I'm here to provide evidence for how AT impacts LD swords.
screenshot
Obviously, anyone can edit a screenshot. There's no way I can prove to you this wasn't doctored. If you don't believe me, that is your choice.
I drew in some lines to help visualize things.
The orange arrow is the direction the attacker is aiming. The blue arrow is the direction he would be aiming if he was using AT. The orange circle is the sword arc (I did 360 arc because I'm lazy) of his Gran Faust. The blue circle is the sword arc if he was using AT.
Things to notice:
1. The enemy in this scenario would have been hit regardless if AT was on or off. (because clearly he is hit, and AT is off in the screen shot)
2. AT gives an increased range of about 20%-25% at the maximum angle.
3. In order for an AT swing to hit what a non-AT swing cannot, the target must be standing more than two diagonal squares away.
4.The target is hit the instant the swing begins. The sword is nowhere near the point in the arc where contact with the target will occur.
NOTE: Please understand the "AT nub" quote by Feyi was made in a prior incident. He did not complain when he died in the hit shown in the screenshot.
(Some time later Feyi did say "wAArior", but Wariore may have turned on AT by then)
Yes, the reason I didn't complain about this because it was a case of me being in the wrong place.
I can handle it when I die because of my own doing.
Things it doesn't change:
-Why should there be extra range at all? It's not even a case of how much.
-That's still a lot of extra range.
Also, your graphic is off. The middle point of your circle is not in the correct spot.
It's off to the extent that I still believe this might have been AT. Middle point of your circle should be around where the right hand of your knight is.
The max range of your sword is not straight ahead of you, which makes your directional arrows faulty.
And finally yes, swords work as a temporary AoE, not a swing, because SK is weird like that.