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Do away with personal weapons for PvP in an experimental gamemode: Cobalt PvP

Submitted by Umbra-Lunatis on Sat, 01/02/2016 - 23:39
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To start off, we all know about the unfairness of Player versus Player in many scenarios. One knight pulls out a Pulsar, suddenly everyone's got pulsars and the match quickly degrades into a saltfest because some people decided it would be funny to spawncamp.
Plus the fact that the PvP higherups carry around toothpicks and Sealed Sword 5*'s, killing many in a single flurry of hits.
In short, Tier 3 Lockdown is mainly comprised of short, brutal one-hit-kills-all combos.
.
I'm not gonna propose a complete end to all of this, however. Instead, my idea is this:

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WTB Golden Solstice Ring

Submitted by Krakob on Sat, 01/02/2016 - 18:24
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nah

WTS Chapeau & Tabard of the Amethyst rose (410k together)

Submitted by Pigeon-Guy on Thu, 12/31/2015 - 02:19
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IGN : Pidgen

Steam : http://steamcommunity.com/profiles/76561198017858706/

CLOSED WHERE DO I PUT THIS

Submitted by Nolaifer on Wed, 12/30/2015 - 17:41
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Send me a pm ingame ,answer below or add me on steam: https://steamcommunity.com/profiles/76561198077683341/

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.

Submitted by Autisylveon on Wed, 12/30/2015 - 16:35
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.

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nope

Submitted by Hadn on Tue, 12/29/2015 - 17:58
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NOPE

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Haven's not loading--Has the Swarm descended upon us?

Submitted by Umbra-Lunatis on Tue, 12/29/2015 - 14:47
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'cause all I see is black rn. The only explanation is supercondensed swarm particles.

SAVE US APHRODITE

Previewing accessories

Submitted by Falminar on Mon, 12/28/2015 - 22:01
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We really need to be able to preview accessories on our armor before attaching.

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Autumn Aura sold!

Submitted by Sanashy on Mon, 12/28/2015 - 12:44
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[SELLING]

Autumn Aura

Make an offer and I'll update as c/o.

  • 38 comments

Regarding stopping "tooltip rotation animation" contributions

Submitted by Dracora-Speaking on Thu, 12/24/2015 - 12:01
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The APNG project was suggested by Glacies in May 2014

We got a greenlight from staff to do it, and I was particularly enthusiastic due to aura overworld animations, which have a ton of information the in-game tooltip rotations don't. So the project gradually built up from there. But I fear it simply cannot be maintained. Here are a few reasons why:

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