New weapons are always a cause for celebration in SK. Even if we don't like them it's always nice to see something totally new.
But this gun...
/em shakes head
A bug report was filed on this gun. This gun is thoroughly flawed.
The key issues in my opinion:
It allows players to bypass maps sections and cause game-stopping problems. This point has been illustrated ad nauseum: you can get stuck in certain map areas, you can skip rooms in IMF, skip half the map on Jigsaw Valley, etc.
It shoots though a walls. THROUGH. WALLS. That includes walls such as treasure box pay gates.
It doesn't trigger monster defenses. You can mow down mech knights with impunity. This is the only ranged weapon in the game with that behavior--even the torto gun charge triggers mech shields and wolver teleports.
Altering the bullet's origin would resolve two issues. I propose two solutions since I do not know which would require less dev time:
Originate Bullet Behind the Gun: Can the bullet's path be started behind the gun (the tile the knight occupies) instead of in front?
Backwards Recoil: Many gun charge shots push you back half a tile. Add that motion to this gun for the regular shot. This would also balance the monster defenses if it causes a pause with each shot.
This gun's mechanic is utterly broken. OOO needs to redesign maps to accomodate this gun OR fix the gun itself.
--Cheshireccat
UPDATE: Fixed in the 2015-01-15 Patch Notes http://forums.spiralknights.com/en/node/107775
Yes