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Truly balanced lockdown

4 respuestas [Último envío]
Mar, 10/28/2014 - 12:36
Imagen de Holy-Nightmare
Holy-Nightmare

Remove HP trinkets, and UVs.

You want to play striker? Fine but you have to deal with getting killed easy.

Recon? You won't be able to use a sword as well, or move as fast, unless of course you are willing to sacrifice damage in order to use ASI/MSI boosting armor.

Guardian? You have HP but your teammates will often run off without you, plus you can't gun as fast.

Give players the option to vote for maps and AT toggle.

Divide teams based on their average loadout power (excludes loadouts that could be used in tiers not applicable to the current tier).

Want to play old LD? Fine but you can't get on the leaderboard anymore from there.

Mar, 10/28/2014 - 13:57
#1
Imagen de Fangel
Fangel
Oh joy

Creating balanced lockdown threads don't usually get far unless you're putting a band-aid on the current system. Removing things isn't the solution always, adding things would. Right now, players prioritize certain gears because of the bonuses they get. With trinkets, they optimize their playstyle, plus trinket slots don't cost all that much in the long run.

Lockdown cannot be balanced with all current game mechanics in place. Server delays will cause issues. Gear choice will not change. If you were on the testing server for the gunner update for Lockdown, where players didn't have their amazing gear, the game was sort of balanced. No health trinkets were a part of this, and they couldn't just use full chaos armor and have max ASI anymore. It was fun, but it would also get sort of bland in all honesty.

My own suggestion is to make more gears viable in lockdown. Right now you rarely will see a player in any angelic or drake scale line. Salamander is unheard of. I believe that making family bonuses (Fiend/Beast = striker, slime/gremlin = recon, undead/construct = guardian) would make many other lines suddenly become really viable. Arcane Salamander would see some use as you get bonus damage vs strikers and recons plus great elemental/normal defense, on top of fire resistance. Valkyrie would be great for recons who want to prioritize strikers. Argent peacemaker would be extra effective through a guardian's defense. Heck, all the status shard bombs would become more useful as area of denial weapons, and this would also make rolling fiend VH on a weapon desirable alongside that ASI. This also creates a larger UV market for PvP players, and makes more advanced gear tactics for older players. Mix black kat cowl with valkyrie to negate the curse vulnerability and get ultra damage VS strikers, or mix arcane salamander with chaos and get extra defense and fire resistance while still dealing high damage to strikers and recons.

Mar, 10/28/2014 - 15:52
#2
Imagen de Holy-Nightmare
Holy-Nightmare
@ Fangel

I still maintain that UVs and trinkets are what truly ruin LD a striker shouldn't be able to have Haze bombs with VH CTR, players that decide to choose damage boosting armors should have to deal with not being able to swing as fast as ASI boosting armors.

You have to give each class exploitable weaknesses and you need the game to be fair. How long would you play TF2 if a P2W scout (scout naturally has a base HP of 125) had more HP than a F2P heavy (a base HP of 300)? Each class has weaknesses but trinkets and UVs nullify those weaknesses thus the most used class is the one that can deal the most DPS, why should any new player invest in LD when the game is already so horribly broken?

(for those reading there is no item in TF2 that currently allows a Scout to have more HP than a Heavy)

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I agree that the game mechanics should be fixed (especially when you can quickly kill a player with a DA that is using an elemental/normal defending armor. In theory a player in Volcanic plate mail should easily shrug off DA and Hammer combos but in reality it is the players with highly offensive armors that can compete.

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I'm not completely certain about your suggestion, while VS class perks would be nice it would also ruin a set for PVP ;the Fallen set (this would make this set even less crafted than Mad bomber). It would also make useless UVs more viable like beast VH on a DA. What would happen with having beast and fiend VH on a weapon? would it just cap at max? or go further?

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There is always server lag (regardless of game). The problem is not that fair PVP isn't fun (just look at various modern multiplayer games) it's that everyone is so used to playing in "Godmode" with Max ASI/Damage or CTR with +12 base HP and immunity to the worst statuses.

Mar, 10/28/2014 - 17:45
#3
Imagen de Fangel
Fangel
I know where you are coming from still

For one, damage bonuses would stack at max. This means you can try out defensive gear if you get the right UVs. Want to be in full divine and still get max damage on strikers? Roll a beast OR fiend VH and you can. Heck, you can roll beast med fiend med. That is SO much cheaper than a very high.

Lockdown is utterly broken, and at this point it is too late to fall back on it. The reason it is broken is because Spiral Knights is a free to play game that has pay to play better built into it. That is why trinket and weapon slots exist, so paying players have a reason to pay.
And I know about the fallen set. This would make players who play the fallen set want to negate the damage penalty. (Say, this sounds familiar... Status vulnerabilities anyone?) The thing is, players who use fallen gear can still reach max damage as a striker. How? Two VH damage boosts on your weapons, or use damage trinkets, plus the striker damage.
Besides, I think I've seen a grand total of 3 to 4 players in my entire lockdown career play as fallen seriously and successfully. But these are players who play astronomically well in other gear too, so it's more skill rather than the gear.
A potential fix to fallen would be to make damage penalties be boosted to 0 in lockdown, but that takes away the risk/reward of the fallen set. Ancient plate wouldn't be fair if it didn't give its ASD and MSD in lockdown.

UVs and trinkets definitely do break lockdown more than they should, but it's more the striker class. Every other class doesn't perform so much better with UVs and trinkets, whereas strikers perform better. Why? Because they get to ignore the "warnings" that striker has. Low on health? Run away. Bomb blocking path? Run through it.
If we're going to change anything, change the lockdown shields themselves. Give strikers a universal status weakness of medium. Make guardians not flinch when attacked(invinciframes without being stunned. No more guardian stunlocks!). Remove recon footprints while cloaked and add randomized phantom footprints/knights when cloaking.

It's not good to take away pay-to-play-better. I'm not calling it pay-to-win because players who first got their hands on the same thing end-game players had would not perform the same. Instead make the classes return to what they had before. Make the striker hit hard and be hit hard. Make recon the objective winner and back-end support. Make guardian be the tank it is and a force to be feared, not a damage sink.

Mar, 10/28/2014 - 18:20
#4
Imagen de Holy-Nightmare
Holy-Nightmare
Give strikers a universal

Give strikers a universal status weakness of medium. Make guardians not flinch when attacked(invinciframes without being stunned. No more guardian stunlocks!). Remove recon footprints while cloaked and add randomized phantom footprints/knights when cloaking.

+1

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