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Difficulty bar to weapons

6 replies [Last post]
Wed, 04/16/2014 - 20:42
Trats-Romra's picture
Trats-Romra

You know that exist weapons on game that needs a lot of practice(Catalyzer and Striker). And other that needs no experience(Brandish-line).

You know that some weapons in this game require a lot of practice to be good with (catalyzer,striker), while some others barely require any (brandish). OOO could put a difficulty bar on a weapon's stats page to indicate the weapon's difficulty, so that newbies would know what weapons are easier or harder to use when picking their weapons. This would allow for better and more reflected-on decisions.

But... the balance...
Balancing would still be needed. Some weapons are too underpowered and others too overpowered. But something that could indicate easier weapons to use would help a newbie make less mistakes, even when gear is rebalanced.

But everything wouldn't be easy to use?
No, and the Alchemer line is a good example of that. An AP is better than a Nova Driver in the hands of a newbie, but the Nova Driver is better in the hands of a expert. So, what does that mean? Experts could use their skill and experience to choose weapons that are fun to use even though they may not be easy, while newbies would have fun playing with something that is simple to use without having to be an expert on a particular weapon in order to be effective in fights.

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Maybe could be necessary a bar to regular attacks and another to charge attack, because of, for example, AP and Sentenza. Nuff said.

EDIT: Grammar corrected.

Thu, 04/17/2014 - 04:13
#1
Firelo's picture
Firelo
Ohh Good suggestion +1

Good suggestion +1 But

FIX YOUR GRAMMAR!!!

Actually il do it:

You know that there exist weapons in the game that need a lot of practice(Catalyzer and Striker). And other that need no experience(Brandish-line).

So,when the newbies decide what they will pick,OOO could put a difficulty bar on a weapon status. The bar indicates how hard it is to use a weapon. So, when picking his/her weapons, the newbies will know what weapons are hard or easy to use, which allows a better and more reflected decision.

Balance will be needed . Some weapons are too underpowered and other too overpowered . But something that could indicate what are the easiest to use would help a newbie to make less mistakes. Even when things got balanced.

No, and the alchemer-line is a good example to explain that. AP is better than a Nova Driver in the hands of a newbie, but the Nova Driver is better in the hands of a expert. So, what does that mean? Skill and experience rewards the expert, what lets him/her have more fun. And the newbie will have fun playing with something that is simple to use while he/she isn't a expert

No big problems but i patched it up for grammar nazis to not go crazy ;)

Thu, 04/17/2014 - 06:06
#2
Klipik-Forum's picture
Klipik-Forum
Do we really have to do this twice.

"FIX YOUR GRAMMAR!!!

"Actually IL do it:"

>_>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You know that some weapons in this game require a lot of practice to be good with (catalyzer,striker), while some others barely require any (brandish). OOO could put a difficulty bar on a weapon's stats page to indicate the weapon's difficulty, so that newbies would know what weapons are easier or harder to use when picking their weapons. This would allow for better and more reflected-on decisions.

"But... the balance..."
Balancing would still be needed. Some weapons are too underpowered and others too overpowered. But something that could indicate easier weapons to use would help a newbie make less mistakes, even when gear is rebalanced.

"But wouldn't everything be easy to use?"
No, and the Alchemer line is a good example of that. An AP is better than a Nova Driver in the hands of a newbie, but the Nova Driver is better in the hands of a expert. So, what does that mean? Experts could use their skill and experience to choose weapons that are fun to use even though they may not be easy, while newbies would have fun playing with something that is simple to use without having to be an expert on a particular weapon in order to be effective in fights.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you're gonna fix grammar, make it right at least. And Trats... I'm guessing this is translated?

Thu, 04/17/2014 - 06:15
#3
Klipik-Forum's picture
Klipik-Forum
Response!

I think this overall idea is a good one. It deters new players from picking weapons that may be confusing to them without having seen others use them or learning more about how the weapon works in combination with other weapons or monster behaviors, as well as extremely situational weapons such as Magnus, Hunting Blade or Shard bombs. The only problem with this is that sadly, the easiest weapons to use also have the highest DPS and/or utility (with the exception of Blitz, which isn't that easy). Most likely what will happen if this goes through is we will see even more brandish-spamming clones. However, if there were to be a BALANCE PATCH *COUGH* COUGH* to bring everything about into line in usefulness, or making harder-to-use weapons more rewarding of their skill requirement, this would be absolutely amazing. In the current state of balance, it's still pretty good.

+1

Thu, 04/17/2014 - 12:36
#4
Exerpa's picture
Exerpa
The problem is some weapons

The problem is some weapons aren't "Tier 3 ready".
If the weapon in question functions well in Tier 2 but not in Tier 3, then the issue is the weapon doesn't adapt to keep pace with the game play.

Some weapons get stronger and better when they upgrade. Some only get stronger, but not better.

Thu, 04/17/2014 - 18:31
#5
Klipik-Forum's picture
Klipik-Forum

It's not like one weapon line would keep the same difficulty bar throughout its alchemy path. And again, this isn't about usefulness or viability, but rather ease of use.

Sun, 04/20/2014 - 19:42
#6
Trats-Romra's picture
Trats-Romra

Thanks for supporting guys!

The problem about the grammar. English isn't my native language. I made this thread using the tradutor a 1-2 times. I usually use the Google Translator a lot. I write on portuguese what I have doubt and translate to english. I do some adjustments accordingly to my mind and post on my thread. This situation possibly proved that I'm not so good on english.
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Sorry for repling to late. I stopped reading the forum for a while.

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