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Is LD biased towards Striker?

51 replies [Last post]
Mon, 04/14/2014 - 08:30
Holy-Nightmare's picture
Holy-Nightmare

Nearly every game of lockdown I play each team has a majority of the players using the striker class. Most bring a set that boosts sword damage as well as heart pendants to make up for the HP drop that striker has.

With a leaderboard that only gives damage tables and captures the speedy hard hitting strikers are always on top. This leaves the other two classes often neglected as the strikers can quickly kill the other classes (if they have no support) and rush back to spawn to heal.

Why not have an assist count on the board that shows how often a recon breaks defenses or how much damage a guardian tanks for his team?

In addition to this why not cut the walking speed of striker to create a penalty for excessive shield use allowing classes like recon and guardian to take out spastic strikers that rush too far into enemy territory?

Why not create a LD in which players can't use trinkets or weapon slot upgrades in order to provide a balanced game?
I have always had a dislike for the Pay to Win.

Is a little balance too much to ask for in PVP?

(Maybe I have gotten to used to the balance and fairness I found in TF2 where the free to play and the pay to play found equal footing on the battlefield. FYI TF2 is 7 years old and the community is still active and thriving)

Mon, 04/14/2014 - 10:06
#1
Gianor's picture
Gianor
Diversity!

The majority use striker due to it's ability to catch up with and overwhelm the enemy, while having mobility to flee a battle at almost anytime they please, and shoot their sidearm (if preferred), not to mention Striker gives sword damage and speed buffs, and since swords are meant to be the games top damage dealer, it is no surprise that it is used most often.

Recon is less used due to the fact that it provides sword negatives, but bombing and gunner bonuses. But, some gunners still prefer striker, due to the fact of recons mobility. True that recons can turn invisible, but you need to be truly unpredictable in order to dodge the million polaris bullets people will launch out in attempts to find you.

Guardian is really the jack of all trades class. While is does have gunning negatives, it is useful in every type of playstyle; You can swordfish poke as a swordie, you can alchemer switch with nearly impenetrable defense as a gunner, and have a shield when the polaris'/antigua's come after you as a bomber.

Each class has it's own advantages and disadvantages, but in every game there will be a meta, and the community has chosen swords and striker to be that meta.

Mon, 04/14/2014 - 12:06
#2
Seiran's picture
Seiran
:;

I think yes, the stats table at the end gives some bias to striker (You'll get more damage if you spend less time traveling and more time near your enemies, you'll get more caps if you can stand on the point as it's almost finished, you'll get defends if you just run up and take the last hit). Stats are pointless though, in the context of winning. But as I said in another thread, IMO, the lack of diversity is partly due to a lack of role models. Newbies get killed by striker swordsmen, then they assume that's the best and, wanting to take the route to be the 'best', they become striker swordsmen. It'll take a lot more people who are good with recon/guardian to inspire more recons/guardians. The people who are good with them are harder to find (so they influence way less people - and strikers have been breeding clones for way longer), but they're very different playstyles/mindsets/gear sets.

But really, the other classes have quite a bit going for them - mind you, with different weapons and different focuses. There isn't any need to nerf striker or buff the other classes (I still think the recon shield change was uncalled for XD), especially since there's a huge lack of people who are good with them in the first place. Balance discussion in competitive games are usually done assuming the highest levels of gameplay, and honestly, most recons/guardians I meet aren't that good, but when they are, they're a huge pain for at least one person on the enemy team.

It's funny - each class has boosts that act as "developer hints" on what kind of weapons can do well with those classes:
- Striker as a swordsman : penalties to bomb charge and health. Chases after enemies.
- Guardian as a hybrid sword-bomber : penalties to guns speed and heavy movement speed penalties while shielding (but hey, knockback immunity and invincibility and healing!). Waits for enemies to try to hit first, but is great when followed by teammates.
- Recon as a hybrid gun-bomber : penalties to sword speed and movement speed while cloaked. Waits for enemies but hits first.

Trinkets are actually good in that you can use them to make up for your class's penalties or lack of bonuses (and then 'max' out other stats) so you can play more diverse mixes of classes/weapons, but for some stupid reason, people have only picked up on doing that for striker. Add attack speed/damage to guardian/recon and you have formidable classes with invincibility and invisibility as their super powers.

When I play guardian, I use sword speed trinkets because it makes counter attacks out of shield so good, but I also add on gun speed trinkets if I want to play tank.

I love invisible classes in games, so I originally set out in Lockdown to become a master recon. Eventually I went with the gun-recon route because the stats were right for it (and then I used damage trinkets to make up for its lack of damage boosts) and I guess I got some notoriety for it, but when I play sword recon, I use sword speed trinkets for mobility's sake. HP trinkets are a disgusting waste for recons unless they're UV'd.

---
Edit:
@Gianor:
True that recons can turn invisible, but you need to be truly unpredictable in order to dodge the million polaris bullets people will launch out in attempts to find you
Yeah, being unpredictable works, but you know, you can:
1) Bait the polaris users to approach you / enter the range of better weapons like valiance/alchemers/swords by showing yourself and baiting them to come.
2) Stop moving towards bullets when you get hit (I cringe when I catch myself or other recons autopiloting towards the center of it after getting hit - it's never good).
3) Outrange/take shots in between their timing.
4) Approach from the other side or go elsewhere - Most maps are designed with multiple points of entry. If you're playing to win, someone standing at a point with no enemies is a waste.

@Holy-Nightmare:
This leaves the other two classes often neglected as the strikers can quickly kill the other classes (if they have no support) and rush back to spawn to heal
Killing or not is an issue of experience and weapons.

Let's take swords for an example: What's the difference between a striker attacking with a flourish and a recon attacking with a flourish?

Nothing.

Well, maybe the striker has a little more inherent ASI, but when it comes to it, it's contact between two people using swords. Even strikers have to deal with having enemies with different ASI, so there really isn't any difference once the approach happens. If we take that to Guardians, they even have an extra option to shield+counter instead.

Mon, 04/14/2014 - 12:18
#3
Gianor's picture
Gianor
@Seiran

I'm not saying that there aren't any options when faced with that situation, but unless you're in that slim 7% of recons that are worth their salt and can pull of those maneuvers, you're pretty much doomed.

Tue, 04/15/2014 - 07:27
#4
Seiran's picture
Seiran
:P

But sometimes, the options do need to be known.

Sometimes, people pull off autopilot moves without realizing they can take other options. You know, like:
- Recons capturing points can stand in places other than the direct center of the point.
- After cloaking, you don't have to keep moving in the same direction (...or even keep moving, at all) to get away from someone who's chasing after you.

Letting those options be known can only be good.

When I was trying to pick up sword recon again, I was in this mindset that I needed to keep trying to keep moving all the time. It took something someone mentioned in public chat to remind me that not moving could be just as tricky as moving.

If that sort of thing is limited to the "7%" then it's only because those things aren't been seen by others. Some of them aren't actually too technical, but are examples of things that any serious recons should learn to pull off (visibility bait being one of them). Each class has its set of "basics" - kind of how striker has its "hit then circle" movement.

Mon, 04/14/2014 - 18:05
#5
Son-Of-Hades's picture
Son-Of-Hades
seiran be writing essays on

seiran be writing essays on the SK forums o_o

Mon, 04/14/2014 - 18:46
#6
Deleted-Knight's picture
Deleted-Knight
Easiest Solution

Make it so strikers cannot capture points.

Currently they have raw offensive power and the mobility to capture points efficiently. Eliminating the ability to cap will force people to play other classes if they want to win.
Plus, it will also foster teamwork. A striker fighting alone would be wasting time since he can't win any points for his team. He will have to protect his teammates if he wants to do something productive. Guardian shield and recon skulls also help the striker do his work well.
Basically this will make the strikers offensive in combat, but defensive in the overall game. The reverse becomes true for guardians and recons.

Unfortunately OOO probably won't be implementing this any time soon, so it's all hogwash.

Tue, 04/15/2014 - 06:49
#7
Kathrine-Dragon's picture
Kathrine-Dragon
@Seiran

Absolutely! This is a kinda joke forum alt but in game I used to be really good at reconning (after much practice). I went guardian after a while and tried to pick up my old tricks again recently. Everything you said is true. In fact, recon is easily the worst class in snow maps and it still has its advantages there. The 3 cp one is great for snowballing so your strikers can swarm and the 5 cp one is amazing with bombs or with an alchemer and shield shooting through lots of commotion (action=cover. It works). I actually use Glacius mainly because I walk in with a charge because the ctr gives me enough time to charge and kill frozens before they unfreeze. The sword asd is very negligible.

Tue, 04/15/2014 - 06:51
#8
Feyi-Feyi's picture
Feyi-Feyi
@AT

I don't even..

Striker was the class designed to go out and cap points. Guardians and recons are way to slow to do it on their own.
If you want to turn striker into even more of a class just farming damage by all means make that a suggestion.
I'll make one that says guardians and recons can't deal damage anymore..

Tue, 04/15/2014 - 07:26
#9
Seiran's picture
Seiran

@Son-Of-Hades:
It was actually longer before. It's hard to give all 3 classes their due attention in a short way :P

School conditioned me to type a lot, and MMOs conditioned me to type quickly. derrrp

@Kathrine-Dragon:
I'm an advocate for recons not being completely dependent on cloak. Footwork is just as important when you're cloaked as when you aren't - and that's especially true for snow maps.

@Feyi/AT:
Funny enough, Guardian can be just as useful doing no damage (just shielding for fighters) as-is. I call them damage multiplier bonuses - if there's a good shield around, it multiplies teammates' damage, haha.

In actual use, it's kinda interesting but due to Striker's health issues, strikers cannot continue sitting on points when there's even a risk of enemies around. Recon can hide on different parts of the cap point and guardian can shield on it and counter if it gets attacked. When capping with Striker teammates, I've noticed they tend to boost down below the point just to make sure nobody's waiting for an ambush, and if there is, they NEED to make sure the threat is gone before they can get back on the point. So in diverse teams, recons/guardians actually spend way more time on the points (and traveling). After the threat is gone, the striker will fly back just in time for the point to register as a cap ;P

Tue, 04/15/2014 - 09:37
#10
Brother-Zeke's picture
Brother-Zeke
§

If you have everyone go guard on a team, it's ridiculous. Even with just two-three guardians the healing is so rapid, and with bombs you're nearly unkillable.

Tue, 04/15/2014 - 14:20
#11
Deleted-Knight's picture
Deleted-Knight
@Feyi

Has it occurred to you the only reason recons/guardians are too slow is because strikers outpace them? If strikers can't cap, everyone will be using recon/guardians to cap.
The current state of game demonstrates strikers have an edge when fighting recons and guardians. Thus, they will still be useful for defending points. Good strikers will help their team by eliminating competition over a point. Good recons/guardians will help their team by capping and assisting the strikers.

Under this system, damage farmers are punished because they won't be able to cap and end up losing the game.

Tue, 04/15/2014 - 14:17
#12
Holy-Nightmare's picture
Holy-Nightmare
So what are you thoughts....?

So what are your thoughts on my other ideas?

"Why not have an assist count on the board that shows how often a recon breaks defenses or how much damage a guardian tanks for his team? "
"Why not create a LD in which players can't use trinkets or weapon slot upgrades in order to provide a balanced game?"

Tue, 04/15/2014 - 14:24
#13
Deleted-Knight's picture
Deleted-Knight
@Holy-Nightmare

Currently, the only score most people care about is damage, and winning games.
I don't think assist counts will change play-styles any more than defends and cap counts currently do.

Eliminating slots (and UVs) have been suggested a million times. The main problem is OOO needs the money and the things are available to everyone at the same price. If you are going to remove slots, you might as well standardize weapon and armor.

Tue, 04/15/2014 - 14:32
#14
Blue-Flood's picture
Blue-Flood
"Is a little balance too much

"Is a little balance too much to ask for in PVP?"

@OP
The short answer is yes, since we've been railing on the forums about some sort of balance between weapons, classes, maps... basically everything and anything with little to no response.

Speaking of maps... I think it's been over a year since we've had a new one. If there is any chance they could delete the stage Avenue it would be an improvement. 90% of the stage is below the point, which means you die to camera angle advantage strikers if you try to cap (and to me that's just a highlight of many reasons). Making any sort of comeback on that stage is near impossible.

Tue, 04/15/2014 - 14:54
#15
Holy-Nightmare's picture
Holy-Nightmare
@ Seiran

To quote you.... "This leaves the other two classes often neglected as the strikers can quickly kill the other classes (if they have no support) and rush back to spawn to heal
Killing or not is an issue of experience and weapons.

Let's take swords for an example: What's the difference between a striker attacking with a flourish and a recon attacking with a flourish?

Nothing.

Well, maybe the striker has a little more inherent ASI, but when it comes to it, it's contact between two people using swords. Even strikers have to deal with having enemies with different ASI, so there really isn't any difference once the approach happens." -Seiran

Most if not all "pro" strikers use skolver or snarby to give a Max sword damage boost to their attacks not to mention the ASI med that also comes with striker

Recon have a ASD low plus no sword damage boosts

It is not sword vs sword but OP sword vs a slower weaker one
(lockdown shields give boosts)

Plus if a striker takes too much damage they can run back to spawn and heal quickly, while a recon must hide and slowly make their way back (often getting killed by their previous opponent)

Tue, 04/15/2014 - 15:12
#16
Seiran's picture
Seiran
whoa there

@Auto-Target:
Has it occurred to you the only reason recons/guardians are too slow is because strikers outpace them? If strikers can't cap, everyone will be using recon/guardians to cap.
...
Under this system, damage farmers are punished because they won't be able to cap and end up losing the game.

If you're suggesting the following changes as a deterrent to certain behavior, you're probably making a very wrong assumption:
That people are playing to win in the first place and that removing their capability to cap with that class will discourage them from doing whatever they're already doing.

But... damage farmers aren't playing to win in the first place. They're playing to get "higher score" (damage). It's a sideeffect of the "damage" being the highest number shown at the end. If the scoreboard at the end showed Kills/deaths instead, you'd bet more people would be going on about killstealing and 'unfair deaths'. Another factor of course is that some people just prefer a deathmatch kind of playstyle. You know, those people who always have 0 caps and just camp the other base's spawn all game.

The current state of game demonstrates strikers have an edge when fighting recons and guardians. Thus, they will still be useful for defending points.

...What edge exactly does Striker have over Recon/Guardian in actual combat? When it comes to the moment any character starts a weapon attack, all classes are pretty much the same. The main advantage I noticed for striker is that it gets in combat earlier due to its traveling speed with boost. That's pretty much the only reason strikers usually outdamage an equally-skilled player using a different class.

@Holy-Nightmare:
"Why not have an assist count on the board that shows how often a recon breaks defenses or how much damage a guardian tanks for his team? "
Those are really inconsequential stats. All the current stats in the game are achievable with any class. Damage isn't striker-only; why should we have stats that are only achievable for other classes? In the context of winning, at least showing # caps/defends/damage are at least (in a shallow way) related to the goal.

"Why not create a LD in which players can't use trinkets or weapon slot upgrades in order to provide a balanced game?"
Thinking trinkets/weapon slots imbalance the game is kind of naive. If anything, they allow for more diversity because then you can equip trinkets that make up for your classes' lack of bonuses or weaknesses for some interesting combinations. The only reason it seems this way right now is that so many people pick Striker (HP weakness) and wear HP trinkets to counter that, then assume that HP trinkets are good for the other classes (hint: They're not).

And weapon slots... so what if they can carry another weapon?

Tue, 04/15/2014 - 16:09
#17
Deleted-Knight's picture
Deleted-Knight
@Seiran

If you're suggesting the following changes as a deterrent to certain behavior, you're probably making a very wrong assumption:
That people are playing to win in the first place and that removing their capability to cap with that class will discourage them from doing whatever they're already doing.

I'm sorry, but I'm not sure I understand what you're trying to say here.
People who absolutely have no desire to win will not waste time standing on a point while there is nobody to fight. Eliminating their ability to cap doesn't affect them at all, since they don't cap regardless. People who do cap must have at least some desire to win because they see the value of capping. These people will be more likely to play guardian/recon if strikers can't cap.

I think most people do play to win. It's just that the game has evolved so strikers are the most effective class when it comes to "winning" (caps and combat). Strikers happen to be very good at dealing damage. Thus, people equate damage dealing with skill.

The main goal of class-balance is not to discourage damage farmers. You can damage farm with any class if you feel like it. A good class balance is one in which the prevailing strategy involves a mixture of all classes.
Currently a team of all strikers is a rather good strategy, which indicates classes are not balanced.

=====================================================================
Regarding striker advantage in combat:

Mobility is a huge advantage in real-time combat.
Striker vs. Guardian
Striker chooses when to move in, guardian must time when to block and counter strike. If striker wants to leave the fight, he just boosts away. If guardian wants to leave the fight, he is continually harassed. Misprediction by the guardian will quickly lead to death. Misprediction by striker means he boosts away to lick his wounds.
Striker vs. Recon
Recon gets to choose when to strike, but striker has superior speed. The striker just has to stall out the recon cloak, after which the recon is toast or forced to retreat. A striker can also choose to tank one hit, after which he can predict where the recon will be and rain spam.

Tue, 04/15/2014 - 16:22
#18
Thebronzemonsta
Wtf why would u remove health

Wtf why would u remove health trinkets. People worked for it and u can get your own. It's not pay to win

Tue, 04/15/2014 - 16:36
#19
Holy-Nightmare's picture
Holy-Nightmare
@ Thebronzedragon

To quote the SK Wiki page on usables

"Trinkets are a type of gear that bestow a variety of small, but useful benefits to your knight. Any player can acquire trinkets, but in order to equip them, trinket slots must be unlocked with an upgrade. Up to two Trinket Slot Upgrades may be activated at a time. Each one will unlock a single trinket slot for 30 calendar days. An activated slot upgrade will remain visible in your arsenal with the expiration date and time showing in the mouseover tooltip.

Trinket Slot upgrades cost 150 Energy each from the Supply Depot."

Cost 150 energy each thus a total of 300 energy for one month worth of trinket usage.

"By default, players are only able to equip two weapons when they descend into the Clockworks. This limit can be increased up to four weapons by purchasing and using Weapon Slot Upgrades. Up to two Weapon Slot Upgrades may be activated at a time. Each one enables an additional weapon slot for 30 calendar days. An activated slot upgrade will have a yellow background and remain visible in your arsenal with the expiration date and time showing in the mouseover tooltip. If you have both an activated and unused slot upgrade in your arsenal, you can click on the activated slot upgrade and use the unused slot to extend the expiration date by 30 days.

Weapon Slot upgrades cost 250 Energy each from the Supply Depot. "

Weapon slots cost 250 each thus a total of 500 energy for one month of usage

Totaling up at 800 CE for one month

Tue, 04/15/2014 - 16:39
#20
Thebronzemonsta
holy

Trinket slots r cheap, and people buy them for like 9k crowns. As for the health trinkets, it's easy to get the five star, the only hard thing is elite orbs. Strikers use health trinkets so it gives as much health as recon. I already know what u wrote up there on the Wiki.

Tue, 04/15/2014 - 17:59
#21
Seiran's picture
Seiran

@Holy Nightmare:
Most if not all "pro" strikers use skolver or snarby to give a Max sword damage boost to their attacks not to mention the ASI med that also comes with striker
Recon have a ASD low plus no sword damage boosts

It is not sword vs sword but OP sword vs a slower weaker one
(lockdown shields give boosts)

You overstate the importance of ASI. "OP sword"? Even strikers have to deal with ASI differences and people with the most ASI don't always win. I mean, if ASI was oh-so-important, Vog would be way more popular with strikers - max ASI with all swords?

Now let me turn this around a bit - since you decided to put importance on ASI, I'm going to just mention again that trinkets allow for the balance you'd need to give Recon with its ASD a "competitive" speed with Striker. VH base damage from armor and High ASI from two 5* trinkets with ability to deathmark to surpass max damage? Sounds fair to me. And that's using recon's "nerfed" weapon instead of guns, which really boosts recon's potential.

Guns aside, do you not see that as a reason to keep trinkets in Lockdown? If you feel like the base stats for recon/guardian are too low, adding health with HP trinkets is pointless, but adding ASI/DMG with trinkets can give them the mobility/power they wouldn't have otherwise.

Plus if a striker takes too much damage they can run back to spawn and heal quickly, while a recon must hide and slowly make their way back (often getting killed by their previous opponent)

This is an example of playing Recon/Guardian with Striker mindset. If they're capping away from base, running back to heal often takes more time than continuing on and playing until they die. Take 10 seconds to run back to base and then back out, or continue playing, then die and respawn in like 5-20. If you've forced a striker to retreat, you've earned 5-10 seconds of capping time or time to retreat.

@Auto-Target:
Striker vs. Guardian
Striker chooses when to move in, guardian must time when to block and counter strike. If striker wants to leave the fight, he just boosts away. If guardian wants to leave the fight, he is continually harassed. Misprediction by the guardian will quickly lead to death. Misprediction by striker means he boosts away to lick his wounds.

Not to repeat myself too much, but again, Guardian stands til it dies if it's far from base. There isn't much 'timing' to blocking - you can hold it til they approach. The timing is pulling off the counter attack and followups. Out-of-shield counter is unique to guardian, but followups are the same for any class. If the striker goes to heal, you can either continue capping or run back to base yourself.

Striker vs. Recon
Recon gets to choose when to strike, but striker has superior speed. The striker just has to stall out the recon cloak, after which the recon is toast or forced to retreat. A striker can also choose to tank one hit, after which he can predict where the recon will be and rain spam.

..? Stalling out recon cloak? Recon cloak lasts like twice as long as striker boost. See, here is why I claim the perceived lack of balance comes more from lack of people who know how to play their classes. Recon can and should uncloak as part of its combat game. Uncloak for a second to bait someone to dare to approach and you have a counter attack. Bait them to take out their guns and you have asi on your own guns to outplay them.

note:
I can only get so far with this without getting back to the fact that Recon's more of a gun than a sword class lol.

Tue, 04/15/2014 - 18:14
#22
Feyi-Feyi's picture
Feyi-Feyi

/sigh.

I think I'm getting too old for The Coliseum when I'm annoyed by the fact people don't seem to know anything about Lockdown.
Kudos to you Seiran for putting up with it and actually trying to learn people something.

Wed, 04/16/2014 - 00:59
#23
Reto-Da-Liz's picture
Reto-Da-Liz

Stop writing essays!
Or add a tl;dr section!

Please ;_;

Wed, 04/16/2014 - 01:54
#24
Glittertind

"These people will be more likely to play guardian/recon if strikers can't cap." -Auto-Target

"Oh hey, look, us strikers can't even capture points any more! But we sure can kill! And now we don't even need to worry about capturing any more! Yay!"

*Strikers frolic in the blood of the ensuing murder sprees and starts circlejerking harder than ever before with their damage scores 'cause awesome damage scores are now only attained by strikers.*

You must be a special individual if you don't understand that people that go for damage, don't care about capturing, they care about damage.

Wed, 04/16/2014 - 05:55
#25
Holy-Nightmare's picture
Holy-Nightmare
Tokens and I'm out

I'm just gonna grab the tokens I need and split.

I'll leave you to play on teams of just one class....

http://www.youtube.com/watch?v=l8KxC74h-X0

Wed, 04/16/2014 - 06:05
#26
Seiran's picture
Seiran
@Reto:

> people try to play recon/guardian like it's a striker
> doesn't work
> IMBALANCED!
___

And no, I'm not against diversity in Lockdown: I just think people should actually push the limits of the classes' playstyles and abilities before they give up and start asking for developer intervention.

Wed, 04/16/2014 - 06:56
#27
Thebronzemonsta
WTS ENAMROCKS

Hey guys on the topic of trinkets I am selling enamorcks so pm me offers I mean mail me offers in game @Thebronzedragon

Wed, 04/16/2014 - 14:07
#28
Deleted-Knight's picture
Deleted-Knight

@ Seiran
I don't disagree with you that guardians and recons are viable in combat. The question is, if they are just as useful as strikers, why are strikers so popular? New people often start out as guard/recon, but later switch to striker. Either the striker class is easier to master or it's inherently better.
Neither you nor Glitter have provided a reason for why eliminating striker capping would encourage damage farming. You can't assume most people will still play as striker, because that's the whole point for the change.

Are you arguing the change will make strikers underpowered?

Again, nobody is putting down guard/recon, quite the opposite. Guardians and recons are powerful in their own way, yet they aren't being used as much. Why?
Are you saying the reason is solely player preference?

@Feyi
I like how you correlate different opinions than yours with ignorance. Seiran (and myself) are giving different perspectives in the hope that they will change opinions, not arguing about testable facts because we are too lazy to look them up.

Thu, 04/17/2014 - 07:50
#29
Seiran's picture
Seiran

@Striker population:
I think it's a combination of:
1) Swords being a favorite weapon, and Striker giving inherent boosts to swords. Recons primarily helps gunners/starting bombers, and Guardian primarily helps hardcore bombers. Striker immediately has more appeal than the other two classes. If you play swords in PVE, you're going to end up wanting to get the best sword boosts, and the most obvious ones are striker's.

2) Boost-based playstyle being more interesting to pick up (it's the most different from regular PVE gameplay). Heck, when I started, I wanted to get good with striker too - it's the closest thing to the "skill-based glass cannon" as you could get - and that's a very tempting thing to want to master.

3) Newbies get killed by a good striker and imitate it because they want to be 'good' too (imitate what kills you).

When new people get into lockdown now, they're starting in a world with like 80% strikers. To them, Striker is the "normal" class to play from the beginning. You can visibly see striker's movements and learn it from watching ("oh, when I slash, I'll boost backwards and circle around, because that will let me dodge and counter!), but it's nearly impossible to learn how to move like a recon or time guardian counters from just watching enemies - so there's a steeper learning curve there.

So it's a combination of player preference and lack of role models.

@Removing striker capping:
It's an interesting idea if you're coming from a blank-slate situation, though also one that I disagree with from a game design standpoint (current lockdown is open-ended, but this way FORCES each class to do certain things). That said, it's a bad idea because it's forcing people into taking certain behavior instead of enticing them to do it, as games should.

Also, if implemented now, people have their ties to striker and will continue playing it. If they continue playing striker when they can't cap, the only thing left to do is to farm for damage.

If anything, the main point I was thinking about was that removing strikers from capping won't deter damage farming. Yeah, taking away striker's ability to cap would force people who want to win to play recon/guardian, but that really won't change much in terms of the 'problematic type' of player. If anything, strikers are known for their ability to get high damage and harass people who are trying to cap (things that capless strikers already do), more so than their ability to reach cap points earlier. In other words, that's an overbearing solution that removes an entire option from the game (cap-striker) while solving... what?

Wed, 04/16/2014 - 18:49
#30
Deleted-Knight's picture
Deleted-Knight

Regarding "forcing"
My proposal is under the assumption that we want to make fewer people play striker (implied by OP). If you think it's fine that so many people are playing as striker, there's really no point in discussing my proposal. The situation is similar to that of AT. There's really nothing wrong with the classes. It's just that the game has evolved into a state where strikers are very common.

So, assuming we want to reduce the average number of players that use striker, we encounter the three problems you listed.
1. Strikers are good with swords, which appeals to most players
2. Strikers are more exciting to play
3. Strikers are popular (bandwagon effect)

What is the simplest thing to do that will address those problems?
1. We can play around with bonus-balancing, but that is messy and one class will always have to get the sword bonus.
2. We can't change the shields, because that will change the class dramatically.
3. The only way to make striker less popular is to make it less appealing relative to the other classes.

I proposed eliminating striker's ability to cap, which will:
1. Make the other two classes necessary for winning a game.
-->Prevents strikers from dominating matches.

2. Preserve the defining attribute of the striker class ("ability to deal high damage and harass people")
-->Remember the point is not to eliminate damage farming, it's to provide incentive for not using striker without completely revamping the striker class.

3. Reward teams that have a nice balance of classes (cooperation) and punishing those that don't.
-->Lockdown is supposed to be a team game, not "group of people fighting for the same score" game. A team with a nice mix of classes will win. A team full of strikers will not. A successful team should have someone who can harass and break enemy defenses (striker), but also people that can heal, capture, and stall (guardians and recons).

4. Make the striker class a glass-cannon, not a super-soldier
--> Currently, it has a super-soldier status. Strikers storm through, destroy resistance, capture, and repeat the cycle. Eliminating capture abilities will make them just firepower. Glass cannon breaks the resistance before dying, then more sturdy teammates come in and secure the point.

5. The current metagame centers around a see-sawing Blitzkrieg strategy.
This is why damage farming can actually help a team win. The more kills you perform, the more momentum you give your teammates who actually do capture points. The reason this highly offensive strategy is popular is because the only way to counter it is itself.
If we remove striker's capping ability, points will not be able to change sides very quickly. This will shift the metagame toward something more defensive. Will there still be damage farmers? Of course. But those damage farmers will lose more often because damage-farming is a less favorable strategy. If a team full of damage farmers manged to kill off the entire enemy team, they won't be able to capture the undefended points with the momentum (free time on the field) they gained. A successful team must have enough firepower to steal momentum and enough capturing power to profit from it.

Wed, 04/16/2014 - 20:01
#31
Feyi-Feyi's picture
Feyi-Feyi

Auto-Target, author of great quotes such as 'Has it ever occurred to you the slow class appears slow because the other class is faster'..

I don't correlate your opinions with ignorance because they differ from mine, I do because they show a lack of understanding of meta and mentality in current lockdown.
That, combined with the fact that building on your own opinions and views of Lockdown does nobody a real favor except yourself.
So excuse me being harsh, but keep it in the Suggestions Forum if that's where we're heading.

Wed, 04/16/2014 - 20:55
#32
Deleted-Knight's picture
Deleted-Knight
@Feyi

"I don't correlate your opinions with ignorance because they differ from mine, I do because they show a lack of understanding of meta and mentality in current lockdown."

Translation: "I don't think you are ignorant because I disagree with you. I think you are ignorant because you are ignorant about the metagame."

That is a very valid explanation if you provided some objective way to measure the metagame. Unfortunately you did not, so the two phrases are saying the same thing.

Anyways...
This is a forum. We have discussion/debates.
1. I made a comment that was relevant to the post. It was not a suggestion, just a thought.
2. You felt that my comment was unreasonable and explained why you thought so. (Which you totally have the right to do)
3. I felt your critique was flawed and explained why I thought so. (which I also have the right to do)
4. You said the people who disagree with Seiran are ignorant.
5. I stated my disagreement with what you said in #4, and gave what I believe was a more accurate description of what is taking place.
6. You just voiced your disagreement with my description, saying your description is actually accurate because I am indeed ignorant.

I think these 6 points summarize our interactions (so far) on this thread.
If you think the above 6 statements are not an accurate description, please give specific explanations of why that is.
If you agree that these 6 statements are an accurate description, we can drop the matter.

Thu, 04/17/2014 - 06:24
#33
Seiran's picture
Seiran
:|

Regarding "forcing"
My proposal is under the assumption that we want to make fewer people play striker (implied by OP). If you think it's fine that so many people are playing as striker, there's really no point in discussing my proposal. The situation is similar to that of AT. There's really nothing wrong with the classes. It's just that the game has evolved into a state where strikers are very common.

Oh, there is a huge point in discussing your proposal. Reducing Striker via your suggestion is huge and game-changing with who knows what other actual consequences. Your proposal wouldn't just affect you and Holy-Nightmare and likeminded people, but everyone else - people who didn't know about it, people who would have been against it, etc.

There's another way to lessen the ratio of strikers to recons/guardians, and that's to increase the number of recons/guardians.

Increasing the number of recons/guardians with the game the way it is now involves people who are good with recon/guardian either inspiring or teaching other people to play recon/guardian. That's a grassroots effort that
1) Doesn't require any work from OOO (it can happen right now).
2) Can only be good for LD overall - increasing skill diversity and further developing gameplay.

You're right in that the situation is similar to AT: You can try to solve it via changing the rules (affecting everyone), or by having players manage it in the situations that "count" (affects only the 'competitive' community, the side that actually cares about it).
In both cases, I'm against developer-tampering for "problems" the community can do things about.

Thu, 04/17/2014 - 06:48
#34
Reto-Da-Liz's picture
Reto-Da-Liz

Seiran you're in charge of making a special brief summary of what's going on every 5-6 posts :D
I liked the last one!

Thu, 04/17/2014 - 07:51
#35
Seiran's picture
Seiran
Now for a special edition: Recap episode!

> Thebronzedragon: WTS enamorocks /t thebronzedragon for enamorocks!
> Seiran: WTS enamorocks/modcalibrators will undercut anyone ^_^ send a mail to Seiran in-game /me thumbs up.

> Auto-target: not saying recon/guardian are bad, but why do people keep using striker?
> Seiran: because... SWORDS. YEAH
> Auto-target: btw why don't you like my suggestion about making it so striker can't cap?
> Seiran: because forcing people to do things sucks. also, it won't stop people from damage farming
> Auto-target: o i'm not trying to stop damage farming, i'm trying to reduce the number of strikers by changing the class.
> Auto-target: like, if strikers can't cap, then there NEED to be recon/guardian to win. also it doesn't change the class's stats.
> Feyi: h8u. go to suggestions.
> Auto-target: why don't you love meeee?
> Seiran: you don't have to nerf strikers to change the striker-guardian-recon ratio. we can try to increase recons/guardians instead :3

> Reto-Da-Liz: tl;dr

Thu, 04/17/2014 - 08:13
#36
Reto-Da-Liz's picture
Reto-Da-Liz

Best summary 2014

Thu, 04/17/2014 - 09:48
#37
Feyi-Feyi's picture
Feyi-Feyi

10/10 would read again.

Thu, 04/17/2014 - 11:13
#38
Deleted-Knight's picture
Deleted-Knight
Seiran, am I understanding

Seiran, am I understanding you correctly?

My premise was that change is needed. You agree with that. However, you disagree that the simplest and most effective solution requires OOO to act. You believe a better solution is for players to encourage each other to use guardian and recon.
I agree with you that it would be a simpler solution (since it doesn't involve OOO), but how effective would it be? How do you implement something like "grassroots effort"?
I'm asking because that is a very vague idea. Is grassroots effort already happening? If so, why do we still have threads like this?
If such grassroots efforts are not happening, how do we get it to happen?

===============================================================================
My summary was directed at Feyi, focusing on the interactions between us. Seiran's posts are irrelevant to the issue between us. This is because Feyi is not part of that debate. Feyi is a spectator who has made what I felt was an unreasonable judgment of other people. Am I offended? Yes. Not by the insult, but by the arrogance I perceived in the comment.
It's like a rich guy and his lawyer. The lawyer is actually debating, while the rich guy watches and tells the opposition "You guys have no logical grounds for arguing". The opposition asks "What do you mean? Please explain?", and the rich guy is silent again, letting the lawyer do all the talking.

Thu, 04/17/2014 - 11:21
#39
Feyi-Feyi's picture
Feyi-Feyi

The reason for me not taking the effort to actually explain myself to you, is a direct result of your way of handling the AT discussion.
So if you will excuse me.

Thu, 04/17/2014 - 11:46
#40
Seiran's picture
Seiran

My premise was that change is needed. You agree with that. However, you disagree that the simplest and most effective solution requires OOO to act. You believe a better solution is for players to encourage each other to use guardian and recon.
I agree with you that it would be a simpler solution (since it doesn't involve OOO), but how effective would it be? How do you implement something like "grassroots effort"?
I'm asking because that is a very vague idea. Is grassroots effort already happening? If so, why do we still have threads like this?
If such grassroots efforts are not happening, how do we get it to happen?

Oh, having OOO remove cap ability from strikers is effective in solving the issue of "lack of recons/guardian". I just think it carries way too much extra weight for a small issue.

What I'm thinking of is more like people actually giving tips/training sessions to people who use recon/guardian. I know a bunch of guilds/individuals do "training sessions" with newer players, but they usually involve training them to do things as striker. I'm saying people who are good with recon/guardian should do the same. And if not, then when you play, just encourage other people to use them with you. Recon and Guardian actually have a lot of potential with team strategies too (involving other recons/guardians), and you can give them a taste of that if you play with them (ex: one recon stays visible while the other one attacks, then switch). Even if it doesn't "convert" them to main those classes, it'll show that they have other options instead of staying as striker, trying to be a solo hero and getting spawn camped all day.

But to answer your questions, no, I don't think such an effort is happening. I do little things towards it when I play Lockdown (heck, anyone on my team instantly gets a recon/guard), but it isn't my sole mission to spread the good news.

I have been wanting to make a recon/mindgames guide for a while (+ videos! ...or pictures, cause I hate having to deal with videos) but w/e, still in the planning stages. I figure since recon isn't something you can easily show people in-game (and you can't spectate), it's easier to learn from if you can see it in first-person.

Thu, 04/17/2014 - 18:22
#41
Deleted-Knight's picture
Deleted-Knight

@Seiran
Valid points, I agree. The suggestion was brought up as a thought (what if OOO were to do something?). It was not meant to be an actual push for OOO to do something. Frankly, the striker problem is trivial compared to other issues with Lockdown.
I think the only way to created sweeping change is to either have large amount of people cooperate or have the developers do something. Your grassroots change relies on changing popular opinion. I think the reason it's not happening is because playing striker is just more convenient. Habits die hard.

@Feyi
The AT discussion...
I initially intended on letting you have the floor first (since you were on the offensive side, advocating for change). Unfortunately I got impatient and decided to say my part first. I admit, that was a bad decision on my part for the following reason:

I'm on the defensive side. I can't defend against nothing.

To address that problem, I created a response for all the possible positions, that I can think of, from which you may argue from.
Unfortunately, instead of noticing your position is not among those I provided rebuttals for, you decided tackle my rebuttal for one of those positions. I eventually noticed this, and tried to redirect the conversation. I posed a series of questions that, if you answered, would tell me what your actual position is.

You did answer, saying the reason was because you didn't like fighting against a computer.
^ This is not a position I responded to in my original post. So everything until that point was a waste of both our times because I wasn't even sure what your position was.

Everything after that point was constructive until you stopped responding. Then Krakob derailed me with a comment about latency. You chose to rejoin the conversation after it it digressed to latency. Seeing you have returned to the thread, I tried to redivert it back to AT. As of now, you have made no reply.

Sun, 04/20/2014 - 00:00
#42
Skeptics
And then it hits you... Zave

And then it hits you... Zave (recon) and Very-Cherry (guardian) just brought stranger danger in to lockdown

Thu, 05/01/2014 - 07:58
#43
Oroseira's picture
Oroseira
Survey says...

No.

In fact it's more biased towards Recon.

Sat, 05/03/2014 - 12:09
#44
Jungle-Sword's picture
Jungle-Sword
this is a funny debate ^^

Seiran and AT are 2 leaders of demonstrtions...having a big debate.
And OOO is the president and won't probably do a thing.
GET REAL GUYS! THERE IS NO POINT OF DISCUSSING THINGS!

OP: Yes striker is a bit overrated but instead of 'nerfing' strikers, lets rather 'buff guards/recons.
Guardian: the shield should protect IMMEDIATLY. it only protects you after 2 seconds letting a GF ASI MAX combo hit you.
Recon: remove the ASD on swords, maybe MSI med would help too
Cheers

Sat, 05/03/2014 - 14:38
#45
Seiran's picture
Seiran
To protect the world from devastation

uh... There is a point to it.

@why talk:
When I see more people get up to speed with using the OTHER classes using the bonuses that they give and the domination still feels the "same", then I'll change my mind. If people are going to use classes the wrong way then whine about how bad they are, then it's up to the more informed people to show them the possibilities they're missing out on.

If you saw a bunch of bombers going around complaining about how terrible striker is, wouldn't you want to tell them that you know, it might be better to use swords for striker? Or that Guardian/Recon might work better for their bombs?

@Recon:
Recon's a great class if you have guns. Get first hit with a status gun and you get a free kill, cloak gives you immunity to sword AT, deathmark lets you kill faster, and it gives you ASI. It's too bad swords just happen to be the worst weapon for recons, just like bombs are the worst weapons for strikers to use.

Sure, once in a while you can use UVs and other bonuses to do well with it, but at the highest level, recon's weak to ranged attacks, so it needs to be able to outplay people with range (and it's well-equipped to do that). Keep the ASD for swords. MSI would be nice, but you can live with it if you use guns.

@Guardian:

the shield should protect IMMEDIATLY. it only protects you after 2 seconds letting a GF ASI MAX combo hit you.

See, this line here shows that the poster doesn't understand latency.

The reason people take damage "after" they've shielded or dashed, or why they get hit by "GF with 5 tile range" is because they're seeing things .5 seconds (or more) ahead of the server. Their message of "my character shielded/dashed/moved out of range" didn't get to the server yet, and so they take the damage.

Sun, 05/04/2014 - 06:28
#46
Xenlong's picture
Xenlong
you know that flinch that

you know that flinch that happens when a guardian walks into a bomb? That flinch happens whenever a guardian takes any hit to their shield. I feel like it was probably added to help guardians,but it means that strikers with high levels of asi can flinch-lock you. In general this makes the tap-counter very dangerous against experienced strikers. It's probably because guardian was not designed to be a dueling class that can go toe to toe with strikers , but it's pretty frustrating when you have only a .5 second period to counterattack

Sun, 05/04/2014 - 06:36
#47
Krakob's picture
Krakob

0.5 seconds is plenty of time in a game like LD.

Sun, 05/04/2014 - 11:28
#48
Deleted-Knight's picture
Deleted-Knight
Just saying

Not if it takes 0.5 seconds for the server to respond.

Mon, 05/05/2014 - 05:31
#49
Krakob's picture
Krakob

If you're actually playing with 500 ms ping, you should probably not expect to get much out of LD.

Mon, 05/05/2014 - 05:45
#50
Theirillusion's picture
Theirillusion

Krakob 1 - 0 Auto-Target

Just because you're named after a stupid feature it doesn't mean you have to say stupid things.

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