Forums › English Language Forums › General › The Coliseum

Search

Footprints Don't Have To Be A Disadvantage...

7 replies [Last post]
Fri, 04/18/2014 - 13:57
Pawsmack's picture
Pawsmack

I can see some potential mind games going on for expert Recons out there. You would just have to know whether or not your enemy frequently reads them. (I'll add some more things to this thread later on, I don't have much time right now. Just gonna get it on here for the time being though.)

UPDATE: Seiran's post pretty much goes over everything I was planning on saying. Your enemy is actually pretty open to mind games if they're reliant on footprints. While this may be a disadvantage for an unexperienced Recon, it may also serve as an advantage for an experienced Recon.

Fri, 04/18/2014 - 15:39
#1
Seiran's picture
Seiran
Visibility play

You have to adjust your gameplay depending on whether or not you expect your opponents to be watching.

When you're visible (uncloaked), tricking enemies kind of breaks down to this:

After enough movement of 'leading' them into thinking you're moving some way, change directions or stop moving.

When you're cloaked and they're watching your footsteps, it's a little different because footsteps come out at a rhythm (so they're constantly having to assume you will continue moving in the same direction), which means you can use the same footwork you'd use to dodge when visible to dodge while invisible - with some additions/differences:

- Standing still makes you completely untraceable
- You can step backwards into your old footsteps

You can also 'lower' the amount of focus they're paying by purposely uncloaking to start 'leading' them again, which might be able to buy you a second or so of movement after you recloak and they try to refocus.

If you have a gun, then it becomes even less of an issue, because guns are the counter-approach, making it even safer to decloak altogether.

Fri, 04/18/2014 - 17:24
#2
Theirillusion's picture
Theirillusion

Doesn't matter. Huge disadvantage to have footprints.

Fri, 04/18/2014 - 17:55
#3
Holy-Nightmare's picture
Holy-Nightmare
True to my name I am but a dream...

Indeed, the entire point of recon is not being seen before you strike.

Fri, 04/18/2014 - 22:26
#4
Glad-Amparus's picture
Glad-Amparus
I am Utrex.

Imo a good strategy is to hide in one area, presumably a place that could be densely populated, but not too populated (halls), and strike the opponent as a passing is made. After striking, cloak immediately and make a straight path of movement, so you can walk in a straight path. Make the path long, so you can walk back to your old position without having footprints seen. I've never used this strategy as I've been quite inactive. A very good tip I would recommend is to not move around in curves, as you can further spread footprints, leading to your catastrophe. Always move in straight paths. Another tip is to walk around gray/brown areas, to camouflage your footprints

Sat, 04/19/2014 - 05:57
#5
Glowupball's picture
Glowupball
Definitely a disadvantage . . .

For me it's been a disadvantage, when a foot print appears, the recon can only be so far away and it's not like strikers can't fire off chaos boosted shots or fling their swords 3 times in 2 seconds to try and find people. Sure you can juke people I guess, but it takes a lot of juking to overcome the advantages a striker has over a recon. Why can't all recons just play better than all strikers? Also, Hybrids can annihilate recons.

Polaris > Recons

But gunner recons actually seem okay, or at least when I watch Seiran. However, the lack of at least a moderate amount of recon gunners shows there is something not so good about recon gunning. I think Striker is just easier to use with greater benefits and you don't have to think so much just to do decently.

I think the giant yellow exclamation point over their heads is enough hint there is a recon nearby so they should either get ready to fight or run if they get deathmarked. And before anyone says it, it's not up to the recon whether or not that mark appears most of the time, we don't control where or how close the strikers zoom past us.

Tue, 04/22/2014 - 11:13
#6
Seiran's picture
Seiran

@Glowupball:
I think the giant yellow exclamation point over their heads is enough hint there is a recon nearby so they should either get ready to fight or run if they get deathmarked. And before anyone says it, it's not up to the recon whether or not that mark appears most of the time, we don't control where or how close the strikers zoom past us.

Well, if we think about distance...
- Recon cloak warning has a ~4 tile radius (same as a 5* mist bomb).
- Swords (in general) have about a 1.5 tile radius
- Mid-range guns (ex: alchemers) have a ~6 tile radius.
- Long-range guns (ex: valiance, polaris) have a ~8 tile radius.

So while we can't really do much about the passing striker boosting across, we can control the distance we stand (from capture zones, chokepoints) to safely avoid triggering recon warnings accidentally or to synchronize them with our approach (for you cool people who know how to deathmark while fighting <3).

Also in conjunction with this, if you know polaris' max distance and pay attention to where the shot is fired from, you can make the decision to sidestep or decloak and run away from it (MSD from cloak will make the bullet move faster than you!). If you can get past two bullets, you've successfully won yourself a counterattack.

----

@Holy-Nightmare:
Indeed, the entire point of recon is not being seen before you strike.
If you just rely on people being unaware of you so you can get first hit... then what about the second hit? Third hit?

Ignoring the recon warning, once you show yourself to attack, they will know a recon is nearby anyway. What do you do after your first hit then?

----

@Recon, in general
Truth be told, a bunch of people have messaged me in-game or after matches asking for 'lessons'. I usually just give them tips on whatever they ask for. So far, people have only shown interest in being able to double-switch. There's far less interest in actually learning how to aim, much less how to use recon's unique abilities.

When it comes to it, people playing recon seriously need to be able to:

- Deal with people who have guns
- Deal with people when cloak has run out or when sneak attack fails

I especially emphasize being able to play cloakless, because I learned recon back when a single hit (stray AP bullet, accidentally touching the tip of a mist bomb) would kill your cloak completely.
You show up to ambush 3 people standing on a point? You were going to get hit out of cloak somehow, so you needed to be able to come out of that alive without using cloak stupidly.
Someone random-shooting AP? No need to challenge it, decloak and settle the fight with guns.

It was a bunch of picking and choosing battles, but overcoming the OHKO cloak is probably the biggest factor in developing my recon playstyle.

Tue, 04/22/2014 - 13:18
#7
Holy-Nightmare's picture
Holy-Nightmare
@Seiran

Generally I hit them a few times but really my strategy isn't to kill or do damage, it's to slow enemy capture, create paranoid strikers, and keep the enemy off the front lines by distracting them till my shield runs out, then I just chain bomb a bit till the shield recovers and then start over. In general I can keep a few players hunting me for quite some time. The only problem with my idea is that I must rely on team mates to capture points instead of coming to me. (if that happens then I just go off on my own to cap points and spam BAB on the caps)

Powered by Drupal, an open source content management system