Hello new knights, this is Gn-Bladious and welcome to Battle Sprite Methods Tactics to help you. If you don't know what are the Battle Sprites, you have clicked on the right forum. If you don't know what they are they are act as familiars to aid you when you're fighting in the clockworks. Each one performs a pacific role if you want to go offence, defense, or support. The three major sprites are the Drakon, Seraphynx and Maskeraith. If you want to know what they are and what role they play then look at that specific article.
== Drakon ==
Battle role: Offence
Uses the fire statics attack to give additional damage. It's attacks are Firebolt, Flame Barrier and Fire storm.
Firebolt tactics: Increase Impact for 100-130 damage and Extra Crispy for the target to receive the fire status.
Flame Barrier tactics: Increase Heavy Smoke to make the duration of the barriers and High Heat to increase the offence.
Fire Storm Tactics: Increase Extra Cripsy and Five Alarm to increase the size, duration and power.
== Seraphynx ==
Battle Role: Defense
This cute flying kitty is not you expect it to be, it's focus on increasing defense to all party members. It's skills are Ray of Light,Heart Attack, and Angelic Aura
RoL (Ray of Light): increase Magnify that increases the reach and power of the ray of light and Enduring Light to increases duration of the ray of light.
Heart Attack: Upgrade Extra Hearty to increases the chance of hearts dropping and duration of the enchantment and Wide Embrace to increases the area of effect.
Angelic Aura: Increase Protection to Increases the defensive powers of the angelic aura and Cover for increasing the size and duration of the angelic aura.
== Maskeraith ==
Work in progress
I have a Saraphynx, I've worked hard to get it to level 5 so far so it can be useful in doing the Toy Soldier mission.
All you get to start with is Ray of Light. All the other skills don't mean much when you start.
My question is "What is it good for?"
Here is my experience so far:
Ray of light is a line. Magnify extends it somewhat, but it is still a line and one which is far shorter than your gun range or the distance a skeleton leaps or a Kat jumps at you. I say that because both of those enemies are relatively stationary and would be great targets for using my Sprite, but I need to get too close before activating the sprite, close enough that I myself am in danger or I trigger the jump and they end up moving out of the Ray just as it fires. I've tried putting the mouse arrow over the target and hitting the 1 and it still only fires x away from where I am ... in the direction of the mouse arrow.
Ray of light (and I assume the first skill for both Drakon and Maskareth as well) fires in a line. Enemies do not walk in a straight line much. They usually jump around, which makes the attack fairly useless.
So far, the only practical targets for the Battle Sprite tend to be stationary ones. Things like Gun Puppies, Battle Pods, Slow moving Lumbers, perhaps a Trojan if you time it right (why would you be that close to where he charges to?). Most everything else moves in a non-linear manner.
The only exception would be Freezing the enemy and then pointing the Battle Sprite at it ... oh, wait, that doesn't work, because the Battle Sprite attack breaks the ice as if you had shot it one more time ... and the enemy moves away anyway.
Harness Tactics
So, I see that I can invest my hard earned crowns on Harnesses so my Saraphynx can act like a Drakon or Maskareth, 8k a pop.
Battle Sprites have been around for about 9 months now. It seems they take forever to upgrade given the limited number of minerals obtained per mission. So, I don't know how many Vanguards actually have high-end sprites or have purchased one of each harness type vs just getting a different sprite type or two. I play for free, so earning the 2100e would take me (6kx21)/1000 = 126 hours of running Tier 1 instances to obtain.
Fully upgraded, each type of harness will require 168,000 crowns (168 hours or 42 days @ 4h/day). There are 4 of them for the Saraphynx, adding another sprite would make it 5.
So the question is:
Do you tend to purchase all 4 types of harnesses and upgrade them all?
Is it better just to focus on the Iron one since all enemies are susceptable to normal damage and let the weapon choice inflict the unique damage?
If I were to buy another one it would probably be the Chrystal one, since elemental damage seems worthwhile (and I prefer gremlin/construct missions). Does that make sense or is it more personal taste? I know many of you live by RJS and a few other 'instances' for grinding. At this point the don't matter because the best I can do as a Squire is pretend I'm going to kill a Snarbolax (do the levels before the one he is in, or assume I will die).
Or should I just ignore the other harnesses and save my crowns for something else? Like Dim Fire crystals so I can get that Lvl 1 gun to 10?
Awaiting your words of wisdom ...