I want to be a gunner. I have the Gunslinger Set and Firo/Shadowtech Mk ll. I mainly use the Striker Class or Recon. Halp plz. What should I do to get amazing damage in LD? How do I do this? What set should I am for? Etc?
xtr3m3 n00bl0rd n3edZ halp gnning 1n LD
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If you want amazing damage in LD, get Gran Faust, two pentas, and a Skolver set.
Fixed that for ya.
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Knowing nothing about nothing, I will tell you to just go pew pew at the walls and a couple squares in front of where anyone's going just cuz derp :u .
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@Krakbob & FeyiX2
Sorry, I guess I wasn't specific. A lot of damage WITH GUNS. Anyways If I wanted to deal a lot of damage I wouldn't need to post this, just get said items and double swing that GF and watch the chat fill up with the word AT and noob.
@Yellow-Royal
Next please. :<
EDIT: How good are those Dual Magnus' working for ya?
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Try Gran Faust, it's a good gun. You might be thinking, "But Krakob, Gran Faust is classified as a sword you nut!"
Well, people sure will think it's a gun if they're lagging and it looks like you hit them from twenty tiles away.
![Seiran's picture Seiran's picture](https://forums.spiralknights.com/sites/default/files/avatar_selection/sk_kn-demo1.png)
If you're recon, your damage is luck, based on the number of aggressive strikers on your team. You'll have low damage because they will find enemies and hit them while you're busy walking around. They're back in the fight after deaths before you can pass the heal pads.
That aside, your damage will go up depending on:
1) How often you run into 2+ people at the same time (simply, running into 1 person at a time will not get you high damage).
2) How often and consistently you land your shots. Your enemies have the same health whether you have max damage or not. Damage only changes how many shots it takes to get there (and of course, using less shots to kill might mean surviving longer).
As far as gun choices go:
- Cryo driver line freezes people, allowing for near-guaranteed kills in 1v1 or letting you survive a 1v3
- Volt driver line shocks people, dismantling invincibility frames, letting you instakill people, if you're fast/powerful enough. Great for teammates or max ASI gunners.
- Firo driver line sets people on fire, which is good for slower kills (guardian) or times when you're unable to consistently hit targets or die a lot.
- Prisma/Shadow are your damaging guns (they're kind of like Acheron as far as guns go), but if you're not recon, you have to choose guns that counter your target's armor.
- Blaster line has decent range (just about the same as polaris), way faster bullets, and more range than alchemers by about 1.5 tiles. It's a great utility gun, and for recon, is the best dueling gun you have since deathmark makes it way too amazing.
- Magnus line is terrible for recon, don't use it. It's maybe ok for striker. It's like using a really long toothpick that has the delay of a fov when you slash. It sucks.
As far as hitting people goes:
- Learn to lead shoot - distrust what you see because what you see is probably going to be 50-100ms behind what the server sees. You will often need to 'miss' ahead in your screen to 'hit' on the server, and hitting on the server is what really matters. For normal walking speed, this can mean 'missing' 1-2 tiles ahead. For strikers dashing, this can mean 3-5 tiles (!!) of 'missing' ahead. It's terrible. Quit using guns.
- Recognize patterns: When leadshooting on reflex fails, you can only rely on prediction. In a gun fight, you can predict where a striker gunner will stop to shoot and hit it before your target sits there. If you can aggravate strikers with guns enough, they'll have to approach, and when you know they'll do that, you can try to cut off their approach or shoot where they'll stop to attack.
TL;DR:
If you want amazing damage in LD, use striker, swords, two pentas, and a max damage set.
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Huh, I thought the Magnus was good for 1v1 while using Recon. Snipe the guy then cloak. Btw, how much does each DB Med reduce the number of shots by? Alsooo, what 5* Armor should I use, Shadowsun or Nameless?
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The issue with magnus is that it forces you to stand still. For a weapon with so little width and no knockback, you'll need a lot of speed, attack consistency, and accuracy to keep someone from reaching and hitting you, that or godly footwork. And that only applies to that one person. If you're dealing with multiple people, you WILL take hits from at least one other person after 2 shots. Recon's number one weakness is its mobility, so you need to be able to move and get back into cloak as soon as possible.
The charge can counter a polaris bullet from outside its range by about 1 tile, which is pretty awesome if you're firing upwards against people shooting down (see: Reactor). But that kind of use is situational at best. Striker can kind of kite with it, since boost lets you maintain or gain distance really easily.
I'm not sure about levels of damage bonus and guns (as far as I'm concerned, you need to fight for every hit with caution as long as they can move - any underestimation can be your death), but for most swords, every 2 levels reduces number of hits by 1.
IMO, your best movement options open up from ASI, so ASI armor (justifier/nameless) will keep you at a place where you can get your aim and movement quick and polished. When you become more of an "endgame" player (ex: get ASI UVs), you can switch to shadowsun or chaos, using UVs make up for the ASI.
Generally, the most important thing with guns is consistency. Consistent aim and gameplay can prevent melee people from hitting you altogether, even if it does take more shots to do. If you can get good avoiding hits with just ASI, then you can add damage trinkets to kill faster.
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@Sho-Marufuji I like it. I use le Recon. I use toggled AT on shots I know I'll have a hard time making. Other than that, I fire in a clockwork pattern with non-AT. With asi vh-ultra and ctr vh, I snipe first when possible. If I stun em, I let em have a full barrage of Magnus shots. Depending on your footwork like Seirin said, it's alright in a 1 v 1. However, you're bound to take dmg also like Seirin said against more than one. That said, dual magnus makes ya use a run n gun style like Seirin High. Keep you're distance, shoot, run again, shoot again, repeat. If ya have to run away from teh battle, use the cloak sparingly as it slows you down compared to not using it. Takes a hyuk of a lot of shots to down someone doe unless death mark.
Seirin OP: everything he says OP. Yes, that's all I can say. Yes to everything he's said so far.
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@Royalty whom is Yellow
Do you double switch the Magnuses? I've heard the technique but never mastered it.
My battle style consists of me switching my guns as fast as I can (shoot-cloak-switch-repeat) and then when they get too close cloaking and slipping in behind. I'm mostly skilled in close quarters firing. Btw what should I do if I'm facing my opponent in an open area?
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At the moment, I think he single switches.
Double-switch (or single-weapon switching) is a staple move for me, since it gives me absolute control over which guns I use. If I'm using a hybrid loadout, why should I waste the money and weapon slot to carry two similar-firing guns? Contrary to popular opinion, double-switch can fire as quickly as single-switching, so there really isn't any drawback to it aside from requiring more technical ability (yay, rewards for technical skill!).
As far as using any switch technique for ONLY the magnus line, I only recommend that for PVE. Using that in PVP means you're stuck standing in place. A good tradeoff for standing in place for a long time is to deal powerful damage, and unfortunately, magnus line just doesn't cut it - especially not in comparison to swords. Overusing any switch technique will sorely limit where you can move, so keep that in mind. It can be a great bait if you have amazing prediction ability, but generally, overuse will make you really easy to hit. I've met a handful of others who can switch as quickly as me, but without putting any focus on predictive aim, they've mostly fizzled out.
For guns, it doesn't matter how quickly you can shoot, you just need to make sure your enemies run into the bullets. (see: this example of a no-shield 1v1)
As far as using switch technique in general: when coming up with my gun-recon playstyle, I really based it off of the limits of both PVP and recon's strengths/weaknesses, and strengths/weaknesses of my targets:
- Recon cloak gives you 'first hit'
- Deathmark removes your opponent's defense (makes any of your weapons damage-viable, valiance included)
- Invincibility frames limit the usefulness of ASI
- Shock removes invincibility frames.
- AT has a max angle limit of 45 degrees
- Swords have a max range of about 2 tiles ('step' included)
See if you can figure out what I came up with.
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Erm... method to quickly killing in 1 v 1? Yeahhh I don't really know, sorry. :l
Also it seems I've been getting crap damage lately (300-800) for some reason and being killed by Strikers way too fast and way too much. Any way to remedy this?
![Good-Spirit's picture Good-Spirit's picture](https://forums.spiralknights.com/sites/default/files/avatar_selection/sk_kn-hood0.png)
(refering to striker gunning)
My highest damage ever is around 26k using AT, a sentenza, and a storm driver. Shadowsun a trueshot and a penta, with asi med on both guns.
It was a while ago, and when I try it now i get around 18k if I'm lucky - the LD community is just too good and keeps getting better :).
Honestly though if you're looking for just easy damage and not winning the game or delaying your opponent, just roll with VH/max gun damage, a valiance and keep your distance like a punk. AT will help depending on the opponent.. but it's up to you to figure out what works.
If you're going for winning and assisting your teammates, you're going to have to get in close with the swordies and live. You'll sacrifice damage for this more often then naught, but it'll improve your meta and capping game.
*edit: Damage in itself is highly situational. If you don't have the advantage, don't fight. Don't 1v1 against a swordie or a competent guardian. Don't stand on a cap where you risk being double-tapped by a sealed sword line with camera advantage. You'll need to live the whole game if you want your precious damage.
**Double edit: Upon pondering this a bit further, if you want to kill two birds with one stone (positional placement to help win and gain damage) Just continue to dash to the enemy point and defend it. Most striker swordies have thick skulls and will gladly pour out of their spawn to the nearest base to take out a squishy gunner. Stay alive and defend the point and damage will come.
Tenkii! Go tell em. You best recon gunner I know.