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Change the damage distribution of 4* and 5* Weapons

7 replies [Last post]
Mon, 04/14/2014 - 07:59
Momofuku's picture
Momofuku

Problem: It's a pretty well known "word of mouth" fact that a level 1 5* weapon is weaker than a level 10 4* weapon. If you did not know this, blame OOO for not warning you about this damage reduction risk when "upgrading" your 4* weapon.

What's lesser known is "what level does it take for a 5* weapon to catch up/surpass a 4* weapon?" The answer is not pretty. The gist is that this cut off point varies by depth, generally somewhere between level 8-10, where the cut off is at a lower level in later depths.

But this usually means needing to get significantly more, significantly rarer Radiant Fire Crystals just to meet the damage threshold of the 4* weapon counterpart.

Here are some fun numbers I collected this weekend using my newly crafted Biohazard line:

T3 Guild Training Hall, Slime punching bag (weak to shadow)
Attack +5 (Black Kat Cowl + Chaos Cloak)

Damage Numbers:
Level 10 Virulent Catalyzer (4*): 198
Level 1 Biohazard (5*): 150
Level 6 Biohazard (5*): 171
Level 9 Biohazard (5*): 194

Level 9 Biohazard still weaker than Level 10 Virulent Catalyzer. Much dislike.

Solution:
Simple change: Without changing any of the final damage numbers, have the Level 10 4* Weapon cap out at 150 Damage (the level 1 5* damage, basically). This negatively affects early T3 players the most, but it makes the most sense and is seemingly easy to implement.

Harder change: Balance out the damage distribution of the weapons so that it is much more apparent that a 5* weapon is a true upgrade to a 4* weapon. Maybe cap out Level 10 Virulent Catalyzer at 170 damage and have Biohazard start at 170, for example.

Mon, 04/14/2014 - 08:30
#1
Jenovasforumchar's picture
Jenovasforumchar
woa!

What the f...

I knew the difference is high, but I did not know that it is THAT useless. Therefor I do totally regret to upgrade my Catalyzer into a Biohazard (actually still level 3). The loss of CTR is pretty noteable there.

I recommend your first option though: better cancel the damage of a 4* weapon instead of buffing the 5* stuff.

Mon, 04/14/2014 - 08:43
#2
Holy-Nightmare's picture
Holy-Nightmare
Few weapons get better at 5*

Alchemers, Brandishes, bombs, Divine avenger, etc.

These weapons get better charge attacks. Some like the one you are showing don't. Knowing which ones get better and which don't should affect your decisions when it comes to which weapons to upgrade and which to save for later.

(pity it doesn't get better I like the way the biohazard looks)

Mon, 04/14/2014 - 19:59
#3
Mr-Happykiller's picture
Mr-Happykiller
+1

OOO should make sure the weapons are worth crafting the recipes are expensive

Tue, 04/15/2014 - 18:45
#4
Zeddy's picture
Zeddy

Keep in mind that T3 training hall is in stratum 5, a 4* depth. The story may be different in stratums 4, where heat levels matter less if at all, and stratum 6, where the power of 4* weapons diminish.

Tue, 04/15/2014 - 19:06
#5
Dibsville's picture
Dibsville

...Winmillion?

Tue, 04/15/2014 - 19:12
#6
Kathrine-Dragon's picture
Kathrine-Dragon
@Dibsville

Working on it. I don't have arc razor data though.

Tue, 04/15/2014 - 19:14
#7
Kathrine-Dragon's picture
Kathrine-Dragon

Actually now that Zeddy said that I'm gonna start grabbing data from the first depth of FSC too.

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