I've think'd about this for a some time. I designed Battle Sprite, which is mix of offensive and supportive skills, but in other way than Maskeraith. It's element would be shock.
This BS would use the moonstone.
I have no name for it, but an design of it's look. It would be blue-yellow lizardy-looking thing with clever look.
Now the main stuff - skills;
(#/#/#/# means upgrade 0/1/2/3 level upgrade)
1st skill: Thunderbolt - Sends the thunder similiar to Seraphynx's laser (but it's single time). When hit enemy it deals damage with chance of shock. It have 30/40/50/60% chance of chain-attack of near enemies, then 10/15/25/35% of next ones.
2nd skill: Teleport - Acts like dash, but it would be instant position-change to chosed by mouse place (but accurate, not set distance like dash) or max lenght if playing with no mouse. After teleport it would have 60/70/80/90% chance to trigger small shock explosion dealing damage. Walls of course blocks it. Area of possible teleport would be a little longer than dash.
3rd skill: Illusions - Makes two clones of player, that act just like knight npcs does. They stay for 5/7/8/9 seconds and deal 40/50/60/70% damage of weapon that player had selected in time of skill use (UVs, etc does not count).
Let me see...
Skills:
1-st skill seems kinda ok, but it should just shoot a single beam of electricity, that will hook to these affected with that chain-attack thing and zap them 2/3/4 more times.
2-nd skill is much OP. Maybe this should warp its users into a random place in a circle round the cursor, and the upgrades would lower the radius making it more accurate.
3-rd skill... Mobs focus on you or your copies?
But a sprite would be cool, maybe it should also look a little similar to Gun Puppies. I think that using Valestone for food would be more accurate too, so that Moonstone is left for ice-element sprite.