I would like to ask for a small thing what you should iinclude in the next patch or sometimes and everyone would like this feature. I really would enjoy playing the game if the treasure boxes (both red and green) would NOT drop consumables like vials or health capsule etc. I ask you in the community's
name to remove ALL of the consumable things what you can carry in your hotbar while in a mission or gate from the treasure boxes. I get really mad when i am playing on elite in firestorm citadel for example i just finished the first level called Blackstone bridge opened all 16 boxes and 9 of them conained a
consumable only, i hate to get these nearly useless things from treasure boxes, from treasure boxes i want rarity's(spark,orbs, fire crystals)
material's, heat, and corwns only. Please, change it so treasure boxes wont drop these consumables anymore. Please, make them obtainable from mobs only. And one more thing. Nobody uses these element themed barriers in any tier because they are almost useless. If you want to make them more useful change it so you get an aura with just as large damage radius as the orbs, but instead it deals damage in 360 degrees All the time till it disappears. If you
want, i can give further feedback on other things also.
Some general feedback about the game.
I ask you in the community's name
don't use expressions like this one, ever. if you suggest something, it's you. maybe you can say that after the suggestion has recieved load of positive feedback, which isn't.
and no, to less skilled players items are good. SLs are actually harder also because all you find there is red treasure boxes, which don't contain items, making the monsters the only source of pills.
Well, you're not wrong. The problem with all of these things is that once they are used they are gone forever, and that using them isn't hardly worth anything most of the time especially when they are random drops that you cannot always be sure to come across in any number. The game would have been much better off with something akin to the trinket system from The Binding of Isaac.
http://bindingofisaac.wikia.com/wiki/Trinkets
@Skyguarder
I've personally found barriers and vials to be a bit weak but I've never really looked at the numbers. How exactly does barrier damage compare to say... alchemer switching, charging a brandish, or spamming dark retribution?
Barrier damage does neutral damage to all enemies (I think it does the same damage to all enemies. Barrier deals 114 damage in Tier 3). So far, I've only tested charging a Combuster (no uvs) and using a fire barrier against a Kleptolisk (if you want to test it against a different enemy, then we can discuss that on another thread). The Combuster charge took out about 90% - 95% of the Kleptolisk's health whereas using a fire barrier, it deals 114 damage per half second or a second, taking the Kleptolisk out with one barrier (though I did not get a chance to record the status numbers for the barrier).
I am not sure if I did this right. But again, we can discuss this in another thread since we might get a little off-topic in this thread.
Consumables should drop from boxes, and they currently only do drop from green boxes. However, it wouldn't be a bad idea for consumable drop rates to lessen on harder difficulties, and increase on lower difficulties. Consumables act like an additional attack or recovery, so having to rely more on what you have (gear/trinkets) rather than what the level gives you would increase difficulty slightly.
Of course for veterans it wouldn't change anything all that much anyways, but when you're desperate for that health pill then having it be rarer on elite would overall make it more only for "elite" players, instead of just "players that want more loot".
That cherry picking rofl
I'm going to guess that using acheron in your trial would have just KO'd the kleptolisk... I mean, if combuster comes that close... Of course, a better example would be a crowd of dust zombies with combuster on a grave yard, or the end of Legion of Almire.
The obvious solution is that when a box drops a consumable, it's not the only thing it drops, but it doesn't have the chance of dropping two consumables. It could drop heat or rarities in addition, but Fangel's idea of scaling it with the depth/difficulty I like and makes sense.
Also, I understand where you're coming from, but still, that'd be a bit extreme.
Gee, now I feel like a hipster for using barriers all the time.
Those things rock.
Barriers are good for damage combo'd with swords or persistent bombs (mist,DR, vtx, shards) , but invincitinks and the inability to use more than one barrier at a time makes them useful only at certain times, against large groups of enemies with the right support weapons and an escape plan.
As for vials, they are much less useful because they take too long to use for what they actually do (not much, maybe status 3 enemies at most) and leave you vulnerable while doing so. Essentially, using the time it takes to throw a vial is almost always better used by attacking or charging something.
I would go for decreasing the drop rate rather than eliminating it completely, as well as either only putting red boxes at the ends of levels or making a new kind of box that contains no consumables but drops the same as a green box for places, like at the ends of missions, where getting more consumables would be utterly useless.
"Please, change it so treasure boxes wont drop these consumables anymore. Please, make them obtainable from mobs only."
No. It just doesn't sound right.
"Nobody uses these element themed barriers in any tier because they are almost useless."
Really? I think not. How are they useless when you can actually deal some damage to enemies. They deal damage among with statuses, which is pretty powerful.
"If you want to make them more useful change it so you get an aura with just as large damage radius as the orbs, but instead it deals damage in 360 degrees All the time till it disappears.""
Do you mean barriers? If so, no. What you're trying to suggest is to buff barriers. Barriers are already useful.
This "general feedback" that you're giving is not bad at all. However, it would kind of break some stuff in Spiral Knights such as barrier buffs.