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Have a suggestion for Spiral Knights? We would like to hear it.

Loadouts

Submitted by Dimpl on Sat, 10/04/2014 - 05:58
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  • Suggestions

Loadouts are a bit of a pain to use, some suggestions:

Update: Update current loadout to match current gear. Instead of requiring a delete and re-set.

Upgrade: When an item upgrade is alchemized, put the new piece of gear into the loadout, instead of wiping loadouts using this item.

  • 5 comments

New Bomb Idea: Teleportation Bomb

Submitted by Fehzor on Fri, 10/03/2014 - 19:54
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  • Suggestions

The item would be a shadowy bomb that allows the knight to store and move monsters around. The bomb would have the same charge time, radius and damage as the heavy deconstructor, with the movement speed penalty and detonation time of of big angry bomb.

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Synergetic Armor

Submitted by Deleted-Knight on Thu, 10/02/2014 - 23:33
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Overview
Defense seem to make little difference in SK, especially in T3 and PvP. As a result, most players orient themselves offensively, with only some consideration for status. Since OOO released the hyper-offensive Black Kat line, it seems apt to release a more defensive line as well.
I propose the "Synergy" line. They will provide only normal defense, but will also scale all your defenses by a given factor. In addition, it will increase any existing status resistance.

Equipment Details
Vest of Synergy
-3 star

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Greater Inventory Management!

Submitted by Cetren on Thu, 10/02/2014 - 12:13
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I hate the way my inventory is listed and no matter which option I choose to change the order its still not the way I want it. So I was thinking maybe by clicking+dragging the items around we could manually organize it!

  • 6 comments

Putrid Barb

Submitted by Abelisk on Wed, 10/01/2014 - 21:27
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A toxic, sharp needle sure to dose with some vile medicine!

Poison + piercing blade = swag

  • 3 comments

Shadowed wolvers

Submitted by Trats-Romra on Wed, 10/01/2014 - 20:56
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  • Suggestions

Shadowed wolvers are wolvers with shadow skin and red eyes (just like Snarbolax). They are invincible (just like Snarbolax). They are encountered on specific T2 and T3 levels. These levels are Blackened Forests (because I don't want to repeat the name "gloaming woods" :P). They work very similar to Snarbolax. The level have a lot of bells to hit and stun the wolvers, so they are vulnerable for about 2-3 seconds. When vulnerable, they got yellow skin and green eyes (just like Snarbolax). BUT, there's a little diference. They can be stunned by weapons(:D) and shield bash(maybe?).

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Spiral detonator

Submitted by Holy-Nightmare on Wed, 10/01/2014 - 18:37
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Spiral detonator

A single shot gun with interesting bullet mechanics. (don't worry the reload is fast)

It comes in 3, 4, and 5 star variants

  • 7 comments
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The ability to walk.

Submitted by Aminor-Garax on Wed, 10/01/2014 - 11:27
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Greetings to you all!

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Ability to take any sword by two hands (some dual wielding stuff too)

Submitted by Ewbte on Wed, 10/01/2014 - 02:46
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  • Suggestions

Easy as cake.
It gives you extra 50% of damage and Knight is still able to block, shield life is only 25% from regular shield of same star.
Shield power and themes (normal/ele/shadow/pierce) might be based on weapon damage bar.
For example: troika line – only normal damage resistance, brandish line – normal and elemental/shadow, toothpick – only piercing, etc.

System could be used for dual wielding too, but defence is based on one of swords (yes, ewbte knows, there is a bunch of suggestion about that already).

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Legion of Almire

Submitted by Dimpl on Tue, 09/30/2014 - 21:13
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I know that it says in the description that it is hard, but Legion of Almire is HARD (considerably more difficult than Vanaduke, IMO). The main difficulty that I had was the respawning knights, which are quite difficult to kill. However, I have no problem with it being difficult.

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