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Mask passives

5 respuestas [Último envío]
Lun, 11/03/2014 - 13:30
Imagen de Holy-Nightmare
Holy-Nightmare

Wouldn't it be interesting if certain costumes made dealing with certain monsters easier?

Why not have Monster outfits make it so that certain monsters are less likely to target you? Of course this would only apply to the correct costumes set (comboing sets will not give you both effects).

For example a Divine Warden helm with a Volcanic Warden armor wouldn't make trojans less likely to target you but a full divine warden or full volcanic warden set would. (this would of course exclude accessories)

Possible costumes affected:

Frankenzom mask
Phantom mask
Spookat mask
Frosted Helm
Humbug hat
Warden set
Gremlin set
Mecha set
Gun pup helm
Kat suits
Scarab mask
Node slime sets

Lun, 11/03/2014 - 13:37
#1
Imagen de Janeks
Janeks
-1

Would be op.And ofc will make p2p players better than f2p.

Lun, 11/03/2014 - 13:50
#2
Imagen de Holy-Nightmare
Holy-Nightmare
@ Janeks

Considering the direction of the game this isn't too unreasonable. Of course I should have specified too that this would hardly make a viable difference between wearing them and not wearing them.

A bit like the difference between no MSI and MSI low. You get near a trojan in a Warden set then he'll still try to smash you, but if you and someone who doesn't have a Warden set enters the trojan range at the same time rather than a 50/50 chance of it targeting a player it would skew the ratio to more like 47/53.

The list could be edited to exclude the Prize box items (I expected this complaint to show up) but for now I want a few more opinions.

Lun, 11/03/2014 - 14:02
#3
Imagen de Fehzor
Fehzor

Well then you're tying costumes to stats, which defies the point of having them as costume items. What if I don't want to look like a gremlin-knight? All of the sudden, I MUST use a certain costume setup for certain levels if I want to have that buff. This also happens to end up with us being fed actual items via promotions on a regular basis, and I really don't believe this is the direction we want the game to be headed in. It's OK and even beneficial to sell things like UVs in such a fashion, but displaying them in prize boxes makes for an easy reason NOT to play Spiral Knights, even from the get go.

A much better idea would be to make these effects tied to armor sets or trinkets, but not costumes. Specifically, those armors that already fail to give you an advantage over a monster family, like deadly virulisk, deadshot, radiant silvermail, valkyrie, those. There is no reason for them to not receive a buff like this. I would also love to see an all monster armor with incredibly poor offensive stats. Maybe like a tortodrone armor set that functions around this idea, but gives up offensive stats for MSI and the ability for mobs to never target you directly unless you're the only one there.

Lun, 11/03/2014 - 14:15
#4
Imagen de Holy-Nightmare
Holy-Nightmare
@ Fehzor

Specialist armors offer universal boosts (across al weapons which is redundant if your bombs don't have VH CTR) but they aren't on par with other damage boosting sets, and lets not start on BK/Chaos sets.

Trinkets would be nice but no ones uses the other trinkets just a pair of pentas.

Rather than costume items it should be the specialist armors that get the perk of being less noticable to monsters.

Lun, 11/03/2014 - 14:36
#5
Imagen de Fehzor
Fehzor

Trinkets would be nice but no ones uses the other trinkets just a pair of pentas.

That's arguable. If you're doing a shadow lair, the +12 you receive from two pentas suddenly pales in comparison to the raw +21 health you'd be receiving from the first vitapod that pops up. I'd say that the same goes for quite a few levels. I'd rather have weapon bonus trinkets than extra health quite a bit of the time when I have a +12 vita, actually. Not that I don't enjoy tanky builds either.

If this was a serious buff and could make monsters almost never target you when your friends are around, I could see quite a few intricate loadouts coming from it. The practical applications of never drawing aggro could be quite strong, when you could prep bombs and smash up healers while your team distracted and fought the mobs... then, when your work is done, you could turn around and deal massive charge damage on the crowds.

Rather than costume items it should be the specialist armors that get the perk of being less noticable to monsters.

Yes, that would be what I just said. Rather than costume items, these buffs would be SWELL on things like deadly virulisk, in addition to their damage bonuses, and that they could make for some interesting armor sets in combination with one another.

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