So after looking at the beautiful Tortofists I realize that there is a slight problem here. Aside from convenience, the Grand Tortofist is easily highly under-rated aside from the usefulness of the Trotodrone fight.
Why use anything Normal when I can just craft multiple of the same equipment and just be content with the fact I absolutely destroy everything with just these two?
Normal weapons used to be important in the general sense that you could not change equipment during an expedition in the Arcade. This is no longer the case and Normal-weapons are highly underrated and really need to be looked at. I love the new guns but it seems redundant to make a gun that has no use outside of its brethren.
My suggest as the title suggest is to buff these weapons by 10% - 20% based on their weapon type (Swords: 10% / Handguns and Bombs: 20%) to allow these Normal Weapons to be able to be more powerful than their elemental brethren's neutral damage, but still do slightly less than effective damage.
This will still leave open the ability for elemental-weapons to still do quite well, but still be somewhat weaker in comparison to neutral targets than it's eldest of brothers, Normal.
Honestly, we just need something that would make Normal damage a viable choice aside from allowing a Shadow weapon run in FSC/UFSC to be possible (Vana's shadow immunity though). I like this idea a lot. It shows that people still care about Normal stuff (so does Fehzor's E-Class Sprite suggestion, but that's a different story).