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Jack Of All Defenses vs. Specializing?

6 replies [Last post]
Wed, 04/16/2014 - 17:11
Spookatastrophe's picture
Spookatastrophe

Hi, I'm new around the forums, save for a few posts I made a while ago which I'd probably regret if I ever saw them again.

Now, I don't know if I'm posting this in the right place, but I have a question regarding armor and helmets: Is it usually better to go all one type (i.e. Skelly armor and helmet for shadow, or Owlite armor and helmet for elemental) or to have defense in all areas (for example, Skelly set's helmet but Drake set's armor for all around protection)? I mean, the obvious answer for me would have been "All around defense, DUH!" but I know that specializing gives you more protection for that one type, so which is generally the preferred way to go?

EDIT: Wow, I'm dumb. I just realized this should've gone in the New Recruits forum. Sorry, guys!

Wed, 04/16/2014 - 17:41
#1
Dibsville's picture
Dibsville
Welcome to the forums

EDIT: Sorry if I went a little off-topic. Basically, it's better to just get a full set rather than just wearing resistances to everything everywhere.

It's generally regarded that defenses are actually rather useless compared to status resistances. Also, bonuses to items are usually preferred over defense for this very reason. Take Skolver for example. It gives [Increased Freeze Resistance: Max!] per piece. On top of that, it also gives the extremely useful [Sword Damage Bonus: Medium] per piece, giving a total of [Sword Damage Bonus: Very High] when wearing the set, which gives a whole +16% damage to all swords.

Going to cut it short and here and just get to the point-- it's usually better to go with just one set due to stacking bonuses. However, you can mix sets if you also want to go for status resistances, which is also a viable option. Buffs and resistances come first, defense comes later.

One example I can think of right off the top of my head is Black Kat Cowl mixed with Skolver Coat. They both give [Increased Freeze Resistance: Max!] per piece, as well as Skolver giving [Increased Sword Damage: Medium], and Black Kat Cowl giving [Damage Bonus: High]. Although they are from different sets, together they give Maximum Freeze resistance, Sword Damage Bonus: Ultra, Gun Damage Bonus: High, and Bomb Damage Bonus: High. Quite an effective set in Freeze stratums.

Outside of getting status resistances and damage bonuses, Normal defense is usually a must. Almost every enemy in the game does Normal damage (yes, even in Tier 3), so having it is just kind of a given.

If you're also curious about shields, Glacies has some extensive tests for shields here.

Wed, 04/16/2014 - 17:38
#2
Fehzor's picture
Fehzor

It can go here too.

Typically, there is a damage type/several statuses missing from the level entirely. For instance, there is no fire/ice/shock/curse/sleep/poison in the jelly kingdom, nor is there any shadow defense. So the best thing defensively would be something like ironmight plate mail + volcanic plate helm, as these resist perfectly all damage types with a huge emphasis on the main damage type- normal, which is dealt by lumbers, minis, and slime cubes in varying but often high amounts.

So specializing in that damage type would be the best to go. However, status takes precedent above all else. Against vanaduke, the volcanic plate shield with its stun+fire resistance is better than the omega shell for that reason. The same goes for armor, provided that specialized defenses are a good fit for the threats on the level. For instance, +1 curse resistance doesn't do anything, but +5 curse resist gets you an extra weapon slot and +6 is overkill. Fire resistance is always worth something, but is worth a LOT more when you don't have any or have -2. Bringing chaos + divine veil + curse high battlesprite perk is a good fit when dealing with uFSC.

Here is what you need to know for statuses:
Whisps = +9
Curse = +5 (one weapon)
Fire resistance = stacks well with itself; can have a ton and it will do a ton
Ice resistance = almost worthless unless for whisps (except on shield)
Shock = stacks well with itself; can have a ton and it will do a ton
Poison = almost worthless unless EVERYWHERE; i.e. C42
Stun = Unpredictable, debatably worthwhile kind of
Sleep = Removed from game until further notice

The gist of this is that fire and shock are important and that ice and poison aren't, unless there are whisps everywhere in which case oh why not bring them. So for your first gear, you should get something that defends against fire and shock. Like the mask of seerus, or divine veil. If you want to play even more defensively, get two things that defend against both and put shock/fire UVs on them.

As for defenses, it is most important that you defend against what you'll take damage from. In FSC, vanaduke deals elemental+normal damage primarily. So using vog against him is better than fallen-- but fallen is better for the slags before him. If you're flawless against slags, bring vog. If you're flawless against vanaduke, bring fallen.

For a list of what does what damage type, see the wiki.

Wed, 04/16/2014 - 18:00
#3
Spookatastrophe's picture
Spookatastrophe
Well, I honestly had no idea

Well, I honestly had no idea that status resist was more valuable than pure defensive power. I guess I'll have to rethink my future build. (Don't ask. It was atrocious.)

Thanks for your extensive replies; I was afraid this topic might sink into oblivion.

Thu, 04/17/2014 - 05:49
#4
Holy-Nightmare's picture
Holy-Nightmare
Good knights rarely get hit

Good knights rarely get hit and only when they do does it really matter about defenses.

For example, I have been able to beat King of Ashes enough times to get a Fang of Vog and a Blackened crest even though the only 5star armor I bring is Mercurial mail.

That being said it is best to keep a varied and balanced array of armors as I would prefer my 3star angelic set over my Mercurial mail when dealing with Fiend levels.

This is a game of footwork and timing.

Before I joined Spiral knights I played another MMO Known as Realm of the mad god. In that game it is all about footwork as the more powerful monsters can kill you in just two of their rapid fire spread shots.

Thu, 04/17/2014 - 06:05
#5
Bopp's picture
Bopp
agree

If you want to get a single armor suit that handles everything, then consider getting a "jack of all defenses", such as Divine Veil with Skolver Coat. By not diversifying your armor, you can spend more resources on diversifying your weapons. And that's not a bad idea, because in this game armor is boring and weapons are interesting.

As others have said, you eventually want to get an array of specialized armors that you can swap out, depending on the threats you face. There is no reason why they should match exactly. For an extreme example, Black Kat Cowl with Snarbolax Coat is better (in many situations) than Snarbolax Cap with Snarbolax Coat.

Also, you eventually want to focus on armor that gives offensive bonuses (mainly Wolver lines, Gunslinger lines, Demo lines, and Chaos), because you will dodge most attacks. My priorities are offense, then fire+shock+freeze, then damage, then other status.

Planning your ideal armor sets requires a surprisingly deep understanding of the rules. Status protections become practically significant at certain levels. Damage protections don't do as much as you think. Fehzor has kindly given you some guidelines for how much status protection you need, to have a practical effect.

Thu, 04/17/2014 - 17:44
#6
Crashburnboom's picture
Crashburnboom
@Holy-Nightmare

WHAT!?! You too! wow.
I also played ROTMG before Spiral Knights! (though I left after realizing it was a game DESIGNED to kill you :P)
What are the chances.....?

And BTW that "footwork' was called kiting, but here in SK, we have less movement speed with projectiles and few real "bullets" to dodge.

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