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New Coliseum Game: Slime Wars

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Mié, 08/13/2014 - 15:49
Imagen de Deleted-Knight
Deleted-Knight

Update: Changed "mucus" to "goop" so it doesn't make people queasy
Feel free to add ideas/suggestions! Hopefully if there's lots of attention OOO will make this!

Slime Wars

Overview:
Games will be separated by tiers, like Lockdown. Teams consist of four to six players. The goal is to supply and defend your team’s machine so it can destroy the opponent’s machine. There will be slimes...

Map Layout:
Map can have different themes (poison, fire, freeze, etc.)
On each side of the map is a base protected by a team-only force field (like lockdown locker rooms). Within each base is a large “slime machine”.
Between the two bases is a neutral area scattered with piles of minerals and “slime pools”. The location and type of minerals are randomly generated but the slime pool locations are fixed depending on the map. Neither the piles of minerals nor the slime pools can be depleted.
The area is patrolled by lots of lichen*. All the lichens (regardless of theme) can fuse to become mega-colonies. They will attack players like they normally do in the clockworks. When one is destroyed another will spawn.

*To make things harder, also spawn slime minis and silkwings.

Gameplay:
Knights must gather minerals and “buckets of goop” (from slime pools) and bring them back to their base. They can only carry one mineral/bucket at a time (The mechanics would be like the presents in the Christmas event mission). Near the machine are two chutes. Minerals are deposited in one chute, and goop in the other. There’s also a panel where a knight can check how much mineral/goop is currently in the machine.

The slime machine will periodically spawn lichen in the enemy’s base. The type and the power of the lichen will depend on the minerals and goop in the machine. Minerals determine status affiliation (ex. more blue minerals = greater chance of quicksilver). Goop determines production rate and potency of the lichen (ex. 1 = single lichen per 5 seconds, 10 = single lichen per 3 seconds, 50 = medium sized colony, 100 = mega colony, etc.). Spawned lichen will attack the enemy machine. Knights will need to defend their machine against slime attacks in addition to gathering resources.

There will be no healing devices of any sort. However, knights will be able to respawn after a delay, in the same way as in Lockdown. Knights cannot change their equipment after entering a game. They must equip their loadout before signing up. Their equipment will determine what tier they participate in.

Ending the Game:
There will be a real-time score (like BN and LD) that shows the health of each slime machine. A team wins if the enemy’s health reaches zero (machine explodes and is destroyed). There is also an 8 minute timer. Spawn rates automatically increase during the last minute. If neither machine is destroyed, the team with more health wins.
The scoreboard will show the number of minerals and goop each player collected, as well as the damage dealt during the game.

Why make this minigame?
1. Knights cannot attack each other in any way. They can only attack slimes and hope their spawns overwhelm the enemy. There would be little reason for insults and bad sportsmanship.
2. Team work is essential for success. It’s really hard for a couple people to carry an entire team.
3. Anyone who can play clockworks should be able to succeed in this game. It makes the game easy to pick up, and latency differences become a non-issue.
4. Slime-themed game can be introduced nicely with the slime research going on in the bio-lab

Mié, 08/13/2014 - 16:32
#1
Imagen de Trats-Romra
Trats-Romra
I liked it. +1

Just a question: If quantity of each mineral type is equal? What will happen?

Mié, 08/13/2014 - 20:07
#2
Imagen de Deleted-Knight
Deleted-Knight
Thanks for the support

I'll let OOO figure that out, if by some miracle they decide to implement this. It should be based on the same mechanic as the old arcade gates.

Mié, 08/13/2014 - 20:13
#3
Imagen de Sonosuke
Sonosuke
(~O ,O)~ +1

I thought we were gonna fight wave upon wave of Slimes. Then again, that wouldn't really be PvP.
Still, a nice idea. Even though I know people are gonna be all "OMG, THIS SUX!! 0/10 WON'T PLAY AGAIN!!" because of the whole "Attack the enemy with Slimes" concept rather than "Steal Point Machines using Ridiculously OP weapons", there's still gonna be more that would most likely play it for fun.

EDIT: Are there only gonna be Lichens? Or will there be Jelly and Ice Cubes?

Mié, 08/13/2014 - 20:36
#4
Imagen de Klipik-Forum
Klipik-Forum

But if you just spam 6 max CTR DR's around your slime machine, you'll just never lose right? That would be 24 DR's spinning at once, 48 if the other team did the same. I pity the servers already...

Mié, 08/13/2014 - 20:55
#5
Imagen de Sonosuke
Sonosuke

Oh. Oh....

Jue, 08/14/2014 - 10:31
#6
Imagen de Cmeresweetheart
Cmeresweetheart
@klipik

Then, no bombs aloud in this gamemode

GENIUS, EVERYTHING IS FIXED

Also I disagree for sparks of lives, there should just be a respawn time because anyone who would not have any sparks of lives would be insulted by it's team.

Jue, 08/14/2014 - 11:34
#7
Imagen de Sonosuke
Sonosuke
@Cmere

That would push people even further away from bomb use. No.

Jue, 08/14/2014 - 12:23
#8
Imagen de Deleted-Knight
Deleted-Knight
@Klipik

If you can coordinate 6 max CTR Dark Retributions and still win the match, I will personally pay you 1M crowns.
If 6 people are spamming DR, that leaves 0 people collecting mucus/minerals. You have virtually no offensive power. Meanwhile the opponent realizes this and simply leaves one guy to destroy the periodic weak lichen while the rest of the team farms mucus. After 5 minutes your 6 DR is facing mega-colonies that respawn every second. Good luck.

The Lockdown equivalent is "Six guardians lined in front of the enemy base all spamming ASI MAX polaris". How likely is that going to happen?

Jue, 08/14/2014 - 12:30
#9
Imagen de Deleted-Knight
Deleted-Knight

@Sonosuke
Well, my original concept was built on lichens since they have the ability to form larger and more powerful colonies. I guess you can throw in jellies too, but I think jellies would be easier to kill.

@Cmere
Fair enough. I will change it so there's a respawn time that can be sped up using sparks.

Jue, 08/14/2014 - 13:20
#10
Imagen de Klipik-Forum
Klipik-Forum
@OP

ok, so 4 DRs, one Obsidian Crusher and one guy to collect stuff. Btw mucus sounds kind of... "eergh"... Maybe Gel instead?

Bottom line, PvE is easy compared to PvP. If 4 Blitzes can kill Vana in under a minute, and 4 DRs can dismantle JK in less than 15 seconds, what chance do a few Giant Lichen colonies have, especially against an organized team?

Jue, 08/14/2014 - 14:59
#11
Imagen de Fangel
Fangel
Question:

For the status mobs, how would that work with the combining of mobs?

For the sake of pressure, perhaps you can have multiple slots to fill up minerals with? And then the mucus will be distributed randomly among the the statuses(and mucus directly related to statusless lichens, so those spawn on a separate timer)? Perhaps there can be status traps around the slime machines that rotate around (so that you always have access to the machine) so that chaos clones will have a tough time DRing the entire time. Because, well, what point are oilers if they aren't lighting everything on fire?

Also, if you had a "final" tier of enemies for tiers 2 and 3, have toxoils be unlocked. That way, if you're only playing defensive and the other team is only playing offensive, you will eventually be overrun.

EXTRA THOUGHT EDIT: How about we have status vials we can throw at the other team? We shouldn't be able to enter their base but in the field we should be able to halter them. The slimes we kill can drop vials of various sorts, or maybe we have various vials back at the base to choose from so that we only get a maximum of 12 shots at a foe.

Jue, 08/14/2014 - 15:36
#12
Imagen de Deleted-Knight
Deleted-Knight

@Klipik
Remember the point of the game is to get the opponent's machine to lower health than yours. Just because you can kill the slimes doesn't mean they won't damage your machine before going down (they aren't attacking you, they're attacking the machine). If you want a comparison to JK, it's like beating JK without letting an AFK teammate, standing in the middle of the battle field, take damage.

Anyways, we're going too deep into the realm of hypotheticals. You can probably come up with many OP Lockdown strategies on paper. Yet we rarely see such organization in practice, even in guild matches.

@Fangel,
I like your different chutes suggestion, but I'll just let OOO read your post. The exact details probably will not be the same if OOO decides to implement it anyways.

Jue, 08/14/2014 - 19:16
#13
Imagen de Sonosuke
Sonosuke
(~O ,O)~ #Sonosuks

So I was looking at "Ye Olde Gate Constructing Book" for reference on how the minerals would affect the Slime output. It got real confusing when it came to Mineral Combinations, so let's just propose a new concept. You know how there's five Mineral types (Red, Yellow, Green, Blue, Purple), and five main status types (Normal, Fire, Freeze, Poison, Shock)? How about we have it like this: whatever minerals we put affects what slime type comes out. Here's the Input - Output graph:

Luminite - Normal
Crimsonite - Fire
Valestone - Freeze
Dark Matter - Poison
Moonstone - Shock

Before we go on, let me explain the choices.
For a Slime-themed stratum, the required minerals are Valestone and Luminite, thus the Luminite requirement for Normal Jelly Cubes and Lichens. Fire is self-explanatory. Freeze need Valestone and Moonstone. But it can't use Moonstone because Valestone for Shock would be contradictory, since Valestone is the Anti-Mineral of Shock. That leaves Dark Matter for Poison, which uses that and Valestone.

Now, the Anti-Mineral isn't in affect for simplicity's sake. How would this affect the Slimes? Based on what amount of each Mineral was deposited into the machine, they would affect the ratio of Slime types in the output. For example, say you have 4 Valestone and 6 Crimsonite. That would mean you'd have a 60% chance of an Oiler spawning over a 40% chance of an Ice Cube. Mucus, or rather gelatin (can we call it Gelatin, please? Mucus disturbs me for some reason), would instead be used for how many Slime mobs are spawned in the enemy base, rather than how big the Lichens spawned would be.

Jue, 08/14/2014 - 19:28
#14
Imagen de Pipipipipi
Pipipipipi
Move over, there's bubble-wrap to be popped!

We should just have them take neutral damage from EVERYTHING, including damage vs. slime bonuses

Jue, 08/14/2014 - 23:36
#15
Imagen de Klipik-Forum
Klipik-Forum
+1 to Pi, for the sake of wep. Variety

Another question, does Gel degenerate over time? If you stop gathering it, does the machine "run out" and stop producing slime?

And also, I think it would be much more interesting and cool if there was a small PvP aspect of this mode, whereby there was a smallish neutral area (about the size of the middle area on Stadium) where you could collect Gel and minerals in larger quantities at once - kind of like Red Winterfest presents vs green ones. But, because there is only a small area where you can get hose high-value resources, you can fight each other in that area to try and keep control over it. Just because the whole concept of barely having any influence over your opponents' success seems strange to me. I think it has somethin to do with the fact that in this proposes gamemode there is a great possibility for a "perfect defense" strategy where no slime ever damages one or either machine... Ehh, idk, I'm too tired right now to think straight about it. I'll try to be more coherent in the morning or whenever I get the chance.

Vie, 08/15/2014 - 14:03
#16
Imagen de Flame-Shinobi
Flame-Shinobi
+1

Sounds like a great idea. finally no Skolver Clone OPness

Vie, 08/15/2014 - 19:35
#17
Imagen de Deleted-Knight
Deleted-Knight
Thanks for the support Flame-Shinobi

@Klipik
Yeah, I understand your concern. However, I don't think it's a good idea to let players attack each other directly. People shouldn't be given reasons to blame others for their failures:
"ERMAGAH, how did that hit even kill me? I was in the safe zone. AA noob!"
"You guys only won because SoAndSo was spamming pulsar in the high stakes area."

What if we made a special item that did direct damage when loaded into the chute? Let every mineral stack have a small chance of giving a player salt instead of minerals. When salt is dropped into the chute, the enemy slime machine takes X amount of direct damage.

Dom, 08/17/2014 - 08:31
#18
Imagen de Mtax-Forum
Mtax-Forum
+1, Sounds fun

Whole this minigame sounds cool, but it would need its own Monster Family that is neutral to everything, because all you need is Acheron with Slime damage bonus, which is pretty not fair.

Dom, 08/17/2014 - 10:50
#19
Imagen de Klipik-Forum
Klipik-Forum

+1^

Dom, 08/17/2014 - 16:21
#20
Imagen de Abelisk
Abelisk
+1

Excellent idea. I agree, slimes should be neutral to everything so weapons won't be biased in Slime Wars. In fact, I think it would be better if slimes didn't have HP. I think slimes die depending on how much you hit them. Slime Wars should not be separated by tier like Lockdown, and should have extra modes.

Slimes could die by taking a certain amount of hits. Each slime requires, say, 5 hits to kill. Each player also has their own weapons to start with respectively - Anti-slime Sword, Gun, and Bomb. This makes it so players won't spam DR like Klipik said above. In total, there are only 3 different weapons that can be selected as I just stated. The sword attacks and charges like a calibur. The gun is a blaster, and the bomb is a blast bomb.They can be changed in the locker rooms behind the slime machine like Lockdown. In addition, armor doesn't matter either - if you are attacked 3 times by a slime then you're incapacitated.

Dom, 08/17/2014 - 21:36
#21
Imagen de Klipik-Forum
Klipik-Forum

This suddenly sounds horribly generic. How about instead of all that, weapons all have the same relative damage regardless of tier? So for example, a Cutter would do the same damage as a WHB, or an autogun the same as a volc pepperbox. It would all scale to 5* because of diversity. Same for armor.

Lun, 08/18/2014 - 06:16
#22
Imagen de Xxpapaya
Xxpapaya
The papaya has a possible idea

Damage aside. Could there possibly be a change in monsters mechanisms such that you have to hit the "slimes" a certain amount of times to kill them? Just throwing down stuff here XD

@Klipik
+1, although wouldn't weapons with a higher attack speed dominate? I guess thats the problem with my idea as well XD

EDIT: Realised that @Itsmeandersonlol had the same idea, yay :D, then +1 to him (her?)!

@Itsmeandersonlol (After the EDIT)
I totally agree with that solution. Nothing more to be said. *claps*

Lun, 08/18/2014 - 09:13
#23
Imagen de Klipik-Forum
Klipik-Forum

@Papaya
How would weapons with a higher atk speed dominate? I didn't mean all weapons do the same damage. I meant that all weapons are treated as if they were 5* versions of themselves. So, a GF still does more damage per hit than a volc pepperbox. The key is that a Sealed Sword or Faust does the same damage as a GF, while an Autogun/Pepperbox/Fiery Pepperbox do the same damage as the Volcanic. Essentially, you can imagine that every weapon is upgraded to 5* along the standard path or the one that does no status, or the same damage type. So Magnus would be exactly the same as a Callahan, Autogun-> Volc pepperbox, Needle Shot -> Blitz, Flourish -> FF, etc. Same for armor: Just imagine it's all upgraded to 5*.

Lun, 08/18/2014 - 10:45
#24
Imagen de Jungle-Sword
Jungle-Sword
@klipik

I think papaya means that you can land 5hits easier with a flourish than with a GF.....

Lun, 08/18/2014 - 16:51
#25
Imagen de Klipik-Forum
Klipik-Forum

I meant in my system. If the slimes have a hit counter instead of damage then yes, blitz and cutter would rule.

Mar, 08/19/2014 - 05:51
#26
Imagen de Jungle-Sword
Jungle-Sword
maybe...just maybe...

we (OOO) could make NEW enemies, which are neutral to everything, you know, birthday had cupcakes, there are shankels, wisps
But this enemy should be somehow related to slimes....maybe something like 'King krogmo's slime' (short: KK slime) I think that would make it easier than making them die in 5 hits or so....

Mar, 08/19/2014 - 06:23
#27
Imagen de Abelisk
Abelisk
Well, ya' know, If you had

Well, ya' know,

If you had read my suggestion above I said for there to be three weapons allowed in Slime Wars, sort of like three shields allowed in Lockdown. The sword acts like a calibur, the handgun acts like a blaster, the bomb acts like a blast bomb. These 3 weapons are only allowed in SW. Using any weapons in SW feels unnatural for its game play.

Mar, 08/19/2014 - 19:58
#28
Imagen de Deleted-Knight
Deleted-Knight
Just for the record

1. I think having the slimes take neutral damage from everything is fair.
2. I don't think we should eliminate tiers because 1) weapon scaling would be gimicky for weapons like hot edge and 2) newbs shouldn't have to play with veterans.
3. Using hit counts instead of damage is bad because of weapons like cutter/autogun. It will also discourage use of all the slow weapons.
4. I picked slimes because the slime node promo hinted about new discoveries about slime. It could just as well be some generic monster that can fuse to become more powerful.

Mar, 08/19/2014 - 20:02
#29
Imagen de Crazee-Pi-Forum
Crazee-Pi-Forum
Move over, there's bubble-wrap to be popped!

Why not have them all be devilites and other fiends that turn into Overtimers after 30 seconds

If that happened, I would watch all the videos on it and laugh as people get murdered by 20 Overtimers

Mar, 08/19/2014 - 20:07
#30
Imagen de Abelisk
Abelisk
In Lockdown there are 3

In Lockdown there are 3 shields: Recon, Striker, and Guardian.

In Slime Wars there there are 3 weapons: Slime Chopper (sword), Slime Buster (handgun), and Slime Boomer (bomb).

Slime chopper = Calibur

Slime buster = Blaster

Slime boomer = Blast Bomb

Since these are the only weapons players can wear in Slime Wars (you can select one of three of these weapons/powerups in the locker room) then it would be fair if the slimes were killed with a certain amount of hits. It makes Slime Wars way more balanced for everybody that way.

Mar, 08/19/2014 - 21:52
#31
Imagen de Klipik-Forum
Klipik-Forum
@pi

ogodplzno

Mié, 08/20/2014 - 06:19
#32
Imagen de Xxpapaya
Xxpapaya
The papaya apologizes

@Klipik-Wipik
Whoops, misunderstood your post. Sorry about that XD @Jungle-Sword did an amazing job at explaining what I was thinking >.< By the way, where did you find that photo? XD I broke a rib from laughing!

@OP
Frankly, I agree with the "Three Weapons that you can choose from" idea :P

Mié, 08/20/2014 - 12:59
#33
Imagen de Jungle-Sword
Jungle-Sword
@itsmeandersonlol

i think the problem with that is, that the fight would be rather....boring....calibur here,calibur there, the guns would be useless, they deal little dmg and bombs aswell, the DPS is way too low
what did you craft all your weapons for?
That would also mean any person who JUST entered haven could enter, that wouldn't be very good as Oposter said, new knights should not be mixed up with veterans.
IF we should do it that way, then there should be difficulties like in the clockworks, normal, advanced and elite, newbies would go into normal and veteran players on elite. The difference would be that the enemies have more health and would deal more dmg, like in the clockworks.
Then everyone must have the same type of armor, because a newbie with proto will have a pretty big problem against slimes, may they even be weak

That's why I Think it would be better if everyone had the own swords/guns but the slimes would be neutral to everything. And that they also deal normal dmg, but ancient would be OP then....we gotta think about that

Mié, 08/20/2014 - 17:50
#34
Imagen de Abelisk
Abelisk

There is no dmg in Slime Wars when did I say that? And, bombs, DPS low? Well if you didn't know bombs can attack multiple enemies at once.

Boring...? Did you even read the OP? Killing slimes is definitely not the point of Slime Wars!

And again! Like life slimes have no HP! They have hit amounts... And excuse me but I crafted my weapons for Lockdown! Anyone - from Apprentice to Vanguard - should be able to play. Slime Wars is about experience and skill ethic. In addition... Our armors are only cosmetic a.k.a. fashion like Blast Network, slimes need to hit any knight 3 times then they're dead, no matter what armor the knight is wearing...

Latest news in Lockdown: Unbalanced... Hello?? Can you see the last thing Slime Wars needs is people's own weapons??

Jue, 08/21/2014 - 04:41
#35
Imagen de Jungle-Sword
Jungle-Sword
'and bombs, DPS low? Well if

'and bombs, DPS low? Well if you didn't know bombs can attack multiple enemies at once'
OK If you think its true that bombs don't have low DPS, then plz solo vanaduke floors as PURE BOMBER till vana. lets see how long you will need.

'killing slimes is definitely not the point of slime wars!'
but it's a big part. They destroy your machine. What I meant with boring is, that the other weapons won't be used, like my point before. Can you kill slimes faster with a sword or with a bomb? sword easily.

'they have hit amounts'
EVEN BETTER: can you hit a slime with a bomb 5 times? You have to charge it! That takes time! with a sword that goes so much quicker!

Now I don't see why if people would use their own weapons would make it unbalanced....slimes would be neutral, and as YOU say, killing slimes isn't a big part

Jue, 08/21/2014 - 06:25
#36
Imagen de Klipik-Forum
Klipik-Forum

I think anderson is forgetting this isn't actually his thread.

Jue, 08/21/2014 - 07:11
#37
Imagen de Abelisk
Abelisk
6

This isn't my thread but I'm trying to envision a brighter future, consider me an admin (Deleted-Knight can I be your vice president of this thread?)

Anyway Jungle-Sword yes Shard Squad for a fact have soloed King of Ashes on elite with pure bombing and they wanked it really quickly. Bombs can hit numerous slimes at once - just lure a lot of them in and detonate the blast bomb around a lot of 'em.

And yes, slimes are not the point of Slime Wars however they are a pretty important sub-part in the act. I know how it feels to be free to use other weapons. But keep in mind that if one were to use OP weapons on one team and the other team had terrible weapons then obviously one team would be lopsided than the other. I doubt OOO can make a specific command to balance out that issue.

And you might say you have to hit a slime 5 times with a bomb which may sound a lot. Hey, what if you only have to hit a slime 3 times with a bomb but 5 times with sword and gun? Bombs do look more powerful anyway.

Jue, 08/21/2014 - 09:28
#38
Imagen de Klipik-Forum
Klipik-Forum

How about we just give everyone access to all weapons and armors and shields and everything, instead of just 3? That would solve the problem equally as well but leave room for creativity as well.

Jue, 08/21/2014 - 11:14
#39
Imagen de Deleted-Knight
Deleted-Knight
Discussions are welcome

I don't care how mutilated this thread becomes, if it can convince OOO to create the game, I'm happy. That being said, just try to keep things civil and on topic.

Jue, 08/21/2014 - 11:36
#40
Imagen de Gbot-Vtwo
Gbot-Vtwo
YEAAAAAAAAAAAAAAA

Hmmmm.....maybe instead after you charge the bomb, that you can place multiple bombs at the same time like in BN.

Jue, 08/21/2014 - 17:19
#41
Imagen de Sonosuke
Sonosuke
(~O ,O)~ #Sonosuks

How about bombs are insta-kills or two-hit kills? They Are stronger than Swords (regular attack) and Guns.

Vie, 08/22/2014 - 03:06
#42
Imagen de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

bombs DPS follow a general rule of DPS: to increase your DPS, hit harder or hit more. bombs hit more targets at once than any sword or gun. except brandishes and pulsars.
in general if there are more than 3 mobs, bombs are the way to go. blast bombs aren't exactly the best for DPS because knockback, but there are other bombs that do the job nicely, such as DBB, DR and vortexes (to some extent). also mist bomb could to a great job in helping the team by spreading out statuses. just shard bombs are UP.

Vie, 08/22/2014 - 17:42
#43
Imagen de Gbot-Vtwo
Gbot-Vtwo
Thunder Just hatched a new idea!

YEA!!!!!! +1
(im just listing all the ideas put together)
So the new bomb for Slime wars would be Vortex!

The list of weapons:

Slime sword( *5 ver. of the caliber and a reskin of coarse :D)

Slime bomb (Vortex)

and slime gun (5* ver. of any shadow gun).

So the game for SW is that you have to get goop and minerals to attack the enemy team's machine.

You can't attack the other team with your weapon. Your armor is only for looks and you will get killed if you get hit by slimes 3 times.

if you put minerals in the machine you will get special slimes shot at the other teams machine. If you put goop in the machine you increase the chance for both teams to have BIGGER slimes(or lichens).

Red mineral: fire.

Blue mineral: ice.

Green mineral: poison.

Purple mineral: CURSE!!!(new slime but only for SW)

NEW silver mineral: shock(only for SW)

1 mineral=1 slime every one second. 10= 5 slimes every 5 seconds. (if i missed anything please type in new ideas or tell me the stuff i missed.

Vie, 08/22/2014 - 16:51
#44
Imagen de Crazee-Pi-Forum
Crazee-Pi-Forum
Move over, there's bubble-wrap to be popped!

@Galax If we're going to have a pre-determined sword, please, please no brandish.

As for the minerals, I'll just go with what Sonosukes said

Vie, 08/22/2014 - 17:41
#45
Imagen de Gbot-Vtwo
Gbot-Vtwo
>:| stop trying 2 change me ideas.

NO! We can't just have shock as green. it doesn't make any sense! T_T

Vie, 08/22/2014 - 20:59
#46
Imagen de Sonosuke
Sonosuke
What do you mean "It doesn't make any sense"?

I didn't even say green was for Shock. Blue is Shock and green is Freeze. Here's the mineral suggestion I made:

"Luminite - Normal
Crimsonite - Fire
Valestone - Freeze
Dark Matter - Poison
Moonstone - Shock

Before we go on, let me explain the choices.
For a Slime-themed stratum, the required minerals are Valestone and Luminite, thus the Luminite requirement for Normal Jelly Cubes and Lichens. Fire is self-explanatory. Freeze need Valestone and Moonstone. But it can't use Moonstone because Valestone for Shock would be contradictory, since Valestone is the Anti-Mineral of Shock. That leaves Dark Matter for Poison, which uses that and Valestone."

Go on the wiki, and search Gate Construction. It tells you how the gates were made before the BS update. For convenience's sake, I'll link it for you.

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