Trojan Trapping - FIX THIS.
I'm going to try and be professional about this despite the incoherent rage I'm feeling.
Okay, so I'm doing something crazy and/or stupid and soloing my way down Firestorm Citadel. Except maybe not so crazy, because on my own I'm actually doing very well. I'd even done all of the Tier 3 Arena rooms that precede Firestorm Citadel, and I did not die once. I made it all the way to the final trap room before Lord Vanaduke...
...And then this happens: http://wiki.spiralknights.com/File:TrojanTrapSmaller.png
I'd had this problem before in a party; they were able to kill the Trojans or at least move them away from me. This time however, I was alone.
They're invulnerable from the front. Their attacks prevent me from charging any attacks that can hit them from behind. They can't be shield-shoved (nevermind the Trojan behind the one pinning me in the corner; I have tried it with just one before and it didn't work). I couldn't walk away from them even resurrected with full health, not even through that little nook because of his huge backside/
In short, I was completely trapped. I had no choice but to quit.
Words could not describe how unbelievably angry I was, to make it so far down there suddenly to die not because of a swarm of enemies, but due to something that badly needs revision. Please, someone at Three Rings fix this.

It happened to me once yeah, pretty evil. Have you submitted through the bugs button ingame? Actually, there's been an issue with enemies on corpses for a lot of enemies. Vanaduke often gets stuck on people. Perhaps when ppl are dead or just resurrected, they can go through enemies until their invincibility goes off. (In the case the person is dead, have enemies beable to go through you)
Old issue that's been around..... thought they "fixed" it by making the trojan attack each other but it turned out to be a bug.
Alot rage thread in bug report section about this too.
This happened to me the other day, except it was only one. I couldn't do anything to get around it.
Agreed. They also do not move off your prone corpse once you are dead, which is the real issue underlying this. Enemy camping of dead players prevents revivals and worsens bugs such as this.