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Have a suggestion for Spiral Knights? We would like to hear it.

Petition for BAN auto - aimbot !

Submitted by Achys on Sun, 03/23/2014 - 13:54
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  • Suggestions

We all know that self-referred (AT / AA) case we know the trick, I propose that OOO we remove this useless option!

Take an example of the FCS, how you manage to break the wheels in this level? Of course you remove your self-referred, so why continue to put?

In Lockdown, I find it unnecessary. (except for noob with vh asi who can not play)

We are on a free game and I think this game is cheated because of it!

To all (those who find this option useless), I ask you to follow me and do all we can to developers we removed!

  • 37 comments
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please let us spare lives again

Submitted by Jorif on Sun, 03/23/2014 - 11:16
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  • Suggestions

Ok so I know most of u all might hate this. But some of us miss when we use to spare lives to each other, cause we hate wasting our sparks on other players and they get mad too when they use it on us. But please let us spare lives again.

  • 47 comments

Side/optional quests idea! :D

Submitted by Zantaclaws on Sun, 03/23/2014 - 10:27
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  • Suggestions

So, while running around vana with my pals we were talking about how this game seems really lacking....And we started talking about how empty haven really is. I mean, of all those buildings we can only enter the ones we made ourselves (Hall of heroes, the Lab, etc). Imagine if you could enter the various homes and buildings located elsewhere?

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A suggestion that may fix some parts of spiral knights (lack of content/Nothing to do/All ways doing vana)

Submitted by Obnoxious-Santa on Sat, 03/22/2014 - 20:31
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  • Suggestions

So as you may know a lot of people are complaining about the lack of things to do in the game, and I think there is a way to fix this, now this might not be what every one wants but it may be for some!

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Loadouts with More Flexibility

Submitted by Vesperaldus on Sat, 03/22/2014 - 14:40
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  • Suggestions

My idea:
Loadouts that only save a certain aspect. Such as a weapon set, armour set, and costume set. That way you could mix and match easier. Choose your weapon set, then the gear, and then the costume you want ontop of that. It would create an easier variety with more flexibility instead of having to save every single combination of weapons, armour, and costumes. Trinkets would either fit into the weapons set or the gear set.

Shield UV Stats Discussion

Submitted by Paintool on Sat, 03/22/2014 - 09:40
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  • General Discussion
  • Suggestions

So I have my Heater Shield and Ironmight Plate Shield both with Fire max resist UV's.
Those UV's only cover one-half the bar for resist.

I'm not suggesting anything, but what if shield UV's were double stacked?
Armor and helms stack together to get your true defense, but would it be too OP to ask for shield UV's to be double stacked the same way as in armor?

Increased defense UV's are a joke, and at best my Ironmight can still only tank 2 hits of Oiler turrets.

If shields had better defense or status resist UV's, would you be willing to use them more often?

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New accessory idea

Submitted by Oozsne on Sat, 03/22/2014 - 08:15
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  • Suggestions

It would be really cool if we have big blades for your knights, like the knights in the Lab have them. Dunno if they have the normal styles or new like Leviathan (because the Lab knights have Levis on their back). And a flag or something like the Guardians in front of Haven have on their back would be sooo awesome too.

Googly eyes helmet accessory

Submitted by Aotr on Sat, 03/22/2014 - 05:15
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  • Suggestions

Title says it all, I'm suggesting a helmet accessory that look like a pair of googly eyes, as it's a accessory it won't change the eye shapes of your actual knight, the pupils are (always black) not affected by your knights personal colour, they can be attached to all helmets, adjusting their size and location according to the helmets eye hole location and placement.

Why? I hear you ask?

  • 4 comments

Just some ideas.

Submitted by Alpha-Tyranno on Fri, 03/21/2014 - 21:35
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  • Suggestions

I would say it should be a little bit like a RPG, as in we can level our character for ex: lvl 1 to 100 (ik about mission ranks and all that, but still...).

But the main thing i would want is classes, ex: bomber, sworder and gunner. This would be chosen when you make a knight for example. Also, knights would have skills, sub-skills, sub-classes.

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Modify LD defend system

Submitted by Kathrine-Dragon on Fri, 03/21/2014 - 20:07
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  • Suggestions

Basically, make the box for defends larger. A good defender will not defend on the capture point, but around it. Hence, I propose the defends be based on the number of players killed while the killer was within the area. By area, well, think of the Mines map and how there's basically a box around 1 and 3. Or Forest where each cp is given a surrounding area and then corridors. The area would be a larger box around the cp. Perhaps the best example is Necropolis cp 3 with the gates and walls surrounding.

  • 4 comments
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