A long time ago it used to be possible to be a 5* rescue camp knight; get invited by friends to do FSC a couple of times, get 5* gear, etc.
That was destroyed by gear unlocking only at certain levels by playing the missions from beginning to end.
It also used to be possible to get invited to a guild, go to guild hall, then exit into Haven. You could run the CW anywhere up to your rank level, which is now not possible until you finish the last rank 1 missions. (which aren't re-playable)
"It's supposed to extend the gameplay, Paintool."
I just wish the gameplay wasn't so linear in regards to missions.
Getting into places where you don't belong and truly testing yourself to the limit was fun. That why I miss that purple-eye danger meter thing. >w<
P.S.
FSC proto weapon runs became that much harder with those one way doors...
Yeah, I kind of feel like it was a way of really making it feel like SK had progression via the mission system.
But you know, despite the flaws, I kind of appreciate the old way better - it felt more free-form and 'pick-up-and-play', but at the cost of longevity and the possibility of paying players hitting endgame and disappearing much quicker :x