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Have a suggestion for Spiral Knights? We would like to hear it.

Wasted heat improves forge

Submitted by Aotr on Thu, 10/24/2013 - 06:26
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  • Suggestions

Add a feature where the more heat is wasted when heating a item because it's heat bar is full the better the chances are for getting bonuses when using the forge for "that level of that item". This would be a tiny but noticeable tweak that would balance the difficulty of heating stuff now compared to before the update and solve all those suggestions on storing wasted heat without being OP.

  • 2 comments

Knight house!

Submitted by Bustware on Wed, 10/23/2013 - 22:57
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  • Suggestions

Haiya! I hope this topic won't be trashed as well... -.-

Alright, we have Guild Houses, right? So, how about Knight Houses for one player, not whole guild? Knight Houses would be decorateable like Guild Houses, but they would contain Ready Rooms. Also, you would be able to put your Sprite Pod there and see your Sprite resting. The decorating would be done via Ready Room, instead of Guild Treasury.

They might cost 25,000 crowns or 250 energy. If you buy one, you will warp there instead of Ready Room.

Awaiting for comments.

  • 9 comments

Buff Divine Avenger

Submitted by Glacies on Wed, 10/23/2013 - 21:35
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  • Suggestions

Because by Acheron logic, Divine Avenger doesn't inflict any status thus it should have its damage boosted.

  • 4 comments

Moonstone & Valestone; any corresponding Battle Sprites?

Submitted by Thinslayer on Wed, 10/23/2013 - 18:56
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  • Suggestions

We have battle sprites for Crimsonite, Luminite, and Dark Matter, but where are the sprites for Moonstone and Valestone? What else are we supposed to do with the stuff?

Seeing as Moonstone is associated with Shock and Valestone is associated with Freeze, we could have the Moonstone Battle Sprite be a construct-like creature and the Valestone Battle Sprite be a Slime-like creature (Metroids, anyone? xD).

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Gran Faust Damange Increase or Archeron Debuff

Submitted by Statistician on Wed, 10/23/2013 - 15:25
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  • Suggestions

The damage increase of the archeron should be put back down, or the faust should be increased in damage. You can't have a slower sword with the same damage stats as a faster sword when each are without UVs, doesn't make sense.

  • 8 comments

If you're not going to fix the Radiant Fire Crystal drop rate, reduce the price of Radiants to 300 CE for 100 Radiants

Submitted by Skyguarder on Wed, 10/23/2013 - 15:11
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  • Suggestions

Nobody's going to purchase 50 Radiant Fire Crystals for 700 CE while Radiant Fire Crystals barely drop.

  • 19 comments

Fix the heating system (5* on).

Submitted by Bookmarkmayne on Wed, 10/23/2013 - 14:45
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  • Suggestions

As it stands, players average a whopping 6-12 radiant fire crystals after FSC/after an arena run, and the only depth at which to harvest crystals is D28. This means that not only does it take time to get to the depth at which radiants are dropped, not many drop period.

Buying from the supply depot, at 700 CE/50 crystals, will cost ~6300 CE per 5* item to heat to full completion (assuming all 100% routes are taken). This is an absurdly high cost, and very few players will take the time and effort to devote this much energy into completing one item.

There are 3 good ways to fix this:

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How to make lag fair to all!

Submitted by Krakob on Wed, 10/23/2013 - 09:07
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  • Suggestions

This is really easy, actually! If a player's ping is below 300, it's raised to 300 by the server. This means that everybody will have at least 300 ping and few will lag behind. How about it?

  • 3 comments

Don't re-inflict status if already afflicted by that status

Submitted by Momofuku on Wed, 10/23/2013 - 07:50
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  • Suggestions

A (simple?) adjustment to how status works in the game, but why not make it so that if you are currently affected by a status, you cannot get the status again until the status wears off/is removed?

This would prevent the infinite loop related deaths regarding freeze/sleep (making it so that being hit while frozen/sleep will never make you re-frozen/asleep unless somehow timed to hit just as the counter disappears) and repeated shock infliction via Voltaic Tempest or permafreeze via Shivermist Buster.

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New Battle Sprite idea.

Submitted by Aplauses on Wed, 10/23/2013 - 07:13
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  • Suggestions

I got bored and decide to make a thread about this. Please ignore the grammar.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
[insert name here]
[insert appearance here]
Mineral type: Crimsonite.
Status type: None.

Scar
30 seconds cooldown

The more you get damage, the more damage you will deal (can go above MAX) for duration of 6 seconds. Maybe 6 bars = 1% damage?

Focus: Reduce cooldown

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