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Have a suggestion for Spiral Knights? We would like to hear it.

New Boss?

Submitted by Windmasteroria on Thu, 05/08/2014 - 11:36
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  • Suggestions

So essentially I had the idea to maybe create a dragon boss for a level, made of maybe 5 segments you have to destroy individually to stun the head enough to kill it (a little like an advanced Snarbolax). Maybe name it Ender after the minecraft dragon? idk. But anyways, it would be weaker to shadow, but shoots straight beams of fire, curse, stun, freeze, sleep, and poison at the knight.

Just a thought.

  • 9 comments

A silly shield suggestion

Submitted by Drischa on Thu, 05/08/2014 - 11:32
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  • Suggestions

So, as we all know, the swiftstrike buckler is a favourite for endgame players because it gives a global ASI high, and can in fact blick T3 attacks on the offchance that you didn't notice a bullet headed your way.

I don't particularly like this, as it somewhat defeats the objective of shields - as in, it doesn't try to protect you much but helps you kill things faster.

So what if....

Rather than shields, you get some 'modules'.
"But whoah! I've heard that name before!"
Yes, we already have a recon and striker module in the game. What I'm suggesting is a little different.

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Lockdown, pure skill-based

Submitted by Valtiros on Thu, 05/08/2014 - 08:25
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  • Suggestions

I had this idea after having seen many many players complain about unbalancing in lockdown.
Also, I tried to convince some of my friends to play with me at lockdown but they decline claiming that Lockdown was not skill-based enough and that coudnt stand a chance against pro people who have Over powered stuff designed specially for lockdown.
The fact is that some ( or even many) players give up lockdown because of the unbalanced loadouts that create an unfair and frustrating game experience.

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Weapon Link

Submitted by Tsubasa-No-Me on Thu, 05/08/2014 - 01:45
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  • Suggestions

Hear me Out, I know that Dual Wielding has Been dismissed/overdone in the Past... But I've an Idea here...

The Brunt of the Idea, is that you can Link adjacent Weapons. They are Counted as one weapon when Scrolling. It changes the Shield Bash Option into a 360 degree Temporary Block. Press Attack Button, get Mainhand Attack. Press Shield Button, Get Offhand Attack.

Now for some details.

Linking Details
You can only Link adjacent weapons, and links can only contain two Weapons. This means that you can have a Max of Two Sets of Weapons.

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Whenever you guys add Slooms back into Spiral Knights I demand this to be a Mission title.

Submitted by Glacies on Thu, 05/08/2014 - 01:08
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  • Suggestions

Doom and Slooms

That is all.

  • 9 comments

We demand lag shields

Submitted by Rchiangsoldier on Wed, 05/07/2014 - 23:48
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  • Suggestions

While I was battling kats, I started to lag, then I got disconnected. When I reconnected, I found myself effing dead. Why? Cause monsters took advantage of lags to effing kill us. The solution? Find a way to reduce the freaking lag, or at least be invincible when we're disconnected. That way it makes things less frustrating and and more people can have fun.

  • 5 comments

Make vitasuit deluxe provide the user with a 2nd emergency revive

Submitted by Fehzor on Wed, 05/07/2014 - 22:09
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  • Suggestions

Or failing that (because I can see this being kind of powerful) make another line that does just this, because it would be cool. Maybe even give this to the plate series.

  • 20 comments

Damage Bubbles

Submitted by Kathrine-Dragon on Wed, 05/07/2014 - 19:18
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  • Suggestions

Catchy title, eh?

Damage bubbles can be purchased for 4k cr each per punching bag and upkeep is 500cr per. This only applies to GTH. Damage bubbles will display the last amount of damage dealt in a small bubble above the punching bag affected. This will allow you to screenshot your damage dealt. Not much, but I think it'd be fun and useful. Sometimes the numbers disappear too quickly for me. Bubbles would disappear after 30 sec or so.

Going even further it could show something like dps if upgraded. But that's more of a side thought than serious.

  • 8 comments

Audible cue for Dash/Pet cooldown or relocation of their cooldown symbols.

Submitted by Joltikk on Wed, 05/07/2014 - 18:53
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  • Suggestions

I'm not sure if anyone else is having an issue with it. But ever since the updates that included the dash and the pet skill, I have never been able to get used to these two cool down locations. I have always been fine with the STATUS timer locations but I can not for the life of me ever get used to eyeing the bottom of the screen for these two. Maybe a very slight audible cue to know that they haven't finished cooling down when you hit the button? Nothing that pierces the ears or whatnot but just enough to let you know it's not finished cooling down yet.

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u can finally play sk on your phone!!!!! :) (not apple products) (not sure if anyone has used this topic before)

Submitted by Jorif on Wed, 05/07/2014 - 18:14
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  • General Discussion
  • Suggestions

Ok so on the Google play (android) theres an app called kainy that allows u to see and control your computer wherever you are and play steam games on there and mmo games like spiral knights (the app cost money but they have a demo version for you to try) anyways for those of you who don't have steam or never heard of this.......enjoy :)

  • 5 comments
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