I won't res him as I know he might die again. Thus wasting my SoL.
I only think the second one if I see the guy pulling off rambo moves now and again. Basically he goes full on rage, ignoring his shield and forgetting to avoid damage.
However I like the new emergency revive system and the use of SoL, it encourages me to play more "pro" and try to stay alive more. Maybe OOO can add the old revive system in where knights could share their HP to res a fallen knight. But the downside would be that we are left with 1 pip of health. Oh and no heat is transferred. Basically add a third way to res someone where we are left with 1 bar, after we res someone.
Most people run out of sparks and when they die and have no sparks they can't make money to buy more sparks so that's why I want the spare lives (health) to come back cause (but we can still not have mist come back noooo that was messed up) but I just want us to give half of our health to each
(Oh yeah and sometimes when I post threads I don't know where some of em go)
Why would you ever run out of sparks? That's like spending your entire life savings.
If they reinstate health revives, they'd have to remove the emergency revive, and probably nerf sparks so you'd need double with consecutive revives like it was pre-sol.
Some people won't want to give half health because they are cautious of their own. If we keep the new rev system then people will still be cautious of their sparks and probably will not say "i'll rev, I have a lot to spare" in chat. It's a lose-lose situation.
There are lots of people who run out of sparks and cant afford to get more cause they cost too much. But I really want to spare lives cause people get mad when you die and your out of sparks and people ask u to rev em. And sometimes people have lots of sparks and when they die they ask there friend to rev em when saying that they ran out of sparks when there actually lying.
All we really need is to be able to use Sparks like we used to revive people. It's really a hassle to have to click them on the thing, and risk getting killed. I'd be much easier just to walk over them and rev them like we used to. It truly is a hassle to rev other people when you have to click on them on the top thing. I also like the idea of transferring your emergency rev to other people.
I kind of think that we shouldn't be allowed to use sparks on each other at all either. People die and then expect me to just drop sparks on them like I don't care, and I'm not one to be taken advantage of.
I like the idea of giving away our emergency revive. But boi if you die after using my emergency revive, you best be prepared for an auto boot!
"I kind of think that we shouldn't be allowed to use sparks on each other at all either. People die and then expect me to just drop sparks on them like I don't care, and I'm not one to be taken advantage of."
This.
The developers made a huge change to Spiral Knights with the addition of battle sprites, the forge, and spark of life. No MMORPG you see will ever rollback a business decision this big.
Just accept the fact, the old days are never coming back, and there's nothing you or this community can do to make that happen.
Do they read the suggestion forum thingy? What ideas have they used in the game from it?
This thread is a way to encourage GM's that will be reading this sooner or later to make a change, so I say let's fill it up with posts! :D
^I'd be willing to bet, and I don't ever bet, that the developers are well aware that there is a contingent of players that miss the old revive system, and that the GMs are aware that the developers know, and that the GMs won't even bother telling the developers.
@Cinoa
The eye shapes, the party finder, healthbars, getting rid of the energy system, howlitzers... were all suggested by players.
"Do they read the suggestion forum thingy? What ideas have they used in the game from it?"
Some noteworthy ideas that were added from suggestions:
Snarbolax set
Dashing and Shield Bashing
Chaos buff
Wait just just a sec!
I actually love the new system. I love the sparks and I love the new emergency revive. What I don't like is how people stay dead through the entire run to save their sparks. Honestly they don't seem to care about the drops. They just want the boss tokens.
So what I am saying is add in a 4th way to res someone that involves us donating all but 1 bar of health to revive them.
Thats exactly how the old system worked.
We donated all but one bar repeatedly and everyone-- regardless of their skill level, stayed at 1 bar of health.
Ah but you misunderstand my friend. The trade off this time is even with full health we are still left with 1 bar of health if we choose to res some the old way.
@ Jorif; this really needs to go in suggestion forum mate. If you don't know how. Basically click edit on your op then click the drop down option, find suggestions and click save. Done :)
In a perfect world, this is what I would suggest: That you would half of a Spark on other party members, and it takes a whole to use one on yourself. Using a half works only once per member per depth. (I.e. I revive Bob with half a SoL. Any further revives for Bob would use a whole SoL, even if these sparks come from Fred.)
However, this isn't a perfect world. People would probably abuse this feature with alts. (As in, buy Sparks, send 'em to alts, and then when you die, you invite the alt and revive yourself. This would only work only once per depth, but still...)
Although....what if this only could be done with bound Sparks? This would decrease the value of Sparks from the Supply Dept. but it may be a solution. (And Sparks gained through missions would have to have some limit to them so alts can't just get THOSE and revive people with them.)
If I had to choose, I'd rather Jorif learn about the variations of "there". If he does read my post-
There = Over there; There exists some number n.
Their = Implies ownership; Their catfish is quite delicious.
They're = They are; They're good at eating children.
This being in the wrong subforum is far less disturbing.
The devs got rid of the revive system because of how it drained everyone's health to the point of the entire party eternally being stuck at 1-2 pips of health due to the inevitable one new boy's constant mistakes.
---------- Back on topic- about "there" ----------
There are lots of people who run out of sparks and cant afford to get more cause they cost too much. But I really want to spare lives cause people get mad when you die and your out of sparks and people ask u to rev em. And sometimes people have lots of sparks and when they die they ask their friend to rev em when saying that they ran out of sparks when they're actually lying.
The improper "your" that she used also bothers me quite a bit.
old rev system only bring back or reborn beggar from it's graveyard~
and seerus? you ran out of spark? are you sure you in a right mission or not elite difficult
don't put your latency issue in here... i'm forever red bar in sk
old days more worst than you imagine~ die 10ce die again 20ce die again 40ce die again 80ce
now you got free rev in every floor or depth, why you want old share rev back?
old rev have more chaos than people begging for spark
if you not able to handle mission or die alot in there, try find someone who want to help in haven
and don't force yourself if you know you might die alot or using spark more than it should be...
It makes the community less nasty, more helpful and caring
I tried the whole generosity thing with sparks a couple of times; 15, 37, 42 sparks, etc. No more. Now, if someone is desperate enough for a revive, they better pay for it, cause I got tired of paying for other people noobing it up with fire and spike hazards, latency or not.
You said the "inevitable one new boy's constant mistake"
What you trying to say? That girls don't make mistakes?
Everyone makes mistakes.
So anyway, Reviving. One thing that could happen is the addition of a new "Life Capsule" item. You pick it up like any Vial or Capsule; it's slightly rarer than a Remedy capsule, but maybe more common than a Mecha Knight Kit. Of course it'd only drop in parties of 2 to 4 knights, so soloists don't waste a vial slot on it.
Normeally the Capsule is unusable. But if a member of your party dies, the capsule will glow in your inventory. Simply click on the dead knight to use the Life Capsule, applying a Health Capsule's worth of hitpoints to the dead teammate.
How's that sound?
Captain, we have lift off! Great plan except sparks are drops too. Oh SK team, think you can stick this forum soon, because it's getting popular.
O.o
- I stay alive often enough to gain extra sparks to use on other players, and I'm usually willing to cover 1-2 lives per stage; and if someone's problematic, I'll stay near them to keep them alive. WHOA, TEAMWORK!
- In the old system, I wished for my teammates to die so I could steal heat.
Old system rewarded me for killing and reviving my teammates, new system penalizes me for letting teammates die.
lol.
You used to kill your team mates for heat? Shame on you!
As kat guardian angel of the high court I here by sentence you to exile.
Shield bumping fire breathing zombies, lumbers... Don't let them fool you with the sweet nostalgia talks: the old generation was a dirty, greedy bunch, and they'd race to revive someone if it meant getting the significant heat for their unheated gear first and then deprioritize the ones who died more because they didn't have enough significant heat worth taking.
Of course, with the forge, stealing heat wouldn't really be much of a reward if it were to come back nowadays :x
All that you say is TRUE!!! OH FARTHER I HAVE COMMITTED SIN!!!
Sooooo...... what do u guys think about having the team work spare lives thing again so then we don't waist sparks on other players??? (Do I get a +1 on this?)
You don't get +1 any more. From now on I give out a 👍 out of a total of 5. Your suggestion alone gets
👍👍👍
If you add what I said you get
👍👍👍👍👍
I have spoken.
Rofl Ark, I killed my team on a regular basis too. If you kill them, you get 30% of their heat... and heat was where I was stuck before the game became a hopeless mess of farming radiant fire crystals and elite orbs forever and ever amen. I was initially relieved when they updated the game with this, because I wouldn't have to work against my team + carry my team, just to get ahead.
But now, no matter how hard I try to keep them alive, people always manage to kill themselves and then ask for sparks. Which is why I say to remove the option to give sparks. It can be fun sometimes, to help out a friend in need on a shadow lair, or to give one to your guildy when they need it most... but that isn't whats happening with the spark giving mechanic, and it would better the game if it were simply removed.
Lol tks arknightdelta. Sigh.... But I really hope they let us do team revs again cause most of us do miss that and how are we supposed to explore without sparks and no team rev?) (We need team rev its better than wasting sparks on other players when they die and lie about not having sparks when they could actually have like 100 sparks with em and giving em half health is better than giving em sparks, cause people loved that.
Ok if OOO don't want to change things. I say at least let us see how many SoL the dead guys have. That way there is no
"Please Arcknightdelta. I beg you l, I don't have any SoL. Please res me. I swear to god please"
Me being the goody goody, I res them. This way I can see the sukas SoL count and leave them dead with no guilty conscience. I swear I'll even spin around their dead body. This isn't a team game! This is a game who has the best tactics to save SoLs.
I like Arcknightdelta's idea of being able to give away the Emergency Revive.
Advantages:
1. No Sparks or health sacrificed.
2. Skilled players can estimate if they're likely to need that Emergency Revive for certain floors, and can make the choice accordingly.
Disadvantages:
1. If you give someone else your Emergency Revive and die, now you have to use a Spark. Then again, you already made your choice.
Dang wish I was evil and took all the credit for it.
Eternal-Koniko was the one who suggested it first. I was only agreeing how good the idea was.
would it be better if heat collected can be used to revive?
We can keep the sparks and automatic rev but lets bring back the team rev cause it helps us save more sparks so then we don't have to die all the time till we lose our sparks and don't have money to get more and cant even adventure deep in the clockworks without sparks and people get mad when we ask em for there sparks. (So u see what I mean)
I did like the old system for having the ability to *teach* new players things: You could throw them in any danger zone and let them figure out how to handle it (ahem rocket puppy ahem) and if they fail, you could revive them and let them retry.
It also encouraged... uh, teamwork? Well to be honest, I do not see the difference in this points because the only time I used the revive very often was to get heat near a spike trap and a heart spawner. The option *get through a level as team* though did end for me with 1 pip health, beeing the only one alive and dragging the whole team through the level; but this works today, too, just with the difference, that you drag 3 dead people and still have full health.
The begging part is no argument: it didn't change since they still ask you for a revive. The difference is: they do not ask for your health but for your sparks - since these are more valuable, you can denie easier.
There did also this abuse-system exist in which someone could revive with an alt. Okay, this got nerfed with the new system. Well but it also did increase the health monsters have without getting an extra fighter; thus it needed tolerance of the team.
But let us try to see it from the OOO-view: in old days we got free revives and the most players were not willing to spend much energy for their revives. Now it costs a certain price and OOO gets actually some gain if one player revives another. And if you are honest, we all are social people and want to revive this or that person.
My personal point is: as much as I would like to pick players from the floor somehow, there also needs to be a way for OOO to gain something commercial out of it.
I personally like the idea Doctor made in post #28 with that rare capsule, but it would be either too rare to help new permadeath players or it would be changed in a way. E.g. you can buy 10 Spark-of-revive-someone-else for a slightly lower price? Of course this would only apply to other people and it could improve *teamplay*.
Well, writing about it, I got another idea that could fit with the existing system:
Similar to old Transportation Pass there you could buy a *Revival Pass*. This thing could allow you to revive for a certain time other people with old system; however, you need to pay for it if you would like to get it. As bonus you could get a recoulored Vitasuit (-costume?) and an additional Vitacapsule accessoir for your back ;)
Let us post some more ideas, but keep in mind that it is highly unlikely that it will end up in a completely free reviving system.
Well I think something like this could work:
If a Knight goes down, The Knight's emergency life support system triggers to keep them alive, However this life support system can't keep them going forever, They got 15 seconds before the system runs out and they die, In this state there will be a 15 seconds counter floating above them and on their character portrait.A fellow Knight can get near and revive them without using a spark or their own health, But the catch is, This revive takes time and has an animation, So while it's free you risk dying because you are exposed to attacks, And also this encourages teamwork, As in having somebody to cover you while you revive the Knight, If the Knight isn't revived in 15 seconds and they die, They then have to use a spark, Emergency Revives wouldn't be here in this new system, And also this encourages a squad walking and working together, If a Knight drifts too far away and dies, This system punishes them for not being near their squad.
I don't see how this can be abused, If you try to revive somebody in a battle without a plan or somebody to cover you, You're going to get hoarded by the monsters. (And make it this an action, So cloaked Masteraith users will decloak when reviving.)
tl;dr Version, Just watch this.
You mean "revive with health"? Yes, this has been suggested many times, as a way to restore more teamwork to the game.