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So, Unique Variants are the endgame leveling? But people aren't rolling as much because of inflation?

12 respuestas [Último envío]
Mar, 10/21/2014 - 10:43
Imagen de Fehzor
Fehzor

Revamp unique variants, specifically, make more rare unique variants. These variants would be harder to come by, and more valuable. All current variants would stay. When rolling a variant, there would be a 3% chance of receiving one of these, and a 97% chance of getting an old UV. Of course, those values are just my idea of what a fair setup would be, and I could easily see some of these being even rarer.

For crafting weapons, I would love to see that buffed up to more of a 15/85 split for the 4* -> 5* gear, as getting these by surprise would feel amazing, and would be super cool for newer players to get one or two of these while crating up their gear.

Suggested shield buffs:
Shield charge time reduction: low, med
Status resistances: low, med, high, max (currently not available via punch)
Shield bash damage increased: low, med, high, very high
Shield bash status: fire, shock, poison, freeze, curse, stun (stronger stun)

Suggested armor buffs:
Damage vs monster: low, med
MSI: low
Damage for swords/guns/bombs: low
CTR for guns/bombs/swords: low
ASI for guns/swords: low

Suggested weapon buffs:
Damage vs everything: low, med, high (OP.)
Knockback: low, med, high, very high, canceled (irontech w/ no knockback)
MSI: low, med (for charge on bombs+swords/when firing for guns)
Status effects: tiny, and would only apply to inconsequential parts of weapons at appropriate rates; alchemer+curse? Tiny curse+second shot only

Why do this?

Giving players new UVs to strive for and earn will make them roll more UVs, especially for lockdown. Since lockdown cannot be legitimate, there is no reason not to just milk them via the introduction of more unique variants to change up the metagame. Having more variants also increases the value of having multiples of a weapon, and adds new value to crafting old armors and odd weapons. The armor UVs would level the playing field by allowing things like vog with sword CTR, or additional ASI to compete with chaos with fire resistance: max.

People will tell you that these are over powered and they aren't wrong. Damage vs everything is indeed an upgrade from damage vs beasts, but it's a very purposeful upgrade, as it makes people want to gamble more to get that damage vs everything high rather than damage vs beasts very high, and the only new things from this are the shield tweaks, which are much needed, the status effects on any weapon (which would be made quite trivial, in the grand scheme of things, due to how rarely they would even proc), and the increases to MSI which is bound to come out eventually.

Lastly, consider that most of these won't see the light of day outside of some merchanting lockdown player's inventory. New players and players that can't already crush the game with their pinky finger will still have the same awful gear as always, guaranteeing that the game is still difficult in the least.... but experienced players will come by with even more awesome gear, and make them jelly so that they stay and waste all of their time and money getting these prior to just sort of leaving the game. So if you ever did come across someone in lockdown with say, a rigadoon that dealt curse, freeze and shock, you'd probably never notice the extra status effects except for the tiny number of hits when one would proc... and it isn't like he would have had no UVs otherwise, rather he would have had something like ASI very high.

Mar, 10/21/2014 - 12:20
#1
Imagen de Holy-Nightmare
Holy-Nightmare
Pie in the sky alert

Sounds good.

FYI the only way LD could ever be "legitimately" skill based competitive is if everyone is given stock (UV free) Cobalt line gear (everyone gets 3 weapons, levi blade, nitro, and the Valiance line gear) and no trinkets.

Mar, 10/21/2014 - 11:43
#2
Imagen de Fehzor
Fehzor

Or via any sort of regulations to negate the rareness factor. But for it to be taken seriously on a grander scale would require quite a bit more effort, and people don't really even want that- they just like the feeling of dealing the most damage and being the best, as well as the respect they get from others like them. This would help to accomplish that feeling, at a price. I'm glad you agree.

Mar, 10/21/2014 - 12:19
#3
Imagen de Holy-Nightmare
Holy-Nightmare
LD is a joke already, with

LD is a joke already, with little efforts to encourage new players (in fact new players are often hunted down for easy numbers) and a toxic community.

Sure go ahead and milk that community till everyone realizes that Ironmight sets with damage and ASI perks are the new metagame. BK sets may be rare but why be frail when you can rock a Max damage Max ASI Ironmight with a VH ASI Shock/Stun Gran Faust?

Mar, 10/21/2014 - 12:26
#4
Imagen de Fehzor
Fehzor

Because black kat already has one stage of MSI, and with this it would be possible to get to MSI: max in lockdown. If anything, I could see that as balancing it. Imagine a recon, who doesn't need to zoom through bombs or provide CTR for her own bombs, using black kat w/ double MSI: low perks wielding a mixmaster w/ MSI med + ASI VH, a nitronome that sped them up further and allowed them to deal random status effects, as well as the typical gran faust with asi very high.

Of course, you could also use irontech to great avail too, but that's the point.

Mar, 10/21/2014 - 12:41
#5
Imagen de Holy-Nightmare
Holy-Nightmare
It's too far out there......

Personally I don't actually like this, I see it as a pie in the sky idea. It would be fun for those who dump money into games but for the average player.... it would be grossly unfair.

I do see upgrades on items being used in something comparable to Mann Vs Machine (a TF2 gamemode).

A group of players VS waves of monsters, during the battle you keep them from reaching a certain point (in MVM it's a bomb drop where a certain enemy has a bomb that they carry, you kill them they drop it but any enemy can pick it up). You collect credits that you can use to purchase upgrades between waves.

It would be fun to create Uber tier weapons and test them out against hordes of monsters but I don't think it would be balanced in regular play.

In fact the reason I left the last game I played was because of a decision that changed PVP. I left because I don't believe that power to a certain degree should be purchasable (Left a few days after the +3000 pvp hp amulet was released). I don't mind tiny perks for those who pay, especially when it is available to the F2P community but triple max UVs are rarely owned by a F2P player and on a full set is even rarer.

Mar, 10/21/2014 - 12:48
#6
Imagen de Exerpa
Exerpa
If people aren't rolling as

If people aren't rolling as much then it's probably because Black Kat and Chaos has eroded the utility of UVs on weapons and every other item of armor.
On the other hand, there is a lot of double/triple UV BKC's about and that will only grow in the future. Remember the BKC is the most commonly dropped gear in the game now; people know these things are 'the best' and they are putting their money into it. Hell, BK/Chaos even gets its own promo items these days.

CTR HI has definitely been folded down into the MED price bracket as a result of Chaos; why pay extra for that 1 odd unit that you won't be using anyway?

Mar, 10/21/2014 - 13:05
#7
Imagen de Dreamless-Reaper
Dreamless-Reaper
Fehzor

Good idea but this will cause lots of player to roll all their money in order to but good uvs into their shields, which is fine for me but it will cause players to be less interested in crafting other shields since if they can get good uvs into 1 shield they will feel like they wont need any other shield.

Also as for shield stats i rather not because =_= it would be a pain in the spark to see someone who has shield that cause fire playing in C42(I will leave your imagination to understand my fears).

But for the shield bashing uvs that would be cool but maybe instead of uvs they should make new shields which are special like the torto, but they could shill add some new uvs to shields which wont cause too much of a negative change to gameplay .

Mar, 10/21/2014 - 14:52
#8
Imagen de Fehzor
Fehzor

@Holy

The game is already grossly unfair and biased towards merchants and people that dump cash into it.

Compare the full black kat set+fire/shock max while wielding your choice of 4 weapons with CTR/ASI very high and whichever trinkets you'd like to using any other set of armor with no UVs with any say, two of some limited number of weapons, also without UVs. The first of these things is monumentally better than the second. Like, multiple orders of magnitude.

If people are willing to pay to be so OP, why not just let them? After a certain point it all becomes overkill, and saves them like 5 minutes off of every run, never paying for itself in full and becoming a status symbol more than anything else. No harm done to anyone except the lockdown players, who as I said, just want to feel good about themselves by being good at the game.

@Dreamless Reaper

Lol wouldn't it already be a pain to see someone use any of the other fire weapons in C42? People are smart enough not to do that. New shields would work too. The shield statuses I would see as happening very rarely, with a chance- except for stun, which would always be present and in the case of a UV, stronger.

Mar, 10/21/2014 - 16:59
#9
Imagen de Fangel
Fangel
I like it sort of

That thread from a while back about including UVs on a separate auction house? Include that with these and it allows for much more randomization and customization.

However I feel that the MSI bits shouldn't be active. MSI itself is rare and shouldn't be thrown at players. MSI VH is very noticeable, and even medium is going places. If anything, have the MSI perks on shields and have them max out at "low".
Everything else I think is good. Maybe have a shieldbash "'shockwave" UV similar to the tortodrone bash.

Mar, 10/21/2014 - 17:11
#10
Imagen de Holy-Nightmare
Holy-Nightmare
It may be profitable, but is it ethical?

http://www.gamasutra.com/view/feature/195806/chasing_the_whale_examining...

http://venturebeat.com/2013/03/14/whales-and-why-social-gamers-are-just-...

The big spenders on comprise about 2% of the entire player base, if you make the 98% feel like the designers just screwed them over for a bit of profit many will leave, and with less F2P players to tear apart the big spenders don't feel like they have an edge and they too may eventually leave for a larger game in which to throw around their wallet shaped swords.

Mar, 10/21/2014 - 17:45
#11
Imagen de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

I agree with everything
but no shield causing status and no non defense bonuses on armors (they are supposed to be special, leave bonuses off defensive things)

Mar, 10/21/2014 - 19:58
#12
Imagen de Fehzor
Fehzor

The UVs on a separate auction house is an entirely different matter. They could take that suggestion and role with it, or they could leave it. This is independent of that.

The MSI is a rare buff anyway as are all of these, and the non-monster buffs on armor are only described as being "low", meaning that normal armor buffs would still be around twice as effective at 5*.

As for ethics, I'm pretty sure the game is basically already doing this exactly, but with less awesome buffs and more often prize boxes. Gamble enough and they'll let you shoot through walls.

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