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Auto-Spawning enemies - strategies

12 replies [Last post]
Fri, 04/11/2014 - 12:30
Forbush-Girl's picture
Forbush-Girl

In several of the missions/instances that I've done recently (Toy Soldiers and the Knead Caketastrophe one), a room is blessed with two or more auto-spawn units. The first time you kill them they reward you with a drop, but after that they are fairly useless for rewards and just seem to server as motivators to keep you shielding and moving in the room. In the case of the Caketastrophe one, ignoring them and moving to the next room seems to be the solution, but in the Toy Soldiers missions they accompany a nasty Battlepod that can only be attacked between cycles. I've tried to time the killing of the Mechs so they do not spawn at the same time i am attacking the Battlepod (next to their spawn point) but it is a bit challenging to say the least.

Is there a 'better' strategy for dealing with aggro from enemies that never stop coming, yet provide no reward?

Fri, 04/11/2014 - 13:11
#1
Bopp's picture
Bopp
camp on spawn, sometimes

You are right that the respawning enemies don't drop loot. They do sometimes drop hearts though.

The last fight of the second level of Ironclaw Munitions Factory is a good example. There are three spawning points. Put one party member on each one, with his shield activated, and he will "block" the spawn.

If I recall correctly, this tactic does not work in Toy Soldiers. Camping on the spawn point just causes the mecha knight to appear next to you. I'm not sure why. So you have to defend against the mecha knight while you wait for your chance to kill the battlepod.

Here's another idea. When the monster spawns, don't kill it right away. Just dodge it for a while. Then kill it just before the battlepod lets its shields down. Then, at least you can attack the battlepod in peace. I haven't tried this tactic in Toy Soldiers, but it works in another mission with gremlins and battlepods --- Sewer Stash maybe?

Fri, 04/11/2014 - 13:33
#2
Psu-Makoshin's picture
Psu-Makoshin
In conjunction with what Bopp said....

All Battlepods (except maybe The Big Iron) repeat a certain pattern. This pattern is not always the same between missions, but once you figure out what moves they do and in what order, you can time killing the monsters before the shields break.

Another way that seems to work is to actually trigger the monster into attacking. This works especially well since monsters tend to move slower during their attack and have a cool down period after they attack. Luring the monster away from the Battlepod and then doing this will give you ample time (provided that it was done just before the Battlepod's shields break) to whack the Battlepod into oblivion. It isn't always advisable to do, as it takes some practice with learning monster patterns and is a bit risky.

You could also use that funky shield bash. It not only pushes mobs away a considerable distance, but it stuns them as well, giving them a harder time to reach and attack you after you run away.
Just be sure to shield bash when the mobs aren't charging up their attack.

Sat, 04/12/2014 - 14:59
#3
Forbush-Girl's picture
Forbush-Girl
So, I leveled my battle

So, I leveled my battle sprite (Saraphynx) to 4 so at least the intensity of the attack would be greater. I can get the first battle pod with only one Mech guarding it, but unfortunately I do not get to replenish my supply of health capsules before taking on the second one with two guard Mechs. I normally have the Saraphynx attack the battlepod while I continue to deal/dodge the Mechs. Of course even when I do kill both mechs when the Battlepod is vulnerable, I'm still using my unforged recruit proto gun/helmet/armor/shield/sword to try to kill it. I get through one last health pill, two heart drops and my first death/resurrection, but don't have enough dps or health to kill the battlepod before losing my health again. Shield helps a lot though, even if it slows me down. Very frustrating. I guess I'll keep farming minerals and see if level 3 Ray of Light is any better.

I pondered changing harnasses, but I don't believe the Battlepod is more vulnerable to elemental vs normal damage.

Sat, 04/12/2014 - 17:19
#4
Psu-Makoshin's picture
Psu-Makoshin
Actually...

Changing your harness from normal to elemental does increase the damage towards Battlepods, since they are considered Construct and are thus weak to elemental damage.

Getting an Elemental Harness for Seraphynx is a good idea, since Seraphynx's Ray of Light works very well against monsters that are immobile or slow, such as constructs, battlepods, and some undead; all of which are weak to elemental damage. However, it's 8,000 Crowns, so it is up to you whether you want to drop the money for it or not.

Edit: Oops, from what the wiki says, all damage is neutral to Battlepods. Although I could've sworn elemental does more.

Sat, 04/12/2014 - 17:05
#5
Soulstaker's picture
Soulstaker
@Forbrush-Girl

If you plan on using swords as your main weapon, buying a wolver cap and wolver coat might help increase your defence. The Wolver Set has split normal/piercing defence but Wolver set has more normal defence than proto gear. They are alot more expensive then they were when mist energy still existed. If you joined a guild, you can see if anyone will give you the crowns to buy them or you can check if anyone has stored any wolver gear in the storage.

The easiest alternative is to play with more people and it helps if they have higher star gear. The missions in tier one gets alot easier once you do the missions that gives you cobalt armour, calibur, and a blaster.

Sat, 04/12/2014 - 18:33
#6
Forbush-Girl's picture
Forbush-Girl
Thanks for the encouraging

Thanks for the encouraging words. Ah, yes, somewhere over the rainbow things will get easier :-)

I've been trying to balance myself between sword and gun. Gun gives me the range to not get hit, although sword offers more DPS as long as I'm quick with the shield or whack things when they are stunned by their own attack/miss. I can say that I did successfully kill a Trojan yesterday, although I had an indestructible block between us to help with the dodging behind and attacking.

Swords work well for Undead, single Gremlins, and the Shufflebots that are easy to knock back with your blow.

To be honest, other than buying recipes for the low-end shields (because you need them to upgrade them) I haven't spent much time worrying about Tier 1 gear ... trying to get to the free Calibur and Cobalt set in a few missions. Also trying *not* to buy stuff I'll get for free for completing missions.

It would be nice if I could equip a bomb as well as sword and gun, sigh.

Mon, 04/14/2014 - 14:17
#7
Soulstaker's picture
Soulstaker
While there are weapons best

While there are weapons best for certain types of monsters, get the gear that fits your playstyle. You can always check the wiki for which type of weapon fits your playstyle. As a bomber myself, I would reccommend you to give bombs a try , but the bombs might not be as effective as you like until it reachs 4* due to the fact that the radius of the 2* and 3* aren't that big but getting CTR can make up a bit for the small radius. In the link, it shows you what bomber armour you can get to make bombs more powerful.

Here is the link to a guide in the wiki: http://wiki.spiralknights.com/Bombing_Guide

If you are interested in using bombs after reading this, I would reccommend the Blast bomb series or one of the vaporizer series as your main bomb. For armour you would obviously get Spiral Demo Helm and Spiral Demo suit.

Hope this convinced you to use bombs since this game really needs more bombers xD

Mon, 04/14/2014 - 08:08
#8
Holy-Nightmare's picture
Holy-Nightmare
@Forbush-girl

If you have trouble with a mission don't be afraid to ask for help from other players. When I was a young knight I found that asking for the help of champions and vanguards was extremely useful. There may be a few who are rude to lower ranked players but just keep asking. Another way to get help is to ask your guild mates for help.

If you are still having trouble I found that offering a small reward to those you ask for help can get recruits for a mission faster. (promise a set amount and pay them at the last lift)

If you are playing with knights of your same rank then support your team my drawing the aggression of the monsters and just leading them in circles. If you plan on doing this make sure that everyone in the party understands that you WANT the monsters to chase you. As long as you are the person who has done the most damage to a monster (and are within a certain range) their simple processors will have only you on their mind.

Fri, 04/18/2014 - 02:52
#9
The-Vindicar's picture
The-Vindicar
@Forbush-girl

You can open more weapon slots (up to 4) with energy, but it only lasts for a month. It's pretty possible to play without it, though, if you choose your gear just right.

Fri, 04/18/2014 - 10:31
#10
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

I encourage your use of swords and guns. I've found that using the two together is highly effective, especially when using a sword with high-knockback. I typically will whack something across the room and then shoot it until I'm close enough to whack it again. Or, if my HP gets low, I'll usually stick with gunning. As a DVS (AKA Cutter) user, it's particularly important to carry a good sidearm, since the Cutter swords are somewhat risky and short ranged.

Anyway, another way to deal with constantly respawning enemies is to Freeze them. If you can get a Cryotech Alchemer (gun), a Frostburst Brandish (sword), or a Freezing Vaporizer (bomb), (Or anything else which you can use in T1 that freezes), you can use those to freeze foes rather than killing them. Once you get to stronger freezes (like that of the heavy freeze sword), you can leave things to chill for 6-8 seconds.

Note that I would have linked you to the Spiral Knights wiki, but as of posting this, the wiki is down. (Why...?)

Fri, 04/18/2014 - 11:16
#11
Forbush-Girl's picture
Forbush-Girl
Freezing

@Autofire

Actually, given the choice of 'free' swords give to a Squire ... I chose to use and upgrade the Freeze Gun specifically because of the immobilizing benefit of freeze on multiple enemies. Now that it is at level 10, I will probably get enough nerve to go back and try Toy Soldiers again and freeze the Mechs to get to the Battlepod.

Wiki is down because it lost connection to the images database again. Be content that OOO reacted quickly in doing maintenance on it this time.

Fri, 04/18/2014 - 13:42
#12
Bopp's picture
Bopp
up for many hours

The wiki was down, but it has been up again for many hours. Try reloading the web page in your browser.

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