CTR is way too powerful when it comes to deciding whether a charge-based weapon is boring or the best thing since sliced bread. Bombs are outright reliant on it. It's crazy. There are some charge attacks that are really weak, and others that are really powerful, and CTR removes charge time as a balancing mechanic. Brandishes might actually be reasonable if they had their intended charge time and not their realistic charge time (with UVs and such.