Ive been thinking about this for some time and i think its about time i give it a shot and see what you guys in the forums think about it,
so ive been a great fan of the cutter sword line since i put my hands on it for the first time because of its awesome look and outstanding speed but sadly later on i would realize why people wouldnt use them, anyway held onto my hipster weapon until i had enough almire tokens to get FOV, which was the only way i could let my dread venom striker go and thought this emotion rollercoter i noted that there was a shadow dealing variation of this sword wielded
by the Void Thwacker and the Phantom monsters so basically my idea was, make it avaliable for crafting to knights for a new possibility simple as that, another shadow dealing sword with raw potential and posibilities for you to experiment with
and about the FOV my main issue was the fact that having to grind FSC about 14 times to be able to get it, which as many of us know isnt that difficult but arguable slower to get that the so popular brandish line deals less damage than combuster and being able to set you on fire with the charge attack, BELIEVE ME when i say i understand why you made this decision cause if anyone could get an OP 5 star weapon by just grinding without the need of orbs there would be a serious disturbance in the force so what i suggest its to give it a little bit more of love to this weapon to promote the variety and give more viable options for knights to build their arsenal because lets face it, we could have a million of cool swords to choose from be we would only choose the ones that are better for keeping us alive, i dont know give it the same dmg than the combuster keep the fire penalty and rise the tokens price, even remove it from our inventories if its necesary but please dont allow the brandish and avenger line to monopolize the market,
best wishes from Colombia and thanks for reading
Question: Would the Phantom's Blade swing in a fashion similar to the FOV or cutter.
Statement: FOV is a good sword, Fire chance on every hit (combuster only gets that on the charge), and a Charge attack that Annihilates turret style monsters, Lumbers, Trojans, and Deadnaughts. With enough ASI the charge gets 4 hits instead of three. In stratum 5 one of the charge attacks hits can deal up to 454 damage, this is a maximum of almost 2000 damage in one hit (on effective monsters), plus it leaves a strong fire.