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Scythes

Submitted by Earthboundimmortal on Wed, 09/18/2013 - 19:10
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  • Suggestions

I think this has been suggested before but I think this will be different.
Scythes will have a 2 hit swing were the scythe makes a wide arc both times. (also much faster but weaker than current "Heavy" weapons e.x. Divine Avenger, Graun Faust e.t.c)
All will have shadow/normal damage.
The charge attack will make a small blast (about the size of 1/2 a 3* blast bomb) and have a small chance of dealing curse(or whatever type you use) to you and to enemies.

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SK's Super Brawl with some Hunger Games in it?

Submitted by Arilys on Wed, 09/18/2013 - 14:41
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  • General Discussion
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Ok, so I've finished reading the Hunger Games books a few weeks ago and recently I've started thinking about SK's PvP, and how it would be if there was a PvP mode where it was just a free for all match with none of those silly class modifier thingies.

Then I remembered some years ago, after Blast Network and Lockdown came out, stumbling upon this video. That game was called Super Brawl, and according to the Player vs Player page on the SK wiki:

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More practical equipment selection

Submitted by Tutajkk on Wed, 09/18/2013 - 08:44
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  • Suggestions

Not sure how difficult would this be to implement, but what if we could choose the armor, weapons and trinkets on the Equipment tab, the same way we can choose perks on the Battle Sprite tab? So, clicking on any of them would give a quick list of our available armors, weapons or trinkets on the left side, where we can choose more easily, than searching them from the Arsenal.

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Remove "The Path is Sealed" description from the Core Terminal

Submitted by Inferno-Forum on Wed, 09/18/2013 - 04:48
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  • Suggestions

It's just spoilers everyone can see. A newbie that's curious what's on the lower depths will just open the arcade gate map and will know what to expect from the storyline, which is no good in my opinion.

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New Floor Mechanic Suggestion!

Submitted by Elliel on Wed, 09/18/2013 - 04:04
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  • Suggestions

Ok so the other day a couple of guildies and I were bored in haven so we started discussing silly ideas of ways to spruce up the game. I think we stumbled onto something pretty neat, so;
I propose a new floor. Ice! The core mechanic behind the ice would be the ability to slide. Tap W (or your respective movement key) once and perhaps you slide forwards 3 blocks?
PVE : It would make for another stratum possibility, fighting monsters whilst sliding around all over the place, and the monsters doing the same.

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Give Rarity its own icon.

Submitted by Glacies on Tue, 09/17/2013 - 23:56
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Seeing two Usable slots in my inventory looks ugly and somewhat lazy. Make it a Star or something.

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Lets (try to) compile this mess of opinions about Mad Bomber and Chaos into a single topic.

Submitted by Etharaes on Tue, 09/17/2013 - 23:06
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  • Suggestions

Ok, so we all know that the current state of mad bomber and the chaos set is quite imbalanced. If you don't know why, click these links and see for yourself (the helmets are identical to their respective armors).

http://wiki.spiralknights.com/Mad_Bomber_Mask
http://wiki.spiralknights.com/Chaos_Cowl

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Why does SK have such a stupid weakness/resistance system?

Submitted by Batabii on Tue, 09/17/2013 - 21:44
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So apparently, damage that's either good or bad against a monster group is NOT multiplicative it's ADDITIVE. This makes no sense at all! Instead of doing, say, double, damage, you do a fixed amount of bonus damage (based on tier and monster type, I guess)

I've never played another game that does this. It makes strong weapons almost pointless to specialize damage, and weak weapons almost require it!

And don't even get me started on the wonky "defense" system monsters use...

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Bomb Throw!

Submitted by Writhes on Tue, 09/17/2013 - 20:09
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  • Suggestions

Let knights throw their bombs! Bombs could have varied travel distances depending on size or weight. Ideally a thrown bomb could peg a mob in the face and stun them for a second.

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OOO doesn't read petitions anymore.

Submitted by Usevnsevnsixfivfor on Tue, 09/17/2013 - 16:50
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  • Suggestions

I think that OOO no longer reads petitions as the only way for suggestions to become implimented is by hundreds of post-less threads that endgame players disagree on, proved by the removal of mist and the addition of pets. Ever since GMs stopped posting for actual content, they skim over everything just to make sure there are no-m-curse-o-words-r-flying-o-around-n-everywhere.

Just thought I should clarify for petition makers.

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