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Have a suggestion for Spiral Knights? We would like to hear it.

Allow us to preview ourself wearing/holding items in the Supply Depot again.

Submitted by Xtweeterx on Mon, 10/28/2013 - 02:15
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  • Suggestions

I don't mind UI changes AT ALL but if they remove something vital such as previewing yourself, that's kinda bad. I would like to get a good look at myself wearing something or holding a weapon or shield before I buy it. If you want more proof, I'm drawing this little project for a friend, and the SD is the only place where I can preview myself wearing the necessary armor and helm.

  • 2 comments

Merge Wrench Wand and Cautery Sword with Calibur line (ala Cold Iron)

Submitted by Likal on Sun, 10/27/2013 - 23:20
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Wait, wait, wait, hear me out. Wrench Wand and Cautery Sword are both dead-end low-level weapons that appear to be effective against a specific family of monsters, but are generally outclassed by using the proper damage type. Similarly, Cold Iron Carver has a damage bonus against a specific line, but builds all the way to five-star, and is built from an easy to use sword (that you get for free).

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Lazer Bomb (elemental dmg)

Submitted by Thinslayer on Sun, 10/27/2013 - 22:53
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Howdy folks! You've been asking for an elemental damage bomb all your lives, so here she is! Introducing...*drumroll*...the LAZER BOMB!! *badum tss*

All of them have a charge time of 1 second (fully heated) and a fuse time of 1 second.
2* Lazer: Fires off 4 lasers beams in 4 directions. Lasts for 1 second. Range is 1 square.
3* Lazy Lazer: A Lazer modified to rotate while firing. Lasts for 2 seconds. Range is 2 squares.
4* Blazer Lazer: A Lazy Lazer modified to explode when its attack sequence is complete. Range is 3 squares. Lasts for 3 seconds.

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Can OOO fix antigua charge already?

Submitted by Dragonuity on Sun, 10/27/2013 - 17:46
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Let's face it, the charge for the antigua line is useless. Your stuck in the same spot for 4 seconds and you are prone to attack, there's no better way to kill yourself. How to fix it.

1. Take out the first part of charge where you shoot your 6 shots and just shoot the special.

2. Keep full charge, but allow the player to aim, shift their line of fire, although they are still stuck in the same spot.

3. Reduce the 6 shots into 2 large and powerful ones that do 200% damage of a normal shot and keep the special bullet at the end.

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Make treasure vaults contain an area for any event like pumpkin king and creep cakes

Submitted by Waffleconecake on Sun, 10/27/2013 - 16:49
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Because I shouldn't regret getting the treasure vault. When I get it instead of a normal clock work level I end up doing just that. Make Jack just give us 10 of each candy and have a bunch of cake slices or something I don't care.

  • 10 comments

Let us eat the candy tokens on Halloween and Cake slices on Anniversery events!

Submitted by Xtweeterx on Sun, 10/27/2013 - 16:39
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^

  • 10 comments

Bribing King Krogmo with Sparks of Life

Submitted by Oatmonster on Sun, 10/27/2013 - 14:31
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Because he apparently values each spark at 25 e.

  • 2 comments

Monster changes

Submitted by Thinslayer on Sun, 10/27/2013 - 12:53
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Gremlins:
Menders should never mend or resurrect each other. They should prioritize resurrecting and mending the most powerful & annoying monsters.
Mortafires should fire homing rockets, not artillery rounds (no need to copy Demos).
Demos should be able to charge their bombs for a larger blast, instead of throwing or dropping bombs.

Constructs:
Mecha Knights should have all the abilities of Spiral Knights. They can shield bash, dodge in any direction every 8 seconds, use breakable bubble shields, use combos, and launch charge attacks.
T3 Gun Puppies should fire all 5 bullets at once.

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Polearms... and they aren't flourish reskins, either!

Submitted by Destroyerofthenort on Sun, 10/27/2013 - 12:35
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I am aware that this has been suggested many times before... trust me, i wouldn't suggest something that already has a thread unless:
a. they just asked with no specifics
b. it sucked hard with the details they did provide
figured i would get that out BEFORE i am publicly burned as "an example to the rest"

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Weapon/Monster Mechanics/Tier 3 Levels.

Submitted by Arkate on Sun, 10/27/2013 - 10:55
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Okay, okay I'll admit it. Spiral Knights is not the perfect game. Some items are particularly better than others (What do you expect, it's an MMO) and PvP is unbalanced (Not that it could ever be balanced). There are some cool weapon and monster mechanics though, and statuses like curse and poison are actually more or less unique to Spiral Knights. But everything is SO, FREAKIN' OLD! There hasn't been an entirely unique, fresh mechanic in ages! Well, alright the Apocrean Harvester has no alike counterpart in SK, but what about the players? And in general the monsters?

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