I finally got the Nameless Poncho on my alt, and finished my rank 8-2 missions. However, now i'm not sure if I want full Nameless, or split Nameless/Justifier. I really want the ASI, and I don't want to buy any orbs, so I can't afford to, say, change to the shadowsun set. I will probably get the seerus mask eventually, but again, it has one level less of ASI, and I want to focus on Umbra Driver, Callahan, and AP, plus my Maskeraith is only level 70, so I don't have access to the higher Quick Draw perks. Will half piercing/half elemental be beneficial, or just cripple me? I was under the assumption that Mecha Knights will always be a greater threat than, say, Wolvers.
Does it pay to mix Gunslinger sets?
I'm only doing FSC once, if even at all, and undead medium is worthless compared to CTR medium (not to mention ASI medium)
if you check the wiki, mask of seerus only give you an ASI of low, so overall it is going to be an ASI of high and CTR of med, definately a better combo over full nameless with VH ASI, again, it is really depending on what kind of guns you are getting. Blitz needle and alchemer benefit the most from CTR, so for now, you might as well get a shadow sun slicker, that armor would sure come in handy in the fiend/undead missions ahead.
I really want the ASI, and I don't want to buy any orbs, so I can't afford to, say, change to the shadowsun set.
Why do you want the ASI instead of damage bonus? The only reason I can imagine is that you're using guns mainly to spread status, rather than do damage. But of your named guns (Umbra, Callahan, Argent) only Callahan inflicts any status.
Shadowsun doesn't cost any more than Nameless or Justifier. So I don't understand why you can't afford it. In mean, you can mix Shadowsun with Nameless just as well as you can mix Justifier with Nameless.
Will half piercing/half elemental be beneficial, or just cripple me? I was under the assumption that Mecha Knights will always be a greater threat than, say, Wolvers.
I agree. Beasts are the easiest monster family by far, and slimes are certainly not the hardest, especially for a gunner. Protection against mecha knights is important, but so is protection against fiends and undead. So Shadowsun's damage protection is much more important than Justifier's. Their status protections (poison vs. stun) are roughly equally important, but I'd again give the edge to Shadowsun.
As you can tell, I think that mixing Shadowsun with Nameless is a very good solution. Of course, Perfect Mask of Seerus and Chaos Cowl would also be great. I hope that this helps.
I think Seerus is the best match for nameless poncho. It synergises very well because it rounds out your status resistances, gives you full ele defence, gives you high ASI which matches perfectly with a Swifty. The CTR will also be nice to have when the gunner update comes around and you want to spam that calla charge all day long.
You can always get damage boost from trinks and perks.
The idea was I don't want to rely on swifty in tier 3 where I'm liable to get my butt handed to me. And my main already has chaos set. Damage isn't interesting. I want ASI. And I'm only doing missions once, it's wasteful to get a helmet based solely on the missions it's good for.
The point about being expensive is that I can't change armors. Therefore I can't use both pieces of shadowsun.
The idea was I don't want to rely on swifty in tier 3 where I'm liable to get my butt handed to me. And my main already has chaos set.
Okay, that's reasonable.
Damage isn't interesting. I want ASI.
I don't see how ASI is more interesting than damage. They're both pretty dull, slight, quantitative (rather than qualitative) improvements. But this is personal preference, so okay.
And I'm only doing missions once, it's wasteful to get a helmet based solely on the missions it's good for.
I don't understand this statement. Whatever helmet you get will be great for some missions, fine for others, and poor for others. How is Shadowsun or Perfect Mask of Seerus more specialized than Nameless or Justifier? Or are you saying that you don't want to run OCH three times to get the materials for PMoS?
In fact, are you saying that you'd like a general loadout that works pretty well everywhere? Then why would you go for all normal+elemental defense? Why not get a mixture of normal+elemental+shadow defense? (Piercing can be omitted; it is dramatically less important.)
The point about being expensive is that I can't change armors. Therefore I can't use both pieces of shadowsun.
Yes, I understand that you don't want to get a new suit. I'm just talking about the helmets. You should consider all of the helmets.
I'm saying that statements such as "shadowsun is best because it's good against FSC" is a flawed argument.
I don't care if the next few missions are shadow themed. I'm not getting a helmet just because it's good in two or three missions I'll never do again.
I can't see where anyone has said "shadowsun is best because it's good against FSC". In fact, I regard elemental protection to be more important than shadow protection in FSC.
Instead, people such as me have said that Shadowsun is good because (A) it delivers blanket damage bonus, which you can't get through UVs by the way, and (B) it protects against the many of the most vicious monsters in the game: devilites, greavers, gorgos, and kats.
For some reason, you regard elemental armor as applicable to all situations, and shadow armor as applicable to only a few situations. I regard elemental armor as useful in many situations (including some nasty monsters such as mecha knights and thwackers) and shadow armor as useful in many situations (including many nasty monsters).
"I can't see where anyone has said "shadowsun is best because it's good against FSC". In fact, I regard elemental protection to be more important than shadow protection in FSC."
This.
I personally think that if you're going for a Gunslinger set, doubling up is usually the best choice. If you got one piece of Justifier, you might as well get the second piece to match. Same goes for Shadowsun and Nameless. While true Justifier and Nameless give the same bonuses, just different defenses, mixing them is honestly not a great idea since the rounded out defenses, especially for the ones they give, are not very helpful whatsoever in the field unless they are past +7 resistance added together.
Damage defenses aside, it'd be better to double up on Freeze protection than to go for the extra Stun protection (or vise versa if you started with Justifier).
Status resistances aside, why would you ever go for Justifier other than looks. Elemental vs Piercing? Come on now.
My vote is to completing Nameless.
You should go for full Nameless since Wolvers are already mincemeat against Callahan and Freeze is usually more deadly than Stun.
@Bopp
Although generally Shadowsun is the goto 5* gunner armor, I would argue that since the OP wants to focus on Callahan and Umbra Driver, ASI is better for making the guns less awkward to use. In my experience, ASI helps make single gun switching easier, which will be necessary for Callahan and Umbra Driver, although once you get PMoS you can just charge spam with Umbra.
I'm not an expert on single-gun switching, but how does ASI make it easier? In my experience, ASI makes switching harder, by requiring you to act more quickly.
You are not required to act faster at all; being too slow won't screw you over, it just means that the combo/clip will reset without switching. On the other hand, being too fast may make you shoot your entire clip, which is not what you want. Having more ASI allows you to shield cancel faster and therefore, you're less likely to screw up.
...being too fast may make you shoot your entire clip, which is not what you want.
I must be a very slow player, perhaps because I use a very non-elite control scheme. Pressing buttons too quickly is the least of my problems.
As cliche as it is, the perfect mask of seerus is your best option. It has the two resists that matter most and good offensive stats to boot. A single low less ASI really isn't that bad, and the CTR will benefit at least your umbra driver. Who knows, maybe callahan/argent will get buffed later and benefit from it too. You could always check the testing server forum to gauge how likely this is.
I really don't think it will matter so much whether you get full nameless or mixed nameless/justifier. Having an additional bit of ice resistance or stun resistance isn't going to make a tremendous difference, and having piercing would make you slightly better against slimes and beasts, if you're into that sort of thing.
It's not a strawman, it's a hypothetical. I'm sick of people only judging gear based on its usefulness during King of Ashes. "almirian crusader sucks because it's weak to fire". "Voltedge is better than Combuster because Slags".
Also, Midnight SPECIFICALLY SAID
that armor would sure come in handy in the fiend/undead missions ahead.
I'm not letting that determine the ONLY 5* helm/armor I own.
Okay. It's just that, whenever I talk with you on these forums, I get the feeling that you haven't quite understood my point. You often seem to respond to some other argument, slightly different from the one I'm making.
For example, your King of Ashes argument is a response to someone who is not in this thread. I get that now.
Your "fiend/undead missions ahead" argument is a response to Midnight-Dj. Great. But you still have not responded to the core of my argument: the big paragraphs in post #4, post #7, and post #9.
Ultimately, you can get whatever you want, of course. And you're an experienced player, so you'll succeed with any reasonable gear. I just wish that we could stop talking past each other.
"big paragraphs" is part of the problem.
"Why do you want the ASI instead of damage bonus? "
Because ASI is more fun and interesting, (it changes how you attack, like CTR, whereas damage bonus is just more of the same) and I already have chaos on my main
"For some reason, you regard elemental armor as applicable to all situations, and shadow armor as applicable to only a few situations."
That entire post ignores the fact that ASI and damage bonus are different. If Shadowsun had asi medium I'd consider it. but having damage bonus high and asi high instead of Max of either doesn't really help (or appeal to) me.
The original post only listed Nameless, Justifier, and possibly seerus. I don't like how the thread got derailed into Shadowsun.
By "big paragraphs" I'm talking about three-line paragraphs. When you ask for help, it's reasonable for me to expect you to read three lines, to get the help that you asked for. My posts are not anything like a wall of text.
I understand that you want ASI, not damage bonus. In fact, you will not consider non-ASI armor. Hence my Shadowsun recommendation is a non-starter. That's fine.
Lack of ASI was only part of your argument against Shadowsun. You also made some statements implying that Shadowsun was expensive. You also tried to make an argument that Nameless and Justifier are applicable to many more missions than Shadowsun. I was trying to clarify these non-ASI points. We never should have needed a long discussion to resolve them.
So enjoy your new armor. It will serve you well. Cheers.
I understand that you want ASI, not damage bonus. In fact, you will not consider non-ASI armor. Hence my Shadowsun recommendation is a non-starter. That's fine.
You know I won't consider non-ASI armor, yet you recommend non-ASI armor.
Also this alt is ONLY starter. I'll be lucky if I can make vanguard, much less ever get a second armor/helmet.
You also made some statements implying that Shadowsun was expensive.
Not expensive compared to other sets, just expensive in that I would need to craft an entirely new armor, as opposed to the Nameless I already made.
You also tried to make an argument that Nameless and Justifier are applicable to many more missions than Shadowsun
That was not my argument. It's not WHAT people recommended that was the problem in and of itself, it was their REASONING.
Finally, according to my calculations, I will never be able to max both damage AND asi on all my guns without shelling out for trinks/slots. So I'd rather have ASI max and damage bonus high than vice versa.
That was not my argument. It's not WHAT people recommended that was the problem in and of itself, it was their REASONING.
That's exactly how I feel about this thread. You and I agreed on the conclusions quickly, but we kept arguing about how those conclusions were arrived at.
Finally, according to my calculations, I will never be able to max both damage AND asi on all my guns without shelling out for trinks/slots. So I'd rather have ASI max and damage bonus high than vice versa.
You don't need to justify your preference for ASI over damage. I already accepted that as personal preference in post #7.
Happy travels.
That wasn't really justification, I was just saying it's a shame I can't max both.
It's not that you can't max both. You simply refuse to.
I'd honestly recommend you get something with shadow and shock resistance since if I recall correctly you posted a thread admitting that grievers weren't your cup of tea, and facing shadow anything normally provides higher payout. (Shadow dealing characters are the biggest threat in my opinion)
I don't see why you're wasting your time with an alt but to each their own.
Your preference for asi is lost on me as well, seeing as you're going to be shooting a lot I figured Swiftcarp buckler would've taken care of your speed needs without providing much hindrance to the style preferred by RANGED weapons but again, to each their own. I'd say you should just pick a shield (it wouldn't matter what i told you to get because you'd have some argument against it i'm sure, i simply recommend you decide what bullet or melee you'll be facing and equip accordingly). The most damaging thing you'll have to deal with ideally is bullets, but you know this already.
Alchemers love charges, the rest of your guns show little preference either way atm. So yeah, have fun.
Skold-The-Drac, this thread operates on its own internal logic, different from the logic of your world.
ASI is preferred by pure gunners in Lockdown for mobility, but that's probably the only place where Swiftstrike's ASI boost isn't enough for a gunner.
I understand the 'asi for lockdown' concept. It's just despite my rather lackluster thread digging skills I also recall that 'larry' hates lockdown just a bit. You know, annoying strikers, team making, and other such... Preferences by the minigame.
Once again, to each their own in regards to preference. I just have some issues with particular people's facets of logic.
Thanks bopp for helping me remember to recognize the fact you mentioned.
If you think you are good enough at dodging wolver/chromalisk attacks, then you should feel free and go for full nameless. Or maybe, you can get a dead shot instead and still have a high ASI on all of your guns along with an undead medium (your alt will need it in FSC), mask of Seerus doesn't seems to be a good investiment to me as the three guns you mentioned are not charge attack reliant (except for umbra driver).