I started playing Spiral Knights a couple days ago, and I really like it! It has a wonderful combat system, and an amazing feel all around. The developers hit right on with the opportunity of fiero on every couple floors with that danger room that your not sure you can beat or not, and with the great social opportunities for teaming up as well. The game is extremely fun, but I think the developers just got lucky with those 'ideas' because they are proving themselves to be quite the opposite of intelligent from any stand point. This energy system seems completely unnecessary, pulling in players to this game because it is fun and free is rather misleading as it most definitely is not.
I have been playing and just recently finished crafting my 2* gear, and was excited to continue my playing down to the deeper, funner, more profitable tier 2 when I realized that the fun part of the game was over :( Now things start to require an immense amount of energy, or more specifically, crystal energy, or even more specifically, money out of my pocket. Sure, I can just wait a day and get 100 mist energy, play for the second day and get 5k crowns, wait another day for another 100 mist energy, buy 100 crystal energy, and THEN craft my 3* item... But that doesn't sound too fun, does it? The game becomes significantly less addicting and less enjoyable when obstacles like this are encountered, and will further dwindle the user population. (I understand that high-level players/oldbies will be able to avoid this problem- being that they are already large parts of the economy and can readily afford the necessary energy, but Spiral Knights is a quality game that deserves a much larger base than what it currently has so we are focusing on the features that attract new players, and keep them playing)
This brings in the requirement of extremely long waiting periods to progress in the game, or to buy crystal energy with real money; and as we progress these waiting periods will become exponentially larger as well as the money spent on crystal energy. This is the main flaw of Spiral Knights! It is understandable that every development company of an MMO must make money somehow in order to keep up the servers, keep employees paid, and of course keep the CEO's happy with money in their pockets- this isn't what I'm focusing on, I'm focusing on the way in which they accomplish this. There are several ways to make money on a (potentially) massively distributed game such as this. Advertisements, for example. I doubt anyone would mind seeing an ad in the loading screens, and it is well worth the opportunity to rid the game of such a faulty structuring on top of crystal energy that will ultimately lead to either is limitation or eventual demise. Besides, if the game is funner to play, more people will play it, and more money will be made by the advertisements.
Lets look at some other free MMOs who are doing great... Runescape with 10 million reported active accounts per month?! We can all agree that Runescape is not that great of a game to play- but people can play it which makes it significantly better than Spiral Knights. Statistically, Runescape is funner, easier to play, all around better than Spiral Knights. I hate to say it but unless OOO smartens up soon this potential gold mine of an extremely addictive fun game to play (although rather dumb with the advancement system...) will be thrown out to the garbage. I hate to see such an amazing opportunity be wasted. So back to the title of the thread...
Does anyone know of a game that I can play until OOO gets their act together? This is just ridiculous.
um you are suppose to use your mist energy to buy more CE use CE to get MORE CE and THEN craft your stuff
so....
1. use the day's mist energy to farm crowns
2. if enough buy 100 units of CE
3. use that to farm more crowns to buy more CE
4. once you have enough to craft save it and continue to get crowns for more CE
5. once you have enough to fall back on once you craft THEN craft